'Scales' are interesting, and in some ways fit the description I previously gave. The smoothing effect combined with the slight colour change however, reminds me of one of those strawberry & cream sweets that I used to see as a kid.
First impression is that this is a bit of a departure from your usual approach (i.e. the smoothing) but I could well imagine this growing on me over time.
Any chance of some shots from other angles please?
I think the 'smooth' decision is a good move.. sea creatures are streamlined, not angular.. that should be reflected in a design intended to move through a dense medium like water..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
It looks pretty good flying around in-game, but it is, well, different.
Yeah, I'm still a bit confused by it
Thanks for the screenshots. The smoothing effect doesn't lool as big a deviation as I thought it might.
Smivs wrote:
Loved those sweets, BTW
Admit it! Your secret texturing inspiration is based on a love of 'pick and mix' sweets
Diziet Sma wrote:
...sea creatures are streamlined, not angular.. that should be reflected in a design intended to move through a dense medium like water..
True, but then there aren't many creatures much more streamlined (or scaly for that matter) than a snake, and the words above could have been used to describe a krait (the snake) just as well as they do a moray (the wriggly thing)... which isn't very scaly...
Haven't commented before, but I have been reading the thread. I'm not sure I will install them, but it is interesting to see the old ones updated.
As for the scales, have you tried making them one sided, like the examples below? (They aren't great - I sketched them out in GIMP in about five minutes - but they do give an idea of what I was thinking.)
I probably wouldn't do 4, but the others could work. Of course, you would have to try them to know if they are good, but I thought I would say something and see what you think. Great work so far updating the old versions, by the way.
"May Duralium ever stand between you and the Vacuum."
...sea creatures are streamlined, not angular.. that should be reflected in a design intended to move through a dense medium like water..
True, but then there aren't many creatures much more streamlined (or scaly for that matter) than a snake, and the words above could have been used to describe a krait (the snake) just as well as they do a moray (the wriggly thing)... which isn't very scaly...
Dammit, sir.. stop being logical!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
As for the scales, have you tried making them one sided, like the examples below? (They aren't great - I sketched them out in GIMP in about five minutes - but they do give an idea of what I was thinking.)
... Of course, you would have to try them to know if they are good, but I thought I would say something and see what you think.
Way back in 2009/10 when I was developing the first Smivs'Shipset the Moray had 'fish scales' for a while.
However, it was decided that it just looked too weird/alien so I moved to the more reptilian scales which have been used in ever-evolving form since then. The fishy scales weren't wasted though, as I found something weird and alien to use them on - Thargoids
Commander Smivs, the friendliest Gourd this side of Riedquat.
Progress of sorts. I finished the Moray Medical texturing , and have also now done the Starboat. Having spent some time looking at these in-game, both smoothed and un-smooth, I am tending to prefer the un-smoothed versions and will probably go with these.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Progress of sorts. I finished the Moray Medical texturing , and have also now done the Starboat. Having spent some time looking at these in-game, both smoothed and un-smooth, I am tending to prefer the un-smoothed versions and will probably go with these.
I think that's probably best, both in terms of looks and faithfulness to your design philosophy. They both look pretty good to me in that screenshot.
Zireael wrote:
I would have loved the fish scales on Moray, to remind us of its heritage lol.
But, but... Morays don't have scales...or at least I don't think they do...
I'm probably missing the point. If it looks cool...
I dunno... I kinda like the scales. Maybe someone should make a line of ships that are named after fish instead of snakes... A tuna as a small freighter, a minnow as a light escort...
"May Duralium ever stand between you and the Vacuum."
Maybe someone should make a line of ships that are named after fish instead of snakes... A tuna as a small freighter, a minnow as a light escort...
...a Great White in the hunter_heavy role
but sharks dont have scales..........
cool idea though... The Tuna,Minnow,Barracuda, Hammerhead..... New from Great White Industries........
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
I think Simon B's waka shipset had some sharks in it (with maori names). If I remember there was a great white that was roughly equivalent to a supercobra...
Yeah, sharkskin is different, the 'scales' are not the same and perhaps don't qualify as true scales (just as feathers might not qualify as scales despite the common heritage). Anyway, once again, I digress
Yeah, sharkskin is different, the 'scales' are not the same and perhaps don't qualify as true scales (just as feathers might not qualify as scales despite the common heritage). Anyway, once again, I digress
I'll look forward to the introduction of the feather boa to the game