Mission Query

News and discussion of the PC port of Oolite.

Moderators: winston, another_commander

Post Reply
Cdr Ash
Poor
Poor
Posts: 7
Joined: Sun Jun 18, 2006 12:17 pm

Mission Query

Post by Cdr Ash »

Hi there

I'm currently 'dangerous' (948 kills) in Galaxy 5 trying to get the Cloaking Device mission to start. I'm sure I've read somewhere - this forum probably - that it begins when you've jumped 7 or more times within Galaxy 5 (which I've done) and you have to shoot 3 asps when you come out of Witchspace.

I found a few asps on one occasion, but one of them used his fuel injectors to get away (wuss!). Since then they don't seem to be around.

Is it possible to 'miss out' on the mission in this way? I know on some missions you can just hyperspace out and then back in again to start again, but that doesn't seem to be working for me. Maybe this wasn't the start of the mission at all?

Can anyone help? I'm using svn revision 658 (2006-07-16) by the way.
Cdr Ash
Poor
Poor
Posts: 7
Joined: Sun Jun 18, 2006 12:17 pm

Post by Cdr Ash »

I just found the answer to my problem by checking script.plist. It seems that this mission is in galaxy 4, not 5. Oh well, just the 7 galactic jumps needed then.....
magamo
Competent
Competent
Posts: 45
Joined: Sat Feb 25, 2006 7:07 pm

Post by magamo »

I believe in the scripts and such, the galaxies are numbered 0-7, so galaxy 4 in the scripts equates to what you normally think of as galaxy 5.
Cdr Ash
Poor
Poor
Posts: 7
Joined: Sun Jun 18, 2006 12:17 pm

Post by Cdr Ash »

Thanks for the tip - so I'm left with the original mystery of why the mission isn't triggering.

Oh well, I'll give Thargoid Wars a go for now and see if the Cloak mission comes along in the future. Maybe it's the mission itself that's cloaked.
Cdr Ash
Poor
Poor
Posts: 7
Joined: Sun Jun 18, 2006 12:17 pm

HELP!

Post by Cdr Ash »

OK this problem is beginning to bug me a bit now. :cry:

I've returned to Galaxy 5 and deleted references to the cloaking mission from my saved game file. This had the effect of initiating the mission once I'd done the required 7 witchspace jumps.

I found the 3 asps waiting for me, but couldn't seem to take them in a fight - sometimes one would just hit the fuel injectors and clear out (he was still fast than me when I tried to follow with fuel injectors myself). Another time when I locked on to one of them with the ID computer, I got repeated messages of target lost up the screen and he disappeared.

In the end I just jumped in one time and energy bombed the buggers. :) Problem is, that still didn't trigger the mission properly (I assume you are meant to get some sort of message when docking with the station). I looked at my save game file and found the following:

<key>mission_cloak</key>
<string>COMPLETE</string>
<key>mission_cloakcounter</key>
<string>7</string>

This seems to suggest the mission is done and dusted. Can anyone help?
User avatar
aegidian
Master and Commander
Master and Commander
Posts: 1161
Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:

Post by aegidian »

Spoiler: (select to highlight text)

The 'disappearing' asp has a cloaking device. It's dropped in a cargo pod when he's destroyed. You need to scoop it.
"The planet Rear is scourged by well-intentioned OXZs."

Oolite models and gear? click here!
Cdr Ash
Poor
Poor
Posts: 7
Joined: Sun Jun 18, 2006 12:17 pm

Post by Cdr Ash »

So that's it!

What I thought might be a quirk of the game was in fact the clue where the cloaking device was.

Wow, now I feel dumb! :oops:

Thanks for the help Aegidian. Much appreciated. :D
Post Reply