sun_distance_multiplier = 5;
is perfect.Progress
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- Cody
- Sharp Shooter Spam Assassin
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Re: Progress
Thanks -
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
I think the [wiki]planetinfo.plist[/wiki] documentation is now up to date with all the new properties.
The next feature I'm working on is to allow a bit more control over the interface colours and layout
At the moment there's only really the chart screen which can have much done with it, but the others should come in fairly soon as well.
The next feature I'm working on is to allow a bit more control over the interface colours and layout
At the moment there's only really the chart screen which can have much done with it, but the others should come in fairly soon as well.
- Wildeblood
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Re: Progress
A way to hide the 'orrible grey line under the screen title - the single most jarring, amateurish, home-made, placeholder-I'll-get-around-to on-screen feature in Oolite - would be nice. Every time I see it I think of an HTML <HR> in pre-CSS browsers. Every time.cim wrote:he next feature I'm working on is to allow a bit more control over the interface colours and layout.
Addendum: which would mean, I suppose, extra faff on the chart screens where it would have to not be hidden even when it was hidden, to match the line below the chart. A good example of how desiring even a small change opens a can of worms.
Re: Progress
Removing that would be simple it's only a line or few of code (can't remember off the top of my head but it's not much) that could be made conditional.Wildeblood wrote:A way to hide the 'orrible grey line under the screen title - the single most jarring, amateurish, home-made, placeholder-I'll-get-around-to on-screen feature in Oolite - would be nice. Every time I see it I think of an HTML <HR> in pre-CSS browsers. Every time.cim wrote:he next feature I'm working on is to allow a bit more control over the interface colours and layout.
Addendum: which would mean, I suppose, extra faff on the chart screens where it would have to not be hidden even when it was hidden, to match the line below the chart. A good example of how desiring even a small change opens a can of worms.
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
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Re: Progress
Already in the latest build - set
At the moment the only documentation for which settings are available is in the gui-settings.plist file itself. There'll be documentation on the wiki later.
screen_divider_color = "0 0 0 0";
in the new gui-settings.plist
file (it also hides the one below the chart, but you can put a nicer looking one back in with a background or overlay file).At the moment the only documentation for which settings are available is in the gui-settings.plist file itself. There'll be documentation on the wiki later.
Re: Progress
*screams with joy on seeing improved UI*
Re: Progress
I've seen missions turn off the HDD (Heads Down Display) so they could use most of the screen for briefing text, so is it possible to do the same with the chart screen? Or would that require a considerable rewrite?cim wrote:I think the [wiki]planetinfo.plist[/wiki] documentation is now up to date with all the new properties.
The next feature I'm working on is to allow a bit more control over the interface colours and layout
At the moment there's only really the chart screen which can have much done with it, but the others should come in fairly soon as well.
I've also tried to cut-and-paste the short range charts together for higher-detailed maps but found they don't line up precisely due to stars being drawn slightly differently depending on position.
Re: Progress
The initial
You can now also choose whether or not to sort damaged equipment to the top of the list on the status screen, with the
The settings are all documented in the file, but I'll update the wiki documentation soon.
A small extra feature, since the zoomable chart breaks the BGS way of putting region/tradelane overlays on:
You can now also set the link colour between systems on a per-link basis inNote - "gal sys1 sys2" and "gal sys2 sys1" both exist as distinct interstellar regions, but the link colour requires the lower system ID to be placed first.
Ideally we'd have a flexible, scrollable GUI which let the HUD define how much window space was available for the GUI (and vary this setting if the HUD varies by alert level / docking / etc.) and then adapted to that, but that would be a major rewrite and not one I have time for.
gui-settings.plist
is now mostly complete, I think. All colour and tab settings on the in-game screens (F3 to F8, plus the docking report screen) should now be modifiable.You can now also choose whether or not to sort damaged equipment to the top of the list on the status screen, with the
"status_prioritise_damaged"
setting. There are probably other settings like that which can be adapted.The settings are all documented in the file, but I'll update the wiki documentation soon.
A small extra feature, since the zoomable chart breaks the BGS way of putting region/tradelane overlays on:
You can now also set the link colour between systems on a per-link basis in
planetinfo.plist
Code: Select all
"interstellar: 0 7 55" = {
"link_color" = "0.3 0.7 0.3 0.8";
};
It would require some rewriting, and might cause some problems with mission screens using chart backgrounds because it would be difficult to tell if the extra space is for briefing text or more chart.Switeck wrote:I've seen missions turn off the HDD (Heads Down Display) so they could use most of the screen for briefing text, so is it possible to do the same with the chart screen? Or would that require a considerable rewrite?
Ideally we'd have a flexible, scrollable GUI which let the HUD define how much window space was available for the GUI (and vary this setting if the HUD varies by alert level / docking / etc.) and then adapted to that, but that would be a major rewrite and not one I have time for.
- Diziet Sma
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Re: Progress
Very nice.. which takes care of the tradelane side of things (well, except where the lanes overlap.. which would require two colours in parallel. However, there aren't many of those, IIRC)cim wrote:A small extra feature, since the zoomable chart breaks the BGS way of putting region/tradelane overlays on:
You can now also set the link colour between systems on a per-link basis inplanetinfo.plist
Note - "gal sys1 sys2" and "gal sys2 sys1" both exist as distinct interstellar regions, but the link colour requires the lower system ID to be placed first.Code: Select all
"interstellar: 0 7 55" = { "link_color" = "0.3 0.7 0.3 0.8"; };
What about the region overlays? Is there any chance that can be recreated too?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cody
- Sharp Shooter Spam Assassin
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Re: Progress
Thanks, guv'nor!cim wrote:You can now also choose whether or not to sort damaged equipment to the top of the list on the status screen, with the"status_prioritise_damaged"
setting.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
And a bit more on graphics configuration, and yet another new configuration file:
So far there's a new "dust-cloud" asteroid explosion
and some more variety in how the wreckage fragments left after the main explosion go
The textures for both are definitely placeholders at the moment and could look a lot better: hopefully someone with a bit more graphical inspiration can put something together here.
explosions.plist
. Entries look like this:
Code: Select all
"oolite-default-ship-explosion" = {
"alpha" = 0.85;
"color_order" = "rgb";
"count" = 25;
"duration" = 1.5;
"growth_rate" = 1.5;
"size" = 2.5;
"texture" = "oolite-particle-cloud2.png";
};
and some more variety in how the wreckage fragments left after the main explosion go
The textures for both are definitely placeholders at the moment and could look a lot better: hopefully someone with a bit more graphical inspiration can put something together here.
Re: Progress
Not easily, I think, at least not as they were.Diziet Sma wrote:What about the region overlays? Is there any chance that can be recreated too?
You can - as in the screenshot - recolour all links within a region, which works quite well for identifying where the region is if it's a conventionally-connected one. The earlier change to allow the chart title to be set per-system allows some labelling, too.
Something like the Razor's Edge region in chart 4 wouldn't really well work that way, though.
Re: Progress
Just a little feature for tonight's build: the MFD setting dictionaries now have a "color" property if your HUD design requires them to be something other than green.
[wiki]explosions.plist[/wiki] and [wiki]gui-settings.plist[/wiki] are now documented on the Wiki if you want to have a go with them.
[wiki]explosions.plist[/wiki] and [wiki]gui-settings.plist[/wiki] are now documented on the Wiki if you want to have a go with them.
- Griff
- Oolite 2 Art Director
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Re: Progress
really great work cim!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Redspear
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Re: Progress
For "placeholder" that already looks good. I look forward to trying it out.
Thanks cim.
Thanks cim.