The Feudal States

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: The Feudal States

Post by JazHaz »

I just downloaded v1.16.2 and found that the pdf with the details of the various houses in it, is missing. Luckily I still had an older version available and copied it over. I think if Ramirez is still around, he should update the archive.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Ramirez
---- E L I T E ----
---- E L I T E ----
Posts: 628
Joined: Mon Nov 07, 2005 9:52 am
Location: London, UK

Re: The Feudal States

Post by Ramirez »

Actually I had kept the pdf and the OXP dowload separate because for some reason the pdf kept clocking in at 6MB and I wanted to keep the OXP package small. You can still get the pdf from the readme link on the website.
Download Resistance Commander plus many other exciting OXPs HERE
Sir Greumach
Harmless
Harmless
Posts: 1
Joined: Wed Mar 26, 2014 4:03 pm

Feudal States ships!

Post by Sir Greumach »

I love this OXP! But it would be infinitely better if I could get my hands on those Feudal ships? Is it possible that you could make them player available in an update? I want to fly a Jager with the house crest on it! Regards, Sir Greumach of Oneded.
Bogatyr
---- E L I T E ----
---- E L I T E ----
Posts: 281
Joined: Sun Feb 24, 2013 11:52 am

Re: The Feudal States

Post by Bogatyr »

I'm really liking this too -- the Hunting Lodge is quite a nice money maker. Does every Feudal system have a hunting lodge or just some? I can't seem to find one in every feudal system.
User avatar
CommRLock78
---- E L I T E ----
---- E L I T E ----
Posts: 1138
Joined: Sat Apr 07, 2012 7:35 pm
Location: US
Contact:

Re: The Feudal States

Post by CommRLock78 »

Bogatyr wrote:
....Does every Feudal system have a hunting lodge or just some? I can't seem to find one in every feudal system.
I had that problem at one point, before I learned how to use the advanced space compass (press '\' ;)) - it will be marked as an 'F'. Every Feudal system should have a Hunting Lodge, IIRC.
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: The Feudal States

Post by cim »

Bogatyr wrote:
I'm really liking this too -- the Hunting Lodge is quite a nice money maker. Does every Feudal system have a hunting lodge or just some? I can't seem to find one in every feudal system.
Only those Feudal systems which are "members of the Feudal States" have a lodge. Generally that's the richer ones, but the PDF readme linked from [wiki]Feudal_States[/wiki] has a full list on page 9 onwards.
User avatar
CommRLock78
---- E L I T E ----
---- E L I T E ----
Posts: 1138
Joined: Sat Apr 07, 2012 7:35 pm
Location: US
Contact:

Re: The Feudal States

Post by CommRLock78 »

cim wrote:
Bogatyr wrote:
I'm really liking this too -- the Hunting Lodge is quite a nice money maker. Does every Feudal system have a hunting lodge or just some? I can't seem to find one in every feudal system.
Only those Feudal systems which are "members of the Feudal States" have a lodge. Generally that's the richer ones, but the PDF readme linked from [wiki]Feudal_States[/wiki] has a full list on page 9 onwards.
I stand corrected. Sorry about that Bogatyr.
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
User avatar
Ramirez
---- E L I T E ----
---- E L I T E ----
Posts: 628
Joined: Mon Nov 07, 2005 9:52 am
Location: London, UK

Re: The Feudal States

Post by Ramirez »

Hiya, not been Ooliting for a long while but glad to hear commanders are still enjoying this OXP. Yeah I chose the feudal houses by taking a cut of the most high tech systems for each galaxy, but check the readme for the full list.
Download Resistance Commander plus many other exciting OXPs HERE
User avatar
Sarin
---- E L I T E ----
---- E L I T E ----
Posts: 264
Joined: Sat Sep 13, 2008 11:26 am
Location: Out there, searching for truth

Re: The Feudal States

Post by Sarin »

I've played around this a bit...if I might suggest:

The entry for challenges. There should be levels, requiring suffucient amount of opponents defeated and elite ranking. It makes no sense for an Elite fighter with 3000 kills to accept challenge from mr. Harmless Jameson. But this is exactly what can happen...after all, nearest Hunting Lodge, Aronar, isn't far from one of milk runs of G1. And if you get military laser, injectors, 10k in cash and just to be safe, shield enhancement to make sure you survive the initial headon, and you can farm the lodge for 100k per match. That reminds me...you shouldn't get 1000% of bet, no matter the odds. After all, it's just AI. Give it 500% max.

Ironically, I found the Freiherr most difficult opponent, just because they're frustratingly fast and agile, and trying to keep one in crosshairs is quite a problem...I gave up in my one match after several minutes when I could score perhaps 1/4 of my mil laser hits, and when it shown no sign of damage while I had to pause to give my hand and joystick a rest...both started creaking.The supposedly best Prinz class are easy...injector past them, cut throttle, and watch them fly in circles around you as they're being cup up by your military laser.
User avatar
Lone_Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 546
Joined: Wed Aug 08, 2007 10:59 pm
Location: Netherlands

Re: The Feudal States

Post by Lone_Wolf »

Sarin,

in 1.77+ oolite gives npc ships without an accuracy setting (like the feudal ships) a random accuracy between -5 and +5 .

Check [wiki]OXP_NPC_Combat_AI[/wiki], the freiherr that gave you a frustrating experience probably got a high number and the Prinz a low number.

I've done many challenge fights, and with a fully hard-assed cobra (no cloaking, but everything else) i lost 8 of 10 fights against the prinz types.
Their dual lasers make a lot of difference.

The odds are calculated like this :

Code: Select all

missionVariables.feudal_challenger_odds = Math.round(this.feudalChallengerRating*100/(50*player.ship.maxSpeed*player.ship.maxEnergy*player.ship.thrust*player.ship.missileCapacity))/100
As soon as you go to a ship stronger then a cobra MK III, the 10:1 odds become very rare.
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

Retired, reachable at [email protected]
User avatar
Sarin
---- E L I T E ----
---- E L I T E ----
Posts: 264
Joined: Sat Sep 13, 2008 11:26 am
Location: Out there, searching for truth

Re: The Feudal States

Post by Sarin »

Strange, I'm running 1.80 and the Prinz are a pushover. I guess it's about tactics...

The duel starts at some ~5 km distance, so if you hit injectors the moment he goes hostile, the Prinz won't have time to land significant damage before you get to close range. And AI isn't smart enough to cut throttle for turning, and doesn't have injectors, so the speed and turning advantage of Prinz compared to Cobby III mean nothing.
User avatar
davcefai
---- E L I T E ----
---- E L I T E ----
Posts: 400
Joined: Sun Dec 03, 2006 9:07 pm

Misleading Message

Post by davcefai »

If I overcook an opponent, when I dock again I am told that (s)he was too strong for me and I have lost my stake. Should this not be a ticking off for playing too rough?
User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 573
Joined: Sun Jul 19, 2015 1:09 pm

Re: The Feudal States

Post by gsagostinho »

As much as I love the Feudal States OXP, I think that the Royal Hunting Lodges are quite broken right now. First time I arrived there, I was with my quite well equipped Cobra Mk. III but had only around 12.000 Cr with me. When I saw the opportunity of duelling with someone and the odds were 10:1, I just couldn't resist: I would go completely broke if I lost (and actually it was a bit long time since I had previously saved), but if I won I would go over 100.000 Cr! So that's what I did. The first duel was obviously tense, and I won. But then I kept duelling and duelling (and only when the odds were greater than 8:1 in my favour) and now I have almost 1.000.000 Cr!

On top of that, some of the combats were completely broken. Sometimes I would come from behind and the enemy ship would simply keep flying forwards, getting constantly hit by my lasers. When that happens, even if I try to get it out of this pattern it always came back to the same position. But even when the combat went normally, it was just plain easy! (or maybe I am too good 8) - no really, it was really easy!). Out of 11 combats, I lost only a single one.

Right now I feel almost ashamed of my new fortune, but not enough to edit it out of my save game.

What do you guys think about it? Have you also exploited the Royal Hunting Lodges?

Cheers!
Gilberto
Layne
---- E L I T E ----
---- E L I T E ----
Posts: 355
Joined: Sat Mar 28, 2015 11:14 pm

Re: The Feudal States

Post by Layne »

gsagostinho wrote:
On top of that, some of the combats were completely broken. Sometimes I would come from behind and the enemy ship would simply keep flying forwards, getting constantly hit by my lasers. When that happens, even if I try to get it out of this pattern it always came back to the same position. But even when the combat went normally, it was just plain easy! (or maybe I am too good 8) - no really, it was really easy!). Out of 11 combats, I lost only a single one.
This is one of two reasons I no longer use this OXP. (The other is its reliance on Planetfall oxp to get the scripted missions, which is an annoyance.) Yes, the hunting lodges are seriously out of balance, and it's far too easy to parlay a few hundred credits into a few million overnight. Even against the strongest opponents they offer, there's very little challenge to the combat. It's a pity-- the /idea/ of jousting with other ships is a wonderful one. I made a few attempts to untangle the scripting to lower the maximum betting to reduce the potential rewards to a small fraction of the current value (Instead of payouts of 100,000 credits, I'd cut them to 'gentlemen's wagers' of perhaps 100 credits at the most.) but my scripting skills weren't up to the task. 100,000 credits is way out of line for a completely non-lethal combat.
Reports of my death have been greatly underestimated.
User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 573
Joined: Sun Jul 19, 2015 1:09 pm

Re: The Feudal States

Post by gsagostinho »

Layne wrote:
100,000 credits is way out of line for a completely non-lethal combat.
I'd say a 2:1 as a maximum would be good. If you look at betting pay offs for professional sports for instance, very rarely the odds go beyond 2:1 even when a very strong opponent plays a very weak one. This, together with a much tougher opponent, would make a fairly nice combination.
Post Reply