First of all, hello to everyone on the forum. I've been playing Oolite for a while now (since 1.76, I think), and just recently saw the 1.80 update. So I downloaded it and started playing, only to find a game-breaking glitch. As soon as I exit the station and get control of the ship, my laser starts firing. So basically, I end up shooting the nav beacon, which results in angry GalCop ships and an overheated laser with which I cannot defend myself.
Thanks in advance for any help and let me know if you need more info.
My laser keeps shooting
Moderators: winston, another_commander, Getafix
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- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: My laser keeps shooting
Hi
Can you please check inside your AddOns folder (and all OXP subfolders) for any file named keyconfig.plist? If you find one there, remove it.
If there is no such file in your AddOns, can you please post the contents of keyconfig.plist found in oolite.app/Resources/Config?
Also, in case you are running any virtual joystick apps in the backgournd like vJoy, can you try with that disabled?
Can you please check inside your AddOns folder (and all OXP subfolders) for any file named keyconfig.plist? If you find one there, remove it.
If there is no such file in your AddOns, can you please post the contents of keyconfig.plist found in oolite.app/Resources/Config?
Also, in case you are running any virtual joystick apps in the backgournd like vJoy, can you try with that disabled?
Re: My laser keeps shooting
Code: Select all
{
key_roll_left = 253; // left arrow
key_roll_right = 252; // right arrow
key_pitch_forward = 255; // up arrow
key_pitch_back = 254; // down arrow
key_yaw_left = ",";
key_yaw_right = ".";
key_view_forward = "1";
key_view_aft = "2";
key_view_port = "3";
key_view_starboard = "4";
key_gui_screen_status = "5";
key_gui_chart_screens = "6";
key_gui_system_data = "7";
key_gui_market = "8";
key_gui_arrow_left = 253;
key_gui_arrow_right = 252;
key_gui_arrow_up = 255;
key_gui_arrow_down = 254;
key_increase_speed = "w";
key_decrease_speed = "s";
key_inject_fuel = "i";
key_fire_lasers = "a";
key_weapons_online_toggle = "_";
key_launch_missile = "m";
key_next_missile = "y";
key_ecm = "e";
key_prime_equipment = "N";
key_activate_equipment = "n";
key_mode_equipment = "b";
key_fastactivate_equipment_a = "0";
key_fastactivate_equipment_b = "\t"; // tab
key_target_incoming_missile = "T";
key_target_missile = "t";
key_untarget_missile = "u";
key_ident_system = "r";
key_scanner_zoom = "z";
key_scanner_unzoom = "Z";
key_launch_escapepod = 27; // escape
// now primable equipment; old key works for compatibility
// key_energy_bomb = "\t"; // tab
key_galactic_hyperspace = "g";
key_hyperspace = "h";
key_jumpdrive = "j";
key_dump_cargo = "D";
key_rotate_cargo = "R";
key_autopilot = "c";
key_autodock = "C";
key_docking_clearance_request = "L";
key_snapshot = "*";
key_docking_music = "s";
key_advanced_nav_array = "^";
key_map_home = 303; // Home
key_map_info = "i";
key_pausebutton = "p";
key_show_fps = "F";
key_mouse_control = "M";
key_hud_toggle = "o";
key_comms_log = "`";
key_prev_compass_mode = "|";
key_next_compass_mode = "\\";
// now primable equipment; old key works for compatibility
// key_cloaking_device = "0";
// in 1.76 switches between contracts and long range chart
// in 1.77 to 1.78 does nothing
// in 1.79 or later, cycles long range chart highlight mode
// key_contract_info = "?"; // old name works for compatibility
key_chart_highlight = "?";
key_cycle_mfd = ";";
key_switch_mfd = ":";
key_next_target = "+";
key_previous_target = "-";
key_custom_view = "v";
key_dump_target_state = "H";
}
Re: My laser keeps shooting
Just in case anyone else has the same problem, it seemed to go away after I changed the laser button to the space bar and restarted.