Some thoughts...
Assumptions:
- Monetary system works well in early game.
- Money leads to more money.
- Same system gradually becomes less and less relevant once player has made his or her 'fortune'.
- This situation is undesirable.
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Early game:
As long as there's still plenty of useful kit or shinier ships to save up for, the various means of raising capital yield slowly enough to be gobbled up enthusiastically without being so slow as to become tedious. Maintainence bills can still hit you hard and lost cargo can be crippling. Despite the risks, there's still a reliable and simple strategy to get you rich (with a bit of luck).
Later game:
If you're still trading/ferrying/mining etc. (or even just defending yourself in a high spec ship) then there's easy money to be made, often much faster than you can spend it. In the absence of missions, things can get rather 'samey'. Variety (for some) now becomes a currency to crave.
Observation:
One of the biggest shifts in game experience can be buying a new ship. Each vessel has it's own distinct flavour: speed, agility, durability, size, even looks. Changing ship can change your game. You can do this wherever there is a ship for sale of course (with sufficient funds) but something that's popped up several times is the idea of owning more than one ship.
Usual counter arguments seem to be: 'player is ship, therefore can only be one ship';
'ship is stored in location x, therefore when player in location y, ship is irretrievable';
or even, 'just buy another one'.
Just buy another one? Can't guarantee they'll have what you want or with the equipment you installed.
Player is ship? Well, not when you're in your escape pod it isn't, and when you're docked that would require a particular point of view. Where this is perhaps most true is in the player's sense of attachment to a favoured or hard won vessel. That appeal could be made use of.
Ship is too far? I see a possibility here...
Suggestion:
If player owns another ship, player can request that ship be delivered to a nearby system (or current system subject to time delay) at a considerable cost (percentage of value). Perhaps the other ship is too far away for this to be practical - in which case a facsimile ship is provided (similar to escape pod usage).
This would be a luxury service that some might use a lot and others never, but it needn't be without strategy or story. "By the time I deliver this cargo to system X, I'll need my Asp waiting for me or I'll never deliver those parcels in time - not where that next jump will take me to. But do I have the credits? My sidewinder would be cheaper to get delivered but would it survive in an Anarchy...?"
There could be other associated fees (docking rental etc.) but these needn't be too high; rather than just a money-sink this could be a reason to save for a rainy, pirate-infested day.
On the other hand, it may have the potential to mess up some missions good and proper
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phkb wrote:- Renovated bathroom for that superior refresher feel. Perfect for long haul journeys
Essential