You picked the wrong client
Moderators: winston, another_commander
Re: You picked the wrong client
Thanks for the recommendation, it's great! Definitely livened-up the spaceways a bit
Currently flying: Honest Bargain II (Cobra Mk III)
- spud42
- ---- E L I T E ----
- Posts: 1576
- Joined: Wed Mar 26, 2014 10:11 am
- Location: Brisbane,Australia
Re: You picked the wrong client
may i ask a related question? the other day as i was docking i had to wait while another ship docked. i am clean. i had the targeting on for some reason, probably a wrong keypress. the ship in front of me showed as offender. my question is could i have shot him? or does shooting in the aegis even if its at an offender is disapproved of by the law?Venator Dha wrote:If there are Police around to see, and if you are seen to have the first hit.Imaginos wrote:So if a commander destroys these clean assassins in self defense, will the commander be marked as a fugitive?
So:
- if you are attacked by a clean assassin and there is no police then both you and the assassin remain clean.
if you are attacked by a clean assassin and their hit is seen by police (before you hit them) then they will be offenders and attacked by the police. You can now attack them without any problems with the law.
if you are attacked by a clean assassin and your hit is seen by police (before they hit you) then you will be offender and attacked by the police.
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: You picked the wrong client
You can shoot any offender/fugitive in the aegis and GalCop view it as doing them a favour. You would get awarded the kill plus the bounty and remain clean.spud42 wrote:...the ship in front of me showed as offender. my question is could i have shot him? or does shooting in the aegis even if its at an offender is disapproved of by the law?
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
Re: You picked the wrong client
That's useful to know. I always presumed that any fire within the aegis would land me in trouble.Fatleaf wrote:You can shoot any offender/fugitive in the aegis and GalCop view it as doing them a favour. You would get awarded the kill plus the bounty and remain clean.spud42 wrote:...the ship in front of me showed as offender. my question is could i have shot him? or does shooting in the aegis even if its at an offender is disapproved of by the law?
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: You picked the wrong client
Strictly no, but it is very easy to hit the wrong target - that station is a lot bigger than a barn doorImaginos wrote:That's useful to know. I always presumed that any fire within the aegis would land me in trouble.Fatleaf wrote:You can shoot any offender/fugitive in the aegis and GalCop view it as doing them a favour. .
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: You picked the wrong client
You can get away with just a warning for one stray shot now, I think (or is that only in trunk?).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: You picked the wrong client
This is a bit extreme. Got bored of milk run. So tried passenger service. On my 3rd trip and those jobs was far in between. I was chased by these guys. It was only for 300 cred ride! Now I make more profit in milk run than that passenger run and a lot less grief.
Sold passenger berth. If I was going for big money ride, I understand the risk. For 300 Crees, meh.
Sold passenger berth. If I was going for big money ride, I understand the risk. For 300 Crees, meh.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: You picked the wrong client
You do have to prove yourself - as your rep improves, so the more lucrative contracts will be offered.
I don't know about passenger contracts, but at the top level, parcel contracts can run to five figures.
I don't know about passenger contracts, but at the top level, parcel contracts can run to five figures.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Venator Dha
- ---- E L I T E ----
- Posts: 329
- Joined: Sun Feb 23, 2014 11:26 am
- Location: Sweden
Re: You picked the wrong client
Yes they do as wellCody wrote:You do have to prove yourself - as your rep improves, so the more lucrative contracts will be offered.
I don't know about passenger contracts, but at the top level, parcel contracts can run to five figures.
Taurus Driving through the galaxy since... .
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: You picked the wrong client
Passenger contract prices also increase exponentially with destination distance. They are (by design) less profitable than cargo runs under normal circumstances, though.
- spud42
- ---- E L I T E ----
- Posts: 1576
- Joined: Wed Mar 26, 2014 10:11 am
- Location: Brisbane,Australia
Re: You picked the wrong client
no sweat i was literally in his exhaust. my front mil laser would have made short work... lolSmivs wrote:Strictly no, but it is very easy to hit the wrong target - that station is a lot bigger than a barn doorImaginos wrote:That's useful to know. I always presumed that any fire within the aegis would land me in trouble.Fatleaf wrote:You can shoot any offender/fugitive in the aegis and GalCop view it as doing them a favour. .
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: You picked the wrong client
That's a seriously dangerous position to take him out from, whilst he was docking.. his ship goes 'pop', your finger is a fraction slow coming off the fire button, and your mil laser pumps the last of its energy straight into the station dock. Congratulations, you're now a fugitive with an extremely short life expectancy!spud42 wrote:no sweat i was literally in his exhaust. my front mil laser would have made short work... lol
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- spud42
- ---- E L I T E ----
- Posts: 1576
- Joined: Wed Mar 26, 2014 10:11 am
- Location: Brisbane,Australia
Re: You picked the wrong client
worth a try once... lol
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Re: You picked the wrong client
Back to the original subject. I find it weird that since my profile has gone up, I no longer get that message or get attacked. Is this by design?
-
- Deadly
- Posts: 174
- Joined: Mon Jun 07, 2010 9:03 am
Re: You picked the wrong client
Hello. Been a while since I played Oolite. Generally good, the new version, and thanks as ever but this is one area I think needs a bit of a tweak - although I think it's a good idea.
The frequency of these attacks is way over the top; are they really expected every single jump, even with one contract? Should I really encounter 10, 20, 30, 40+ of these ships at the witch-point?
In terms of explanation of it, the pilots are hired to stop whatever parcel it is, fine, but why are they all clean? In the real world if you want a thug to attack someone surely you are not going to find that 100% of suitable candidates are not already known to the police, are you?
As a minor point, if you do manage to wipe out all forty of the ships that jumped you, you end up with 40 more kills but that's it, no bounty, no cargo canisters, very rarely any escape pods or alloys to pick up. That makes it a little tedious and then the point of doing it is lost.
I did read in another thread a suggestion that fewer but deadlier attacks would be better and I agree - sort of an inverted random hits thing, with fugitive thugs in tough ships attacking or even following if you don't kill them (is that possible?).
Cheers
Richard
The frequency of these attacks is way over the top; are they really expected every single jump, even with one contract? Should I really encounter 10, 20, 30, 40+ of these ships at the witch-point?
In terms of explanation of it, the pilots are hired to stop whatever parcel it is, fine, but why are they all clean? In the real world if you want a thug to attack someone surely you are not going to find that 100% of suitable candidates are not already known to the police, are you?
As a minor point, if you do manage to wipe out all forty of the ships that jumped you, you end up with 40 more kills but that's it, no bounty, no cargo canisters, very rarely any escape pods or alloys to pick up. That makes it a little tedious and then the point of doing it is lost.
I did read in another thread a suggestion that fewer but deadlier attacks would be better and I agree - sort of an inverted random hits thing, with fugitive thugs in tough ships attacking or even following if you don't kill them (is that possible?).
Cheers
Richard