Some Questions

General discussion for players of Oolite.

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Huntress
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Some Questions

Post by Huntress »

After reading Drew Wagar's series, I wanted to play the game based on the books because it sounded fun. I've been playing Oolite for a while now, and I have some questions that I hope you can answer.

Why do I see a bunch of coloured lines/lanes when my weapons systems are offline? What is their significance? How come I can't see the lines normally while my weapons systems are online? Also, why can I see all the ships in the area on my scanner when my weapons system is offline, but whey they're online I can only see a few and they're grey? Oh, and how come some ships I've encountered can go extremely fast, like they were using the Torus drive while I can't?
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Re: Some Questions

Post by cim »

Huntress wrote:
Why do I see a bunch of coloured lines/lanes when my weapons systems are offline? What is their significance? How come I can't see the lines normally while my weapons systems are online? Also, why can I see all the ships in the area on my scanner when my weapons system is offline, but whey they're online I can only see a few and they're grey?
That doesn't sound like normal behaviour at all. Either there's something really odd with your install, or you have an OXP I'm not familiar with installed.

Could you take screenshots of the difference between online and offline ('*' key) and put them somewhere we can see them, and also copy and paste your Latest.log file up here. (If you're not sure where to find the screenshots or the log file, let us know which operating system and Oolite version you have)
Oh, and how come some ships I've encountered can go extremely fast, like they were using the Torus drive while I can't?
If they've got purplish exhausts, that's fuel injection. It's quite a bit slower than Torus drive, but a lot faster than normal flight. You can buy fuel injectors for your own ship at high tech systems.

If they're just travelling really fast (and you already knew what injectors are and it's definitely not that) ... again, the screenshots and log file might help track down what's causing that.
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Re: Some Questions

Post by Norby »

Hi Huntress, welcome in this forum!

As cim said, some screenshots would be helpful what you can make in-game with the asterisk key. The pictures should be in your oolite-saves/snapshots folder and you can use postimage.org for image uploads, then put the direct link into [img]...[/img] tags here and check the result with the preview button before submit.

If you post here the contents of your Logs/Latest.log file then we can see which extensions you installed. Now I have a guess only: the masslock borders of Telescope?
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Re: Some Questions

Post by Huntress »

Norby wrote:
Now I have a guess only: the masslock borders of Telescope?
Thanks, Norby. I read about the mass lock borders and that's what it is exactly.
cim wrote:
If they've got purplish exhausts, that's fuel injection. It's quite a bit slower than Torus drive, but a lot faster than normal flight. You can buy fuel injectors for your own ship at high tech systems.
Also, thanks for telling me about the fuel injectors. I've escorted some traders and they occasionally tell me that they're going to use fuel injectors, and then they speed away. Now that I know what they are I'm going to use them because I love to go fast!
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Re: Some Questions

Post by Cody »

Cool - and welcome aboard!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Some Questions

Post by Huntress »

I also have another question. When I'm playing, I often encounter ships with multiple lasers. They're pretty strong, and although I have pretty good shields I have to fly away because they're just too strong. Do you know where I can get some multiple lasers? Also, what is the use of turrets?
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Re: Some Questions

Post by Smivs »

Hi Huntress, and welcome.
I'm afraid you can't have multiple lasers - player ships cannot have them. In the past some super-tough NPCs were given multiple lasers to make them super-tough, but since changes (improvements) to NPC lasers in the core game, these are un-necessary by and large, and do leave these ships far too powerful.
Unless you really want them, removing the OXPs containing them is the best way to re-balance your game.
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Re: Some Questions

Post by Cody »

If you post a list of which OXPs you have installed (Latest.log will do), then we could advise which to remove.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Some Questions

Post by Norby »

Huntress wrote:
why can I see all the ships in the area on my scanner when my weapons system is offline, but whey they're online I can only see a few and they're grey?
Telescope with Extender show visible ships over the scanner range at the border of the scanner, but in green alert only or if you force it by turning off your weapons, else these are greyed out to help focus on nearby targets.
Huntress wrote:
where I can get some multiple lasers?
You can install another into the aft view and switch between your views if one is overheated.
Huntress wrote:
Also, what is the use of turrets?
Short range (max. 7.5km) autofire weapons for NPCs to disturb you if you fly too near. ;)
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Re: Some Questions

Post by another_commander »

Norby wrote:
Huntress wrote:
Also, what is the use of turrets?
Short range (max. 7.5km) autofire weapons for NPCs to disturb you if you fly too near. ;)
Not only for NPCs though. They can be installed also on player ships.
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Re: Some Questions

Post by Huntress »

Could you tell me how to upload my Latest.log? I've never done it before, so I could use some guidance.
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Re: Some Questions

Post by Cody »

Sure - open and copy the whole log (presuming you've found it, that is), paste it into a post, highlight it, then click the 'Code' button.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Some Questions

Post by Huntress »

Here it is, I think.

Code: Select all

Opening log for Oolite version 1.80 (x86-64) under Windows 6.2.9200  64-bit at 2014-10-02 19:38:57 -0700.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

19:38:59.421 [oxp.duplicate]: OXP ../AddOns/Vector_1.7.1.oxz has the same identifier (oolite.oxp.Svengali.Vector) as C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.Vector.oxz which has already been loaded.
19:38:59.422 [oxp.conflict]: OXP oolite.oxp.Wildeblood.ai_trading.oxz conflicts with oolite.oxp.spara.market_observer.oxz and was removed from the loading list
19:38:59.422 [oxp.conflict]: OXP oolite.oxp.Wildeblood.ActiveCrosshairs.oxz conflicts with oolite.oxp.Wildeblood.alerting_crosshairs.oxz and was removed from the loading list
19:38:59.422 [oxp.conflict]: OXP oolite.oxp.Wildeblood.SelectableCrosshairs.oxz conflicts with oolite.oxp.Wildeblood.alerting_crosshairs.oxz and was removed from the loading list
19:39:00.527 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
19:39:03.413 [joystick.init]: Number of joysticks detected: 0
19:39:03.414 [rendering.opengl.version]: OpenGL renderer version: 4.2.12198 ("4.2.12198 Compatibility Profile Context 12.102.4.5000"). Vendor: "ATI Technologies Inc.". Renderer: "AMD Radeon HD 8400".
19:39:03.414 [rendering.opengl.extensions]: OpenGL extensions (224):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_AMD_vertex_shader_viewport_index, GL_ARB_texture_multisample, GL_AMD_shader_stencil_value_export, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_AMD_blend_minmax_factor, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_shader_atomic_counters, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_AMD_pinned_memory, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_AMD_sparse_texture, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_ARB_shader_image_load_store, GL_AMD_shader_trinary_minmax, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, GL_AMD_stencil_operation_extended, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_multi_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_point_sprite, GL_AMD_transform_feedback4, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_AMD_vertex_shader_layer, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_AMD_query_buffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
19:39:04.708 [rendering.opengl.shader.support]: Shaders are supported.
19:39:05.709 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
    ../AddOns
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Atlas 1.1.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Cyclops 1.0.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Galaxy_Liner 1.0.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Heart_of_Gold 1.0.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Heavy_Metal.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Kraken.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Manta.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.MK-1 1.0.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Planet_Express 1.1.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Snake Charmer 1.1.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Space Zeppelin 1.0.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Tomahawk.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.War_Lance.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/DTT.Wraith.Paradox.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.AndreyBelov.BountyInformer.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.AndreyBelov.DuplexFuelTank.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.AndreyBelov.Targeter.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ArexackHeretic.att1.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ArexackHeretic.CargoWreck.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.EscortContracts.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.ExplorersClub.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.PoliceIFFScanner.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captsolo.cougar_st.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.captsolo.solos-good-fortune.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.camera-drones.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.comms-pack-a.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.escort-formations.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.extracts-tre-clan.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.ships-library.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.systemfeatures.rings.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.systemfeatures.sunspots.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ClymAngus.Kirin.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ClymAngus.KirinSport.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ClymAngus.NeoCaduceus.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cody.green-gecko-xl.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.Q-Charger.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.ShieldEqualizer+Capacitors.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Diziet.Q-Bomb-Detector.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.Commies.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.MisjumpAnalyser.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.MissileAnalyser.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.PirateCove.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.TionislaReporter.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.UPSCourier.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ferdelance_3G.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.JohnSmith.LoveCats.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Knotty.mvm_veloceeappuntita.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Knotty.RealisticStars.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.LittleBear.AsteroidStorm.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.ETTHomingBeacon.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.ShieldCycler.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Murgh.HoOpyCasino.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Murgh.NuVipers.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Neelix.VacuumPump.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Neelix.WaypointHere.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Andromeda.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Carriers.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.CombatMFD.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.TorusToSun.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Towbar.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Okti.CargoScanner.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Pagroove.FamousPlanets.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Pagroove.Superhub.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.CommsLogMFD.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.Dictators.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.FeudalStates.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.FuelTank.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.SalezaAeronautics.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.smivs.betterScreens.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.smivs.Star-jelly.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.additional_planets_sr_base.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.market_inquirer.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.rescue_stations.oxz
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    ../AddOns/AAACrooks.oxp
19:39:07.000 [shipData.load.begin]: Loading ship data.
19:39:10.970 [startup.complete]: ========== Loading complete in 10.84 seconds. ==========
19:39:20.393 [script.load.world.listAll]: Loaded 185 world scripts:
    Alerting Crosshairs 1.0
    aliens_world_script 1.0
    ams_system 2.02
    andromeda 1.2
    aquatics_equipment 1.1
    aquatics_FX.js 1.00
    aquatics_populator 2.28
    armoury_machineScript.js 1.00
    armoury_trackerWorldScript.js 1.00
    asteroid_respawn 1.0
    AsteroidStorm 4.03
    audible_docking_clearance 1.3
    Automatic ECM System 0.3.2 - for Oolite 1.75 and later
    behemoth 3.0
    bigShips_populator 1.0.2
    Bounty Informer 1.0
    Bullet Drive 1.0.3
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7.1
    Cabal_Common_SpecialMarkets 1.7
    Caduceus Damage Control Node 2.0
    Camera Drones 1.4
    Cargo Scanner 1.11
    Cargo_Wreck_Teaser 1.7.1
    cargoSpotter_worldScript.js 1.01
    carriers 0.2
    clipper_tanks_script.js 1.3.2
    combat_MFD 1.5
    commandersLog 1.01
    Comms Pack A 0.5
    CommsLogMFD 1.3.0
    communist_population 2.12
    CT_Script 2.0
    dictators.js 1.0
    duplex_fuel_tank 0.5
    Emergency Energy Unit 2.1
    Engine Trails 0.4
    eq_aide 1.1
    Escort Formations Randomiser 1.1
    Escort_Contracts 1.5.6
    Escort_Contracts_Rep 1.5.6
    ev_green_gecko 1.1
    exhibitions 1.20
    Explorers Club 1.4.4
    extra_tanks_script.js 1.3
    ferdelance3G_populator 3.5
    feudal-challenge.js 9.0
    feudal-mission.js 9.0
    feudal-planetfall.js 3.0
    feudal-promotion.js 6.0
    feudal-ranks.js 5.0
    feudal-tournament.js 10.0
    FlightLog 1.08
    FuelStation-Setup 2.02
    GalDrivePod_main_script 1.0
    gallery 1.20
    gates_masterScript 1.13
    glare_filter 1.0
    hiredGuns_system 1.0
    hoopy_casino 1.2.1
    hudselector 1.3
    HyperCargo 1.10
    in-system_taxi 1.2.1
    IronHide Armour Script 2.00
    IST_masterScript 5.0
    laserBooster_worldScript.js 1.02
    LaveAcademy 1.33
    Library book: CAPTSOLO 1.0
    Library book: EFTTCAOIL 1.2
    liners_populator_script.js 1.5
    logevents 1.0
    market_inquirer 1.10.1
    market_observer 2.3.1
    mil_injectors.js 1.03
    mining_outpost_new_cargoes 1.3.2
    misjump_analyser 1.1
    missile_analyser 1.2
    Missiles & Bombs 1.0
    mo-traders_rating 2.2.4
    navi_mfd 1.3.1
    neoDockLights_worldScript.js 0.10
    ooCheat 1.11
    oolite-cloaking-device 1.80
    oolite-constrictor-hunt 1.80
    oolite-contracts-cargo 1.79 MOD 1.5
    oolite-contracts-helpers 1.80
    oolite-contracts-parcels 1.80
    oolite-contracts-passengers 1.80
    oolite-libPriorityAI 1.80
    oolite-nova 1.80
    oolite-populator 1.80
    oolite-primable-equipment-register 1.80
    oolite-registership 1.80
    oolite-thargoid-plans 1.80
    oolite-trumbles 1.80
    oolite-tutorial 1.80
    oreProcessor 2.2
    PAGroove_superhubPopulator 1.6
    Pirate_Coves 1.4.2
    planetaryCompass_namePack-A 1.00
    planetaryCompass_namePack-B 1.00
    planetaryCompass_namePack-C 1.00
    planetaryCompass_namePack-D 1.00
    planetaryCompass_worldScript.js 1.02
    PlanetFall 1.51
    PlanetFall_Oohaul 1.10
    Police_Scanner_Upgrade 1.3.1
    Q-Charger 1.25
    Quirium Mine Detector 1.4
    Random_Hits 1.9.6
    Repair system 2.10
    Rescue Ambience 1.3
    Rescue Autopilot 1.2.4
    Rescue News 1.2.4
    Rescue Scenario 1 1.3.3
    Rescue Scenario 1a 1.3
    Rescue Scenario 1b 1.3
    Rescue Scenario 2 1.3
    Rescue Scenario 2a 1.3
    Rescue Scenario 2b 1.3
    Rescue Scenario 3 1.3
    Rescue Scenario 3a 1.3
    Rescue Scenario 4 1.3
    Rescue Scenario 4a 1.3
    Rescue Scenario 4b 1.3
    Rescue Scenario 5 1.3
    Rescue Scenario 5a 1.3
    Rescue Scenario 6 1.3
    Rescue Scenario 6a 1.3
    Rescue Stations 1.4
    reversecontrol 1.3
    RingRacer 1.20
    safetycatch 1.2
    saleza.js 1.0
    sbf_clipperschedule 1.0.1
    Shield Cycler 1.0
    Shield Cycler External Events 1.0
    shieldequalizercapacitors 1.3
    shiplib 1.0
    Ships Library 0.8
    smivs_screen-backgrounds_worldscript 1.1
    snoopers 2.5
    Spawn Cougar ST 1.15
    Stars 0.5.1
    start_choices 1.7
    stealth_missionScript 1.05
    System Features: Rings 1.2
    System Features: Sunspots 1.5
    System Redux 0.7
    Target System Upgrade 0.72
    targetAutolock 1.11
    telescope 1.8
    Tionisla Reporter 1.2.0
    torustosun 1.4
    towbar 0.96
    towbarmissions 0.95
    tracker_worldScript.js 1.00
    TrafficControl 1.1
    trophy_col 2.2.2
    ups_container 1.8.4
    ups_docs 1.8.4
    ups_parcel 1.8.4
    ups_slaves 1.8.3
    ups_sun 1.8.4
    VacuumPump 0.3
    vector 1.7.1
    vector_areidis 1.7.1
    vector_cubes 1.7.1
    vector_insp 1.7.1
    vector_missionArn 1.7.1
    vector_news 1.7.1
    vector_pad 1.7.1
    vector_updater 1.7.1
    vortex_maelstrom.js 1.27
    vortex_player.js 1.30
    wedding 1.3
    Welcome Information Script 1.13
    whichcat 1.1
    wildShips_populator.js 1.09
"My goal this weekend is to move... just enough so that people don't think I'm dead." -Anonymous
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Cody
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Re: Some Questions

Post by Cody »

<grins> Yep, that's it - now the boffins can peruse it. You certainly have a lot of OXPs in there - and some conflicts, at first glance.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Huntress
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Re: Some Questions

Post by Huntress »

Okay then. Thanks for the help. :D
"My goal this weekend is to move... just enough so that people don't think I'm dead." -Anonymous
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