Yes and no. addShips only takes a role not a name as a parameter, but all ships get a role of "[ship-name]" automatically (and you can't otherwise define roles beginning with "["), so "[cobra3-trader]" can be used to get an Cobra III, for instance.jh145 wrote:Can we only ever spawn by role, not by ship name?
overriding standard ships
Moderators: winston, another_commander
Re: overriding standard ships
- Griff
- Oolite 2 Art Director
- Posts: 2483
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- Location: Probably hugging his Air Fryer
Re: overriding standard ships
Hi
Sorry about the problems caused by my OXP! i've removed the links to the broken bundle OXP from the wiki page, and hidden the 'Core shipset for Oolite v1.77' folder from view over at my shared folder over at box.com, leaving just the core shipset for Olite v1.80+ visible (i haven't been properly keeping up with Oolite's development lately, but i assume we don't need that version of the OXP anymore (the v1.77 one)?
I've really let it get a bit confusing over at my oxp folder, might need to have a think about things!
Thanks for getting the markets fixed in the station bundle oxp Spara, i'll get that added in and update the OXP
Sorry about the problems caused by my OXP! i've removed the links to the broken bundle OXP from the wiki page, and hidden the 'Core shipset for Oolite v1.77' folder from view over at my shared folder over at box.com, leaving just the core shipset for Olite v1.80+ visible (i haven't been properly keeping up with Oolite's development lately, but i assume we don't need that version of the OXP anymore (the v1.77 one)?
I've really let it get a bit confusing over at my oxp folder, might need to have a think about things!
Thanks for getting the markets fixed in the station bundle oxp Spara, i'll get that added in and update the OXP
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
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Re: overriding standard ships
I don't think that fix is working correctly - it seems to revert the rock hermits to Oolite's core models.Griff wrote:Thanks for getting the markets fixed in the station bundle oxp Spara, i'll get that added in and update the OXP
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: overriding standard ships
Really? No lights running? No bumpy surface? You should also get the basic BGS tunnel texture. It's seems to be working for me as I just visited one. Anything funny in the log?Cody wrote:I don't think that fix is working correctly - it seems to revert the rock hermits to Oolite's core models.Griff wrote:Thanks for getting the markets fixed in the station bundle oxp Spara, i'll get that added in and update the OXP
- Cody
- Sharp Shooter Spam Assassin
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Re: overriding standard ships
Yeah, exactly those - but that was last night/this morning! It all appears to work now (at least for the hermit I have a save at). <scratches head>spara wrote:No lights running? No bumpy surface?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: overriding standard ships
Now I see. Bugger. There are different types of hermits defined in trunk ! I should have looked more closely, shame on me . I only fixed the standard hermit. Fix is on the way, hang on.Cody wrote:Yeah, exactly those - but that was last night/this morning! It all appears to work now (at least for the hermit I have a save at). <scratches head>spara wrote:No lights running? No bumpy surface?
- Cody
- Sharp Shooter Spam Assassin
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- Joined: Sat Jul 04, 2009 9:31 pm
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Re: overriding standard ships
<chortles> I did wonder about the 'special' hermits! At least I wasn't imagining things!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: overriding standard ships
Indeed not. The game seems to be evolving quite rapidly. Both shipdata.plist and shipdata-overrides.plist needed fixing to work fully with 1.81. Get the fix here: https://app.box.com/s/bg254uiw2lom37ewan0clfd5j5y1efx7. The earlier fix works fine with 1.80.Cody wrote:<chortles> I did wonder about the 'special' hermits! At least I wasn't imagining things!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: overriding standard ships
<grins> That's better - thank you kindly!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!