White noise
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White noise
Very occasionally, something goes wrong with the sound. All the sound effects will suddenly be replaced with white noise - like a flashback to the 80s, loading something from cassette. Then after an unpredictable amount of time, just as suddenly as it happened, it flicks back to normal again.
Using the custsounds.oxp, so I don't know if that's anything to do with it.
Is this a known bug, or is it just me?
Version 1.64, on Powerbook G4 1.5GHz, 1gb, and OSX 10.4.7
Using the custsounds.oxp, so I don't know if that's anything to do with it.
Is this a known bug, or is it just me?
Version 1.64, on Powerbook G4 1.5GHz, 1gb, and OSX 10.4.7
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- JensAyton
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Hmm, no. Is there anything in the log? I don’t think[/] there are significant changes to the sound code between 1.64 amd 1.65, so that’s bad. This kind of thing is of course hard to debug when they only happen to other people…
m going to make a serious effort to focus on one thing for the next release, and it’ll probably be the sound code (all that improved looping and variant stuff, as well as allowing large sound effects to be streamed). I’ll try to remember this problem while I’m at it. :-/
m going to make a serious effort to focus on one thing for the next release, and it’ll probably be the sound code (all that improved looping and variant stuff, as well as allowing large sound effects to be streamed). I’ll try to remember this problem while I’m at it. :-/
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- JensAyton
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Selezen, what you’re describing sounds like playback buffer underflow (unless it occurs in the same point in a file every time). The Oolite sound code plays silence if this happens, and I’m reasonably sure that part is robust, but it’s one of the first things I’ll check when I go home.
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It's just done it again! Now using v1.65. In a witchspace misjump, lots of stuff going on with Thargoids, laser in much use, and bam... white noise sound effects.
Checked the log, and I see this entry:
Then 32 minutes later, again in the middle of a fight (not easy when all sound effects sound the same), it cures itself. But nothing relevant mentioned in the log this time.
Any help?
Checked the log, and I see this entry:
Code: Select all
2006-07-31 14:51:16.874 Oolite[6060] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x13d2fc0>{ID=3, state=stopped, sound=<OOCABufferedSound 0x5f52f00>{"laser.ogg"}}, error = kAudioUnitErr_CannotDoInCurrentContext.
Any help?
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Absolutely positive.Ahruman wrote:Gnah! Are you sure that’s 1.65?
So can we gather it is just me then?
Did it again a few minutes ago, but solved itself within seconds this time. When it happens, it's always in the middle of a fight with lots going on and lots of sound effects going at once. Plus don't forget, using the customsounds.oxp, so many of these sound effects are long sustaining. Don't know if that's relevant.
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- JensAyton
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Could be, although you should be getting a different message in that case ("Out of sound channels! Pretend you're hearing laser.ogg"). The idea was that this should practically never happen, but the channel count is set based on the built-in sounds, and running out with custsounds.oxp is acceptable. Although I do have a plan there…
If it’s just occasional and self resolving, I shall refrain from tearing my hair out.
If it’s just occasional and self resolving, I shall refrain from tearing my hair out.
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Nope, I just got it.Dark1 wrote:So can we gather it is just me then?
Oolite 1.65
Mac Dual-G4 1.25GHz
OXPs: Behemoth, Lave, Tori, X-ships
I am NOT using customsounds.oxp
Was playing normally when suddenly all internal sound effects turned into deafening white noise. Tractor beam, laser shots, etc. I think the spoken messages were unaffected. iTunes playing MP3s in the background was normal.
The log suddenly filled up with a whole pile of these:
Code: Select all
2006-08-05 21:46:17.087 Oolite[669] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x13b7730>{ID=3, state=stopped, sound=<OOCABufferedSound 0x551df40>{"warning.ogg"}}, error = kAUGraphErr_InvalidConnection.
2006-08-05 21:46:17.123 Oolite[669] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x13b7730>{ID=3, state=stopped, sound=<OOCABufferedSound 0x5517460>{"laserhits.ogg"}}, error = kAUGraphErr_InvalidConnection.
2006-08-05 21:46:17.180 Oolite[669] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x13b7730>{ID=3, state=stopped, sound=<OOCABufferedSound 0x5518c90>{"hit.ogg"}}, error = kAUGraphErr_InvalidConnection.
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