1. The shipdata-overrides.plist file I used to change the beacon codes is still in there. You might want to get rid of that unless you want to start receiving hate mail from Svengali.
2. Read this: https://bb.oolite.space/viewtopic.php?f=4&t=17217.
3. You've got a timer hammering alertConditionChanged every quarter second, and all it's doing here is filling latest.log with error messages. What are you trying to accomplish there?
3a. No scanner showing.
4. No prime-able equipment to adjust contraster.
[WIP] MillHUD Refit
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- Wildeblood
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Re: [WIP] MillHUD Refit
Hi Wildblood
I shall try to answer your questions:
1. The shipdata-overrides.plist file, I meant to remove but forgot
2. No, I had not read the post but will include the code: worldScripts.Docked_HUDs.$flightHUD = ""
3. timer hammering alertConditionChanged A bit of code found that seemed to make things work, I have been trying to change it as I don't really like it, any suggestions?
3a / 4.No scanner showing. / No prime-able equipment to adjust contraster. I Tried it with an old save and had the same thing.
A quick dirty fix use HUD selector select Millhud refit (only seems to happen if a previous millhud fiitted) I am not sure why this happens?
I shall try to answer your questions:
1. The shipdata-overrides.plist file, I meant to remove but forgot
2. No, I had not read the post but will include the code: worldScripts.Docked_HUDs.$flightHUD = ""
3. timer hammering alertConditionChanged A bit of code found that seemed to make things work, I have been trying to change it as I don't really like it, any suggestions?
3a / 4.No scanner showing. / No prime-able equipment to adjust contraster. I Tried it with an old save and had the same thing.
A quick dirty fix use HUD selector select Millhud refit (only seems to happen if a previous millhud fiitted) I am not sure why this happens?
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Re: [WIP] MillHUD Refit
Hi Wildblood
I think that I have fixed the problems that you pointed out plus a couple more.
Updated the download.
All that I can do now is wait and see if any body tests it
At least I am trying to do the right thing!
I think that I have fixed the problems that you pointed out plus a couple more.
Updated the download.
All that I can do now is wait and see if any body tests it
At least I am trying to do the right thing!
- Wildeblood
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Re: [WIP] MillHUD Refit
Sorry for not replying to your last post. Real life is weird recently. I fiddled with the script so it would start without HUD Selector and gave it a try. It seems to work okay. One thing that did surprise me was that when I pinged the station and the galcops started shooting at me the scanner turned red rather than the cyan I had expected. I'll try out your new version tomorrow night/tonight (it's just about to go midnight here) if I'm somewhere with internet.
- Cholmondely
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Re: [WIP] MillHUD Refit
I've added this to the HUD images here page on our wiki.Wolfsstar BH wrote: ↑Sun Mar 08, 2015 2:57 pm...
Updated the download.
All that I can do now is wait and see if any body tests it
...
Wolfstar - did you ever sort out the broken glass effect? I don't see it in your download!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?