Hoopy Casino

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Cody
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Re: Hoopy Casino

Post by Cody »

Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Hoopy Casino

Post by Fatleaf »

Cody wrote:
Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).
What? Like space fireflies?

Just might have given Smivs an idea :wink:
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Re: Hoopy Casino

Post by Smivs »

Hmmmm......
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Re: Hoopy Casino

Post by spara »

Looks like that trippy bgs tunnel might have some Vegas appeal in it. I'll try make something better out of it then.

How about the market? Should something be done about it? It's known to be easily exploited, but then again it's clearly intended to be exploitable. Should it be toned down a bit? Maybe put some limiter to the quantities or something? At some point it needs to be rewritten for 1.82 anyway.

I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively. In par with Hoops would be Heads and Tails, but that's a bit boring as the odds are so simple. And maybe at some point there will be Video Poker. If only I had more time...
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Re: Hoopy Casino

Post by spara »

So much neon, you better have sunglasses when you dock/launch :mrgreen:

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Re: Hoopy Casino

Post by Diziet Sma »

spara wrote:
So much neon, you better have sunglasses when you dock/launch
Thankfully, animated neon signs a la Griff's Trade Outposts are not really practical here.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Hoopy Casino

Post by Disembodied »

spara wrote:
I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively.
Maybe it could be done by a simplified version of the F8 trading screen? The player could buy bets at C*10 (or C*100, or whatever) a go against a list of the six "commodities". Once the bets are placed, the dice are rolled and the player wins or loses accordingly.
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Re: Hoopy Casino

Post by Amah »

Like that Idea disembodied, kind of horse/dog race betting.

What about a one armed bandit slot machine? Ships flying loopings, slowing down and if three of the same kind stop in front of you, you win?
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Re: Hoopy Casino

Post by Potential Debris »

Amah wrote:
Like that Idea disembodied, kind of horse/dog race betting.
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.
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Re: Hoopy Casino

Post by Cody »

Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface.
<grins> My money's on the Mamba!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Hoopy Casino

Post by Disembodied »

Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.
Ooh, a nicely nasty idea, that!
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Re: Hoopy Casino

Post by Redspear »

Good work CaptSolo and spara looking very nice.

Gladiator idea is nice in that the essential components are already in game. A variable pilot skill/accuracy that was hidden from the player might spice things up a bit; perhaps you don't know their skill but you do get told a little of their 'form'.

Perhaps there's a relatively small arena and there are some asteroids/debris/innocents (perhaps dependant on system goverment) for them to dodge/maneuver around too...
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Re: Hoopy Casino

Post by Potential Debris »

Redspear wrote:
Good work CaptSolo and spara looking very nice.

Gladiator idea is nice in that the essential components are already in game. A variable pilot skill/accuracy that was hidden from the player might spice things up a bit; perhaps you don't know their skill but you do get told a little of their 'form'.

Perhaps there's a relatively small arena and there are some asteroids/debris/innocents (perhaps dependant on system goverment) for them to dodge/maneuver around too...
And of course, if you were approaching the station from the outside, there's a chance you would see a gladiator match in progress. If you decide to intervene, BOTH ships would turn on you for spoiling their fight! Would it be possible to create a visible but permeable "light wall" in space? Six of them together could make a cube-shaped arena, with the fight going on inside and automated warnings for anyone who approaches too close.
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Re: Hoopy Casino

Post by spara »

Updated Hoopy Casino is about done including Solo's retouched station, a dice game and video poker. A little testing is in order before going public, so if anyone wants to help a bit, pm me and I'll share the test version with you.
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Re: Hoopy Casino

Post by CaptSolo »

Testing updated hOopy Casino. Games available from F4 screen. You can use mouse to choose which cards to hold. I got two pair from the draw, Jacks and Nines. Good job, Spara.
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