[Solved] More keyboard confusion

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Rozza
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[Solved] More keyboard confusion

Post by Rozza »

Hi all.
I'm loving oolite, downloaded it a couple of weeks ago and have been exploring since. Thanks to everyone who has written anything for it.

Now to my issue. I absolutely cannot get used to the default layout of the keyboard. I managed to remap a few of the keys a week ago by putting the keyconfig into /AddOns/Config (exactly how the directories are spelled) which worked. I then wanted to tweak more keys but when I changed the file, it dumped me back to the default settings.

I've had a darn good search on t'interweb and I've changed every keyconfig I can find by renaming the originals and replacing with my updated one, to no avail. Even so far as changing the hidden one in my home folder. I added the Config file to the hidden AddOns and placed the config file in both directories just to be sure. If I remember correctly I have something like 5 in existence to try and make this work.
So, just to be clear, the file exists in /.Oolite/AddOns/Config (both in addons and config) and the same with the none hidden directories and also in /Oolite.app/Resources/Config

I'm running a reported Oolite 1.80 in Ubuntu 14.04.

Sorry about the rambling nature of the post :roll:

Darren
Last edited by Getafix on Tue Jan 06, 2015 3:02 pm, edited 1 time in total.
Reason: Marked as 'Solved'
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Re: More keyboard confusion

Post by Smivs »

It sounds a bit like you have broken the file when adding to it. Very easy to do. It will be something like a missing semicolon after a line I expect. A look at your Latest Log might help also.
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Rozza
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Re: More keyboard confusion

Post by Rozza »

Smivs wrote:
It sounds a bit like you have broken the file when adding to it. Very easy to do. It will be something like a missing semicolon after a line I expect. A look at your Latest Log might help also.
Thanks for the swift reply. Can we pretend I'm a bit of a simpleton (not much pretence required), how do I get the latest log to present it here for you?

Cheers
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Re: More keyboard confusion

Post by Cody »

<looks around - no penguinistas> Here (I think): ~/.Oolite/Logs (that is, in the hidden folder .Oolite in your home folder). Thus spake the Wiki!

Copy and paste the Latest.log into a post, highlight it and hit the 'Code' button - it's easier to read that way.
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Re: More keyboard confusion

Post by Rozza »

Code: Select all

Opening log for Oolite version 1.80 (x86-32) under Linux 3.13.0-43-generic at 2015-01-04 00:18:47 +0000.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

00:18:47.825 [display.mode.list.native]: X11 native resolution detected: 1920 x 1080
00:18:47.873 [joystick.init]: Number of joysticks detected: 4
00:18:47.874 [joystick.init]: Number of joysticks detected exceeds maximum number of joysticks allowed. Setting number of active joysticks to 2.
00:18:47.874 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 10.1.3"). Vendor: "X.Org R300 Project". Renderer: "Gallium 0.4 on ATI RV560".
00:18:47.875 [rendering.opengl.extensions]: OpenGL extensions (153):
GL_ATI_texture_mirror_once, GL_ARB_depth_texture, GL_ARB_invalidate_subdata, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_ARB_framebuffer_object, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_ARB_shader_texture_lod, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_compression_rgtc, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_NV_fog_distance, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_provoking_vertex, GL_APPLE_packed_pixels, GL_NV_light_max_exponent, GL_ARB_sampler_objects, GL_SUN_multi_draw_arrays, GL_ARB_map_buffer_range, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_clear_buffer_object, GL_ARB_vertex_program, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_get_program_binary, GL_ATI_texture_env_combine3, GL_ARB_texture_float, GL_NV_texture_env_combine4, GL_ATI_texture_compression_3dc, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_EXT_framebuffer_blit, GL_NV_primitive_restart, GL_MESA_pack_invert, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_KHR_debug, GL_ARB_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_ARB_texture_swizzle, GL_APPLE_vertex_array_object, GL_EXT_texture_compression_s3tc, GL_EXT_subtexture, GL_ARB_occlusion_query2, GL_MESA_texture_signed_rgba, GL_ARB_debug_output, GL_ARB_point_sprite, GL_EXT_vertex_array, GL_EXT_abgr, GL_ARB_vertex_buffer_object, GL_NV_blend_square, GL_ARB_vertex_attrib_binding, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_NV_conditional_render, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_EXT_texture, GL_EXT_vertex_array_bgra, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_internalformat_query, GL_ARB_fragment_program_shadow, GL_MESA_window_pos, GL_ARB_texture_storage, GL_ARB_window_pos, GL_EXT_texture_lod_bias, GL_IBM_texture_mirrored_repeat, GL_ARB_texture_mirror_clamp_to_edge, GL_EXT_texture_snorm, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_sRGB_decode, GL_ARB_robustness, GL_ARB_texture_rg, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_ANGLE_texture_compression_dxt3, GL_EXT_texture_sRGB, GL_EXT_texture_compression_dxt1, GL_MESA_ycbcr_texture, GL_ARB_texture_env_combine, GL_ANGLE_texture_compression_dxt5, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_ARB_ES2_compatibility, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_NV_vdpau_interop, GL_EXT_polygon_offset, GL_ARB_shading_language_100, GL_SGIS_texture_border_clamp, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_AMD_shader_trinary_minmax, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_EXT_texture_rectangle, GL_ATI_blend_equation_separate, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_S3_s3tc, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_framebuffer_object, GL_EXT_packed_pixels, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_map_buffer_alignment, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_color_buffer_float, GL_ATI_texture_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_SGIS_texture_edge_clamp
00:18:47.973 [rendering.opengl.shader.support]: Shaders are supported.
00:18:48.310 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
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    ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Neelix.VacuumPump.oxz
    ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Cyclops 1.0.Paradox.oxz
    ~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Knotty.RealisticStarsSSC.oxz
00:18:48.614 [shipData.load.begin]: Loading ship data.
00:18:48.771 [script.javascript.init]: JavaScript reset successful.
00:18:48.869 [plist.parse.failed]: Failed to parse /opt/Oolite/oolite.app/Resources/Config/keyconfig.plist as a property list.
Parse failed at line 80 (char 1948) - unexpected character (wanted ';' or '}')
00:18:48.870 [plist.parse.failed]: Failed to parse AddOns/keyconfig.plist as a property list.
Parse failed at line 80 (char 1947) - unexpected character (wanted ';' or '}')
00:18:48.870 [plist.parse.failed]: Failed to parse AddOns/Config/keyconfig.plist as a property list.
Parse failed at line 80 (char 1947) - unexpected character (wanted ';' or '}')
00:18:48.870 [plist.parse.failed]: Failed to parse /home/rozza/.Oolite/AddOns/keyconfig.plist as a property list.
Parse failed at line 80 (char 1953) - unexpected character (wanted ';' or '}')
00:18:48.871 [plist.parse.failed]: Failed to parse /home/rozza/.Oolite/AddOns/Config/keyconfig.plist as a property list.
Parse failed at line 80 (char 1953) - unexpected character (wanted ';' or '}')
00:18:49.012 [startup.complete]: ========== Loading complete in 1.37 seconds. ==========
00:18:54.462 [script.javascript.init]: JavaScript reset successful.
00:18:54.932 [script.load.world.listAll]: Loaded 147 world scripts:
    Anarchies 2.9
    andromeda 1.4
    april_worldScript.js 1.03
    asteroid_respawn 1.0
    AsteroidStorm 4.03
    audible_docking_clearance 1.3
    Auto Crosshairs 1.1.1
    Automatic ECM System 0.3.2 - for Oolite 1.75 and later
    bigShips_populator 1.0.2
    Bounty Informer 1.0
    buoyRepair 1.3.2
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7.1
    Cabal_Common_SpecialMarkets 1.7
    Caduceus Damage Control Node 2.0
    Cargo Scanner 1.11
    cargoSpotter_worldScript.js 1.01
    carriers 0.2
    clipper_tanks_script.js 1.3.2
    Comms Pack A 0.5
    CommsLogMFD 1.3.0
    communist_population 2.12
    COTBS 1.0.2
    customshields 0.83
    deposed 1.4.0
    dictators.js 1.0
    display-reputation-contract 1.2
    display-reputation-parcel 1.2
    display-reputation-passenger 1.2
    duplex_fuel_tank 0.5
    Emergency Energy Unit 2.1
    Engine Trails 0.4
    Escort Formations Randomiser 1.1
    Escort_Contracts 1.5.6
    Escort_Contracts_Rep 1.5.6
    Explorers Club 1.4.4
    extra_tanks_script.js 1.3
    ferdelance3G_populator 3.5
    fighter_hud2 1.3
    GalDrivePod_main_script 1.0
    glare_filter 1.0
    GlareClarifier 1.0
    hudselector 1.8
    HyperCargo 1.10
    ils 1.3
    in-system_taxi 1.2.1
    ionics_v_rlf 1.3.1
    IronHide Armour Script 2.00
    IST_masterScript 5.0
    Jaguar Company 2.5
    Jaguar Company Ships 1.4
    Laserific Crosshairs 1.3
    liners_populator_script.js 1.5
    manifest_mfd 1.1.1
    market_inquirer 1.10.1
    market_observer 2.3.1
    mil_injectors.js 1.03
    mining_outpost_new_cargoes 1.3.2
    mo-traders_rating 2.2.4
    navi_mfd 1.3.1
    neoDockLights_worldScript.js 0.10
    oolite-cloaking-device 1.80
    oolite-constrictor-hunt 1.80
    oolite-contracts-cargo 1.79 MOD 1.5
    oolite-contracts-helpers 1.80
    oolite-contracts-parcels 1.80
    oolite-contracts-passengers 1.80
    oolite-libPriorityAI 1.80
    oolite-nova 1.80
    oolite-populator 1.80
    oolite-primable-equipment-register 1.80
    oolite-registership 1.0
    oolite-thargoid-plans 1.80
    oolite-trumbles 1.80
    oolite-tutorial 1.80
    oreProcessor 2.2
    OXPConfig 2.3.1
    Pirate_Coves 1.4.2
    planetaryCompass_namePack-A 1.00
    planetaryCompass_namePack-B 1.00
    planetaryCompass_namePack-C 1.00
    planetaryCompass_namePack-D 1.00
    planetaryCompass_worldScript.js 1.02
    PlanetFall 1.51
    Police_Scanner_Upgrade 1.3.1
    Q-Charger 1.25
    Quirium Mine Detector 1.4
    Repair system 2.10
    Rescue Ambience 1.3
    Rescue Autopilot 1.2.4
    Rescue News 1.2.4
    Rescue Scenario 1 1.3.3
    Rescue Scenario 1a 1.3
    Rescue Scenario 1b 1.3
    Rescue Scenario 2 1.3
    Rescue Scenario 2a 1.3
    Rescue Scenario 2b 1.3
    Rescue Scenario 3 1.3
    Rescue Scenario 3a 1.3
    Rescue Scenario 4 1.3
    Rescue Scenario 4a 1.3
    Rescue Scenario 4b 1.3
    Rescue Scenario 5 1.3
    Rescue Scenario 5a 1.3
    Rescue Scenario 6 1.3
    Rescue Scenario 6a 1.3
    Rescue Stations 1.4
    reversecontrol 1.3
    saleza.js 1.0
    sbf_clipperschedule 1.0.1
    sellall 1.24
    Shield Cycler 1.0
    Shield Cycler External Events 1.0
    shieldequalizercapacitors 1.3
    Ship_Storage_Helper.js 0.21
    shiplib 1.0
    Ships Library 0.8
    shipversion 1.21
    smivs_screen-backgrounds_worldscript 1.1
    Spawn Black Knave 1.01
    Stars 0.5.1
    start_choices 1.7
    System Features: Sunspots 1.5
    Target System Upgrade 0.72
    targetAutolock 1.11
    telescope 1.11
    Thargorn_Witchspace_Battle 1.5.2
    torustosun 1.4
    towbar 0.97
    towbarmissions 0.97
    tracker_worldScript.js 1.00
    TrafficControl 1.1
    trophy_col 2.2.2
    tws_satnav_main 0.01
    Undocumented Launch 1.0
    Untrumbled 1.0
    VacuumPump 0.3
    vortex_maelstrom.js 1.27
    vortex_player.js 1.30
    Welcome Information Script 1.13
    wildShips_populator.js 1.09
00:18:58.249 [Untrumbled]: Removed oolite-trumbles world script.
00:18:58.475 [setup.ship.badEntry.subentities]: Failed to set up entity afl-anarchies-salvaged-boa2
00:18:58.704 [setup.ship.badEntry.subentities]: Failed to set up entity afl-anarchies-salvaged-python
  00:18:59.738 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for Z_GrOovy_minercobra_mk3_player.fragment:
>>>>> GLSL log:
0:179(8): error: `color' undeclared
0:179(17): error: `color' undeclared
0:179(28): error: operands to arithmetic operators must be numeric
0:179(44): error: operands to arithmetic operators must be numeric
0:179(49): error: operands to arithmetic operators must be numeric
0:179(49): error: operands to arithmetic operators must be numeric
0:212(7): error: `color' undeclared
0:215(73): error: operands to arithmetic operators must be numeric
0:220(8): error: `color' undeclared
0:220(36): error: operands to arithmetic operators must be numeric
0:223(26): error: `color' undeclared
0:223(30): error: type mismatch
0:223(16): error: cannot construct `vec4' from a non-numeric data type


00:18:59.738 [shader.load.failed]: ***** ERROR: Could not build shader griff_minernormalmap_ships.vertex/Z_GrOovy_minercobra_mk3_player.fragment.
00:19:02.018 [hudselector]: HUDs: Default HUD,hud,Original HUD with 10 MFDs,hudselector-oldoriginal,Small HUD with 10 MFDs,hudselector-oldsmall,Fighter HUD Mk. II ,fighter_hud2
  00:19:03.056 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for Z_GrOovy_minercobra_mk3_player.fragment:
>>>>> GLSL log:
0:179(8): error: `color' undeclared
0:179(17): error: `color' undeclared
0:179(28): error: operands to arithmetic operators must be numeric
0:179(44): error: operands to arithmetic operators must be numeric
0:179(49): error: operands to arithmetic operators must be numeric
0:179(49): error: operands to arithmetic operators must be numeric
0:212(7): error: `color' undeclared
0:215(73): error: operands to arithmetic operators must be numeric
0:220(8): error: `color' undeclared
0:220(36): error: operands to arithmetic operators must be numeric
0:223(26): error: `color' undeclared
0:223(30): error: type mismatch
0:223(16): error: cannot construct `vec4' from a non-numeric data type


00:19:03.056 [shader.load.failed]: ***** ERROR: Could not build shader griff_minernormalmap_ships.vertex/Z_GrOovy_minercobra_mk3_player.fragment.
00:19:05.311 [bigShips_populator]: 2 big trader(s) added to the Zaonce system.
00:19:15.752 [exit.context]: Exiting: SDL_QUIT event received.
00:19:15.755 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2015-01-04 00:19:15 +0000.
User avatar
Rozza
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Poor
Posts: 5
Joined: Tue Dec 30, 2014 10:38 am

Re: More keyboard confusion

Post by Rozza »

Line 80 mentioned in the dump above regarding the keyconfig.plist is the one that reads:
key_cloaking_device = "0";
in the code below

Code: Select all

{
	key_roll_left				= "a";		
	key_roll_right				= "d";		
	key_pitch_forward			= "w";		
	key_pitch_back				= "s";		
	key_yaw_left				= 253;		// left arrow
	key_yaw_right				= 252;		// right arrow

	key_view_forward			= "1";
	key_view_aft				= "2";
	key_view_port				= "3";
	key_view_starboard			= "4";

	key_gui_screen_status			= "5";
	key_gui_chart_screens			= "6";
	key_gui_system_data			= "7";
	key_gui_market				= "8";

	key_gui_arrow_left			= 253;
	key_gui_arrow_right			= 252;
	key_gui_arrow_up			= 255;
	key_gui_arrow_down			= 254;

	key_increase_speed			= 255;		// up arrow
	key_decrease_speed			= 254;		// down arrow
	key_inject_fuel				= "f";

	key_fire_lasers				= " ";
	key_weapons_online_toggle		= "_";
	key_launch_missile			= "m";
	key_next_missile			= "y";
	key_ecm					= "e";

	key_prime_equipment			= "N";
	key_activate_equipment			= "n";
	key_mode_equipment			= "b";
	key_fastactivate_equipment_a 		= "0";
	key_fastactivate_equipment_b 		= "\t";		// tab

	key_target_incoming_missile		= "T";
	key_target_missile			= "t";
	key_untarget_missile			= "u";
	key_ident_system			= "r";

	key_scanner_zoom			= ".";
	key_scanner_unzoom			= ",";

	key_launch_escapepod			= 27;		// escape
	// now primable equipment; old key works for compatibility
	key_energy_bomb				= "\t";		// tab

	key_galactic_hyperspace			= "g";
	key_hyperspace				= "h";
	key_jumpdrive				= "j";

	key_dump_cargo				= "D";
	key_rotate_cargo			= "R";

	key_autopilot				= "c";
	key_autodock				= "C";
	key_docking_clearance_request		= "L";

	key_snapshot				= "*";
	key_docking_music			= "s";

	key_advanced_nav_array			= "^";
	key_map_home				= 303;		// Home
	key_map_info				= "i";

	key_pausebutton				= "p";
	key_show_fps				= "F";
	key_mouse_control			= "M";
	key_hud_toggle				= "o";

	key_comms_log				= "`";
	key_prev_compass_mode			= "|";
	key_next_compass_mode			= "\";

	// now primable equipment, old key works for compatibility
	key_cloaking_device			= "0";	

	// in 1.76 switches between contracts and long range chart
	// in 1.77 to 1.78 does nothing
	// in 1.79 or later, cycles long range chart highlight mode
	key_contract_info			= "?"; // old name works for compatibility
	key_chart_highlight			= "?";

	key_cycle_mfd				= ";";
	key_switch_mfd				= ":";

	key_next_target				= 93;     // ]
	key_previous_target			= 91;     // [

	key_custom_view				= "v";

	key_dump_target_state			= "H";
}
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: More keyboard confusion

Post by Tricky »

Problem is with the previous key definition:
key_next_compass_mode = "\";
Needs to be escaped as in:
key_next_compass_mode = "\\";
User avatar
Rozza
Poor
Poor
Posts: 5
Joined: Tue Dec 30, 2014 10:38 am

Re: More keyboard confusion

Post by Rozza »

Tricky wrote:
Problem is with the previous key definition:
key_next_compass_mode = "\";
Needs to be escaped as in:
key_next_compass_mode = "\\";
Aaand solved.
Thanks everyone for your help. I like the forum as much as the game.
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