Random Hits OXP
Moderators: winston, another_commander
Re: Random Hits OXP
I think I nailed it. It was a very rare error that happens when an NPC scoops the target pod. And while I was out there, I sorted a couple of description errors I had introduced earlier . Version 1.9.4 is up.
Re: Random Hits OXP
The
manifest.plist
inside the Random Hits OXP doesn't mention the dependency on the RH Resources file, while the manifest in the index does. So once the OXP is installed, the game will try to run it (with lots of log errors) if the RH Resources pack isn't there.Re: Random Hits OXP
Oh my. That's just me being lazy . Thanks for the heads-up. Manifest fixed in 1.9.5.cim wrote:Themanifest.plist
inside the Random Hits OXP doesn't mention the dependency on the RH Resources file, while the manifest in the index does. So once the OXP is installed, the game will try to run it (with lots of log errors) if the RH Resources pack isn't there.
- Bangbangduck
- Deadly
- Posts: 169
- Joined: Tue Apr 29, 2014 5:57 pm
- Location: My God it's full of stars
Re: Random Hits OXP
Me again.
Got this description error. Still running Trunk latest.
BBD Trained to Knacker!
Got this description error. Still running Trunk latest.
BBD Trained to Knacker!
Do not press this button [O].....Oh Bugger!
Cobra MKIII Grendal's Dam
Cobra MKIII Grendal's Dam
Re: Random Hits OXP
Thanks BBD for the report. It looks like you have found a very rare error. At least I have identified one rare case that makes that happen. I've upped a new version with the fix.
Keep reporting, much appreciated .
Keep reporting, much appreciated .
Re: Random Hits OXP
Spara, several png loading errors in random hits resources oxz version 1.9 using libpng 1.6 .
see https://bb.oolite.space/viewtopic.php?f=9&t=14832 , first post for how to correct them.
see https://bb.oolite.space/viewtopic.php?f=9&t=14832 , first post for how to correct them.
Code: Select all
01:41:43.109 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/griff_spacebar_dockingbay.png: iCCP: known incorrect sRGB profile.
01:41:43.226 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/a_h_neonsign_with_shader.png: iCCP: known incorrect sRGB profile.
01:41:43.252 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/griff_spacebar_turret.png: iCCP: known incorrect sRGB profile.
01:41:43.255 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/griff_spacebar_turret_effects.png: iCCP: known incorrect sRGB profile.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: Random Hits OXP
Thanks for reporting. I did the conversion as advised in the thread and uploaded version 1.9.1 to the manager. Hope it fixed the issue.Lone_Wolf wrote:Spara, several png loading errors in random hits resources oxz version 1.9 using libpng 1.6 .
see https://bb.oolite.space/viewtopic.php?f=9&t=14832 , first post for how to correct them.
Re: Random Hits OXP
the 4 errors i reported are gone, but there new errors now :
I haven't seen this error before, tested running convert on the textures my system again on the 1.9.1 RH resources file, and it gives same warnings.
When i ran convert on the textures folder of 1.9 RH resources, there were no warnings from convert , nor from Oolite after conversion.
Did you see warnings when you ran the convert command on RH resources 1.9 ?
Code: Select all
18:34:55.112 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/rh_radar_inside.png: sRGB: gamma value does not match sRGB.
18:34:55.112 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz/Textures/rh_radar_outside.png: sRGB: gamma value does not match sRGB.
When i ran convert on the textures folder of 1.9 RH resources, there were no warnings from convert , nor from Oolite after conversion.
Did you see warnings when you ran the convert command on RH resources 1.9 ?
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: Random Hits OXP
No idea how these got in. And yes, these show up in my log too. I did the conversion again and this time I got no errors. Didn't do anything differently. Uploaded a new version (1.9.2) and truly hope it works.Lone_Wolf wrote:I haven't seen this error before, tested running convert on the textures my system again on the 1.9.1 RH resources file, and it gives same warnings.
When i ran convert on the textures folder of 1.9 RH resources, there were no warnings from convert , nor from Oolite after conversion.
Did you see warnings when you ran the convert command on RH resources 1.9 ?
Re: Random Hits OXP
No png errors anymore with RH resources 1.9.2 , thanks for the quick help.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: Random Hits OXP
Some errors, full latest.log at bottom .
there is a rh_blackcobraskin.png in oolite.oxp.spara.random_hits_resources.oxz/textures .
Also a shader error :
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00:10:25.516 [files.notFound]: ----- WARNING: Could not find texture file "blackcobraskin.png".
Also a shader error :
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00:10:25.498 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_c4shaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
00:10:25.498 [shader.load.failed]: ***** ERROR: Could not build shader rh_c4shaderv.vertex/rh_c4shaderf.fragment.
Code: Select all
Opening log for Oolite version 1.80 (x86-64 test release) under Linux 3.16.3-1-ARCH at 2014-10-05 23:25:28 +0200.
8 processors detected.
Build options: OpenAL, new planets, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
23:25:28.158 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
23:25:28.406 [display.mode.list.native]: X11 native resolution detected: 1920 x 1200
23:25:28.526 [joystick.init]: Number of joysticks detected: 1
23:25:28.569 [rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0 Mesa 10.4.0-devel (git-ca824e6)"). Vendor: "X.Org". Renderer: "Gallium 0.4 on AMD RV770".
23:25:28.570 [rendering.opengl.extensions]: OpenGL extensions (197):
GL_ARB_ES2_compatibility, GL_ARB_shading_language_420pack, GL_ARB_ES3_compatibility, GL_ANGLE_texture_compression_dxt3, GL_EXT_packed_float, GL_EXT_texture_object, GL_EXT_blend_func_separate, GL_EXT_abgr, GL_ARB_provoking_vertex, GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, GL_APPLE_vertex_array_object, GL_AMD_draw_buffers_blend, GL_EXT_secondary_color, GL_OES_EGL_image, GL_ARB_fragment_program, GL_EXT_copy_texture, GL_ARB_blend_func_extended, GL_ARB_shading_language_packing, GL_ARB_half_float_vertex, GL_EXT_bgra, GL_ARB_seamless_cube_map, GL_ARB_fragment_program_shadow, GL_ARB_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_APPLE_packed_pixels, GL_NV_texture_env_combine4, GL_EXT_vertex_array_bgra, GL_EXT_blend_equation_separate, GL_ARB_conservative_depth, GL_EXT_shader_integer_mix, GL_EXT_vertex_array, GL_ARB_draw_buffers, GL_ARB_depth_texture, GL_S3_s3tc, GL_EXT_shadow_funcs, GL_IBM_rasterpos_clip, GL_EXT_separate_specular_color, GL_EXT_texture_compression_latc, GL_EXT_texture_env_dot3, GL_ARB_transform_feedback_instanced, GL_ARB_pixel_buffer_object, GL_ARB_half_float_pixel, GL_EXT_gpu_program_parameters, GL_EXT_texture, GL_ARB_sync, GL_EXT_blend_subtract, GL_ATI_draw_buffers, GL_ARB_texture_env_combine, GL_ARB_transform_feedback2, GL_ARB_map_buffer_alignment, GL_EXT_texture_compression_dxt1, GL_NV_primitive_restart, GL_ARB_robustness, GL_EXT_subtexture, GL_EXT_multi_draw_arrays, GL_ARB_multitexture, GL_ARB_copy_buffer, GL_MESA_window_pos, GL_EXT_fog_coord, GL_ARB_vertex_buffer_object, GL_ARB_texture_cube_map, GL_ARB_map_buffer_range, GL_EXT_framebuffer_blit, GL_ANGLE_texture_compression_dxt5, GL_ARB_occlusion_query2, GL_EXT_texture_filter_anisotropic, GL_ARB_explicit_attrib_location, GL_NV_fog_distance, GL_ARB_texture_env_add, GL_EXT_provoking_vertex, GL_AMD_conservative_depth, GL_EXT_draw_instanced, GL_EXT_draw_buffers2, GL_ARB_fragment_shader, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_snorm, GL_ARB_depth_buffer_float, GL_ARB_texture_compression, GL_ARB_texture_storage, GL_EXT_texture_rectangle, GL_ARB_timer_query, GL_ARB_transpose_matrix, GL_ARB_texture_env_crossbar, GL_ARB_transform_feedback3, GL_ARB_draw_instanced, GL_ARB_texture_mirrored_repeat, GL_NV_packed_depth_stencil, GL_ARB_internalformat_query, GL_MESA_texture_signed_rgba, GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_texture_rgb10_a2ui, GL_ARB_draw_elements_base_vertex, GL_ARB_texture_env_dot3, GL_EXT_compiled_vertex_array, GL_EXT_texture_array, GL_ARB_texture_storage_multisample, GL_ARB_uniform_buffer_object, GL_EXT_texture_swizzle, GL_ARB_texture_swizzle, GL_ARB_multi_bind, GL_EXT_texture_mirror_clamp, GL_SGIS_texture_edge_clamp, GL_ARB_framebuffer_object, GL_ARB_invalidate_subdata, GL_EXT_transform_feedback, GL_EXT_texture_shared_exponent, GL_EXT_blend_color, GL_ARB_texture_multisample, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_vertex_type_2_10_10_10_rev, GL_IBM_multimode_draw_arrays, GL_ARB_sampler_objects, GL_ATI_texture_env_combine3, GL_ARB_get_program_binary, GL_EXT_texture_sRGB, GL_ARB_vertex_shader, GL_EXT_point_parameters, GL_ARB_shader_objects, GL_ARB_debug_output, GL_ATI_texture_compression_3dc, GL_ARB_fragment_coord_conventions, GL_ARB_stencil_texturing, GL_ARB_vertex_array_bgra, GL_EXT_texture_compression_s3tc, GL_EXT_texture_sRGB_decode, GL_KHR_debug, GL_EXT_texture_compression_rgtc, GL_EXT_framebuffer_multisample, GL_INGR_blend_func_separate, GL_ARB_texture_barrier, GL_ARB_instanced_arrays, GL_AMD_shader_stencil_export, GL_EXT_pixel_buffer_object, GL_ATI_blend_equation_separate, GL_ARB_base_instance, GL_OES_read_format, GL_EXT_stencil_two_side, GL_EXT_polygon_offset, GL_EXT_framebuffer_multisample_blit_scaled, GL_NV_light_max_exponent, GL_EXT_texture_env_combine, GL_EXT_timer_query, GL_ARB_depth_clamp, GL_NV_texture_barrier, GL_EXT_packed_depth_stencil, GL_EXT_framebuffer_sRGB, GL_EXT_texture_edge_clamp, GL_NV_texgen_reflection, GL_ARB_vertex_array_object, GL_IBM_texture_mirrored_repeat, GL_ATI_texture_mirror_once, GL_ARB_compressed_texture_pixel_storage, GL_SGIS_texture_border_clamp, GL_ARB_separate_shader_objects, GL_ARB_texture_non_power_of_two, GL_ATI_texture_float, GL_ARB_texture_compression_rgtc, GL_SUN_multi_draw_arrays, GL_EXT_texture_env_add, GL_ARB_multisample, GL_ARB_vertex_attrib_binding, GL_ARB_point_parameters, GL_EXT_packed_pixels, GL_ARB_texture_rectangle, GL_NV_depth_clamp, GL_EXT_texture3D, GL_ARB_vertex_program, GL_ARB_shading_language_100, GL_ARB_buffer_storage, GL_NV_blend_square, GL_EXT_blend_minmax, GL_ARB_explicit_uniform_location, GL_EXT_texture_lod_bias, GL_EXT_framebuffer_object, GL_ARB_draw_buffers_blend, GL_EXT_draw_range_elements, GL_ARB_texture_rg, GL_ATI_separate_stencil, GL_ARB_shader_bit_encoding, GL_ARB_point_sprite, GL_MESA_pack_invert, GL_ARB_texture_float, GL_ARB_occlusion_query, GL_ARB_framebuffer_sRGB, GL_EXT_rescale_normal, GL_ARB_window_pos, GL_EXT_stencil_wrap, GL_ARB_shader_texture_lod, GL_ARB_texture_border_clamp, GL_ARB_texture_query_levels, GL_EXT_texture_integer
23:25:28.617 [rendering.opengl.shader.support]: Shaders are supported.
23:25:28.730 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
23:25:28.731 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
/usr/share/oolite/Resources
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
~/.Oolite/AddOns
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits_resources.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.OXPConfig.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.sb-faves.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.CCL.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Planetfall.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.TAP.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.smivs.Delightful Docking.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.FuelTank.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.ShieldEqualizer+Capacitors.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.Snoopers.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.ReverseControl.oxz
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.BGS.oxz
~/.Oolite/AddOns/MilHUD-v4.0.1.oxp
~/.Oolite/AddOns/Naval Grid 1.00.oxp
~/.Oolite/AddOns/randomshipnames1.4.oxp
~/.Oolite/AddOns/Feudal States 1.16.2.oxp
~/.Oolite/AddOns/missile_spoof 1.02.oxp
~/.Oolite/AddOns/ShieldCycler Next 1.10.2.oxp
~/.Oolite/AddOns/Tiger2.oxp
~/.Oolite/AddOns/Repair Bots 2.10.oxp
~/.Oolite/AddOns/Sensible Sun.oxp
23:25:28.964 [shipData.load.begin]: Loading ship data.
23:25:28.996 [gnustep]: 2014-10-05 23:25:28.996 oolite[30796] File NSPropertyList.m: 995. In parsePlItem Missing semicolon in dictionary at line 293 char 8230
23:25:28.997 [gnustep]: 2014-10-05 23:25:28.996 oolite[30796] File NSPropertyList.m: 995. In parsePlItem Missing semicolon in dictionary at line 461 char 13218
23:25:29.650 [script.javascript.init]: JavaScript reset successful.
23:25:29.888 [texture.load.png.warning]: ----- A PNG loading warning occurred for /usr/share/oolite/Resources/Textures/trumblekit.png: iCCP: profile 'ICC Profile': 'RGB ': RGB color space not permitted on grayscale PNG.
23:25:30.309 [startup.complete]: ========== Loading complete in 2.07 seconds. ==========
23:25:34.983 [script.javascript.init]: JavaScript reset successful.
23:25:35.152 [script.load.world.listAll]: Loaded 50 world scripts:
BGS-M 1.10.4
BGS-XMapping 1.10
Cabal_Common_Briefing 1.7
Cabal_Common_Comms 1.7
Cabal_Common_Functions 1.7
Cabal_Common_Keyboard 1.7
Cabal_Common_MissionHandling 1.7
Cabal_Common_Music 1.7
Cabal_Common_Overlay 1.7
Cabal_Common_OXPStrength 1.7.1
Cabal_Common_SpecialMarkets 1.7
feudal-challenge.js 9.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 6.0
feudal-ranks.js 5.0
feudal-tournament.js 10.0
genericHUDswitch - MilHUD.js 1.05, modified by Wyvern for MilHUD
Missile Spoof 1.02 - for Oolite 1.75
oolite-cloaking-device 1.80
oolite-constrictor-hunt 1.80
oolite-contracts-cargo 1.80
oolite-contracts-helpers 1.80
oolite-contracts-parcels 1.80
oolite-contracts-passengers 1.80
oolite-libPriorityAI 1.80
oolite-nova 1.80
oolite-populator 1.80
oolite-primable-equipment-register 1.80
oolite-registership 1.80
oolite-thargoid-plans 1.80
oolite-trumbles 1.80
oolite-tutorial 1.80
OXPConfig 2.3.1
PlanetFall 1.51
Random_Hits 1.9.6
randomshipnames 1.4
Repair system 2.10
reversecontrol 1.3
sbf_clipperschedule 1.0.1
SC check requirements 1.10.2
SC check savegame compatiblity 1.10.2
SC Core 1.10.2
SC savegame conversion 1.10.2
SC shipscript events 1.10.2
SC worldscript events 1.10.2
Shield Cycler 1.10.2
shieldequalizercapacitors 1.3
snoopers 2.5
targetAutolock 1.11
23:25:35.205 [Shield Cycler]: - savegame missionvars loaded
23:31:50.981 [oolite-random-hits-hopper]: The miningHopper: GalMine Hopper: IB9-A75 was killed by [Ship "GalMine AutoMiner" position: (45599, 14025.6, 514563) scanClass: CLASS_ROCK status: STATUS_DEAD] because of scrape damage
23:50:21.714 [Random_Hits]: (Hatred : 17. Events Timer : 1. Dockings : 1. Events Number : 0. Special Mission Timer : 1. Revenge Status : NO. Time to Strike : NOT_NOW. Revenge Jumps Made : 0. Special Mission : WAITING. Master Timer : 1. Dice Roll : 88)
00:07:30.296 [oolite-random-hits-mark]: Mark was killed by: [PlayerShip "Tiger Mark II" position: (16344.1, -8734.74, 110968) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT] Because of: energy damage. Last recorded hit: PLAYER_ATTACK
00:10:25.498 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_c4shaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
00:10:25.498 [shader.load.failed]: ***** ERROR: Could not build shader rh_c4shaderv.vertex/rh_c4shaderf.fragment.
00:10:25.516 [files.notFound]: ----- WARNING: Could not find texture file "blackcobraskin.png".
00:28:17.678 [exit.context]: Exiting: Exit Game selected on options screen.
00:28:17.716 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2014-10-06 00:28:17 +0200.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: Random Hits OXP
Seems to have some problem with the vertex shader file than texture. Might even be system/driver specific as I have not seen that before. Not my area of expertise, but after comparing Griff's shader and KW's shader I have a vague guess where the problem might be. Could you please test this change and report back.
The file to tinker is rh_c4shaderv.vertex.
Original has these lines in the beginning of the file:
Replace with this:
Also close to the end of the file is this:
Looks like a leftover as the fragment file has no reference to the gl_TexCoord. This can probably be safely removed.
The file to tinker is rh_c4shaderv.vertex.
Original has these lines in the beginning of the file:
Code: Select all
#define OO_TANGENT_ATTR 1 // <---- Define OO_TANGENT_ATTR to 1 so that Oolite gives correct tangent data to shader.
#ifdef OO_TANGENT_ATTR
attribute vec3 tangent;
#else
const vec3 tangent = vec3(1.0, 0.0, 0.0);
#endif
Code: Select all
attribute vec3 tangent;
Code: Select all
// gl_TexCoord used for the decal function in the fragment
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
Re: Random Hits OXP
? I recently installed this OXP. I have not yet accepted a mission nor visited an anarchy planet. Yet I have encountered some new ships with special pilots, that were quite harde to kill than the usual bunch of Oolite standard ships. In fact every 3rd group of ships I jumped into was around one of the new guys... So what is this? Bug or feature?spara wrote:To reflect some of the concerns about the challenge of the current version of Oolite and this oxp a new version (1.9.2) is uploaded to the expansion manager.
* Ambiance ships have been separated from the main OXP to their own OXP: "Random Hits Shipset". Now the main oxp will not spawn any ships outside missions or the vicinity of the spacebar. If you want some more ambiance and maybe a little extra challenge, "Random Hits Shipset" OXP defines core roles with low probabilities for RandomHits ships so that they can be encountered outside missions.
[...]
The reason I came into this thread is the following question I have: Whilst the Wiki states that a beam laser is a minimum equipment to go taking missions, what is really needed for the high class missions? Does this OXP offer any goodies for the player as well? I.e. defensive equipment? I read about one player here
who was happy to be able to carry 20 missiles on this OXPed special ship to be ready for the harder random hit missions. Do I stand any chance on my regular Cobby with the Equipment available in Stanard Oolite? (Mil Laser, Mil shields etc.)
Re: Random Hits OXP
Probably a lucky coincidence as there are no ordinary roles defined for ships in RH. Meaning they will not be spawned by the core game. Ships are spawned only around the SpaceBars and when there is a mission running.ralph_hh wrote:? I recently installed this OXP. I have not yet accepted a mission nor visited an anarchy planet. Yet I have encountered some new ships with special pilots, that were quite harde to kill than the usual bunch of Oolite standard ships. In fact every 3rd group of ships I jumped into was around one of the new guys... So what is this? Bug or feature?
There are three levels of contracts. The first level hits are quite easy and doable with a beam laser. Level 2 and 3 are much harder and will require good equipment and skill.ralph_hh wrote:The reason I came into this thread is the following question I have: Whilst the Wiki states that a beam laser is a minimum equipment to go taking missions, what is really needed for the high class missions? Does this OXP offer any goodies for the player as well? I.e. defensive equipment? I read about one player here who was happy to be able to carry 20 missiles on this OXPed special ship to be ready for the harder random hit missions. Do I stand any chance on my regular Cobby with the Equipment available in Stanard Oolite? (Mil Laser, Mil shields etc.)
Happy hunting .
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
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Re: Random Hits OXP
Not sure about commentating on teh spawn of the RH ships but with the accuracy of 1.80 then things with the marks of RH are also more deadly, which for me is so much better as they are very challenging. I was finding them a tad bit easy before. But I do the harder ones in a S9 (Iron Ass) and can do them without taking a repair bill. The first thing you do is try to snipe from a distance then inject through the middle of the group and then use side lasers and rear also throwing in a burst of injector from time to time.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"