For this week's collection: Combat with a Python, a Cobra and a Mamba. They all share a common pattern in these shots. They are leaking fuel (courtesy of CSOTB's Custom Shields OXP) and they are on the run.
Very nice Artwork. Though I feel, it does not really look like a spaceship...
What is it built for? Trading? Fighting? Or just to look good and expensive?
its the Andromeda from the TV series Andromeda it isnt for any thing it just is.... lol
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Those heavy assassins hit hard, but I managed to frag a few and evade the rest - only to run into a bunch of heavy pirates further in-system.
As I had no cargo with which to buy safe passage, they finished Mercurial Amethyst off mercilessly - thus saving me a massive repair bill!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
With the beer cooler out of service you know... Fighting sober, the assasins might not be that hard at all. Maybe they will reduce in numbers if you stop seeing them double.
Cobra Mk I from WIP Classic Ships OXZ, Povray Planets, several 'extra planets and moons' OXZs
Now that's interesting.. is the difference in terminators simply due to distance, or are those two terminator lines actually being rendered differently? I.E. does the line stay sharp or grow fuzzy as you fly over there?
(can't test this on my machine, extra planets cause my graphics chip to have epileptic fits)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied