Missing missions?
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Missing missions?
3 of original Elite missions are still unavailable:
1) Stolen Viper - must be done relly easy with OXP
2) Asteroid storm - requires some internal support i think
3) Thargoid Invasion
will they be..?
1) Stolen Viper - must be done relly easy with OXP
2) Asteroid storm - requires some internal support i think
3) Thargoid Invasion
will they be..?
Re: Missing missions?
I don't think I'm familiar with 1 or 2: what happens in them? The more of these missions the better!3 of original Elite missions are still unavailable:
1) Stolen Viper - must be done relly easy with OXP
2) Asteroid storm - requires some internal support i think
3) Thargoid Invasion
will they be..?
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Re: Missing missions?
1) simple seek and destroy mission for a beginnerRimbaud wrote:I don't think I'm familiar with 1 or 2: what happens in them? The more of these missions the better!3 of original Elite missions are still unavailable:
1) Stolen Viper - must be done relly easy with OXP
2) Asteroid storm - requires some internal support i think
3) Thargoid Invasion
will they be..?
2) you launch from the station and see a number of asteroids falling. You have to destroy them otherwise they will hit the station and it will explode.
- LittleBear
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Working on an Asteroid Storm mission (get a V1 up before Xmas).
However, I never played it on the Arch.
Was thinking of:-
Your docked at a station, when a message comes in "Alert: Asteroid Storm approaching. All Commanders are required to launch and incercept incoming asteroids." You are the launched.
You find youself in the middle of a large field of asteroids, all of which are heading for the station. There are a few Vipers and Traders about shooting them down, but if you don't join in and help, sufficent asteroids will hit the station and blow it up. If you manage to save the station then you are given a small reward.
Is this how it was on the on the Arch?
Charlie has contributed his new asteroid models and it is very easy to script, but is there anything people would like to see in it particulraly.
I'm assuming that it was a "noob's" mission, so not planning to give out too much by way of a reward, perhaps some gold and a cash award.
However, I never played it on the Arch.
Was thinking of:-
Your docked at a station, when a message comes in "Alert: Asteroid Storm approaching. All Commanders are required to launch and incercept incoming asteroids." You are the launched.
You find youself in the middle of a large field of asteroids, all of which are heading for the station. There are a few Vipers and Traders about shooting them down, but if you don't join in and help, sufficent asteroids will hit the station and blow it up. If you manage to save the station then you are given a small reward.
Is this how it was on the on the Arch?
Charlie has contributed his new asteroid models and it is very easy to script, but is there anything people would like to see in it particulraly.
I'm assuming that it was a "noob's" mission, so not planning to give out too much by way of a reward, perhaps some gold and a cash award.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Yep, i did never own Arch so i've seen this mission on PCs Elite Plus, so i was the only ship hitting the asteroids, but it should be much more interesting this way..LittleBear wrote:Working on an Asteroid Storm mission (get a V1 up before Xmas).
However, I never played it on the Arch.
Was thinking of:-
Your docked at a station, when a message comes in "Alert: Asteroid Storm approaching. All Commanders are required to launch and incercept incoming asteroids." You are the launched.
You find youself in the middle of a large field of asteroids, all of which are heading for the station. There are a few Vipers and Traders about shooting them down, but if you don't join in and help, sufficent asteroids will hit the station and blow it up. If you manage to save the station then you are given a small reward.
Is this how it was on the on the Arch?
Charlie has contributed his new asteroid models and it is very easy to script, but is there anything people would like to see in it particulraly.
I'm assuming that it was a "noob's" mission, so not planning to give out too much by way of a reward, perhaps some gold and a cash award.
- Captain Hesperus
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I've never played Arcelite, but cannot find any reference to an Asteroid mission, the only Arcelite ones I could find were:
Genesis Mission
Medicine Mission
Zartid III Mission
Zurid Pino Mission
details here:
http://wiki.alioth.net/index.php/Arcelite_missions
Genesis Mission
Medicine Mission
Zartid III Mission
Zurid Pino Mission
details here:
http://wiki.alioth.net/index.php/Arcelite_missions
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- LittleBear
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Wasn't one I ever played myself (BBC Micro / Acorn Electron) in 1984 and C64 a few years later and then a 20 year gap to Oolite. But pretty sure I've seen this mission being refered to as native on one of the Classic Elite versions. Anyway, its desgined as a "young Jameson" mission. Quite easy but a bit of fun. Your in Galaxy 1 and are Above Average. You've just dropped your cargo of Computers off at a low tech system. Godan Bennet!! An asteroid storm is approaching the Station, will you help out and save the station or witchspace out?
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
I'd do the same bit as you contemplated for blowing up the shipyard in Assassins. If the player jumps out of system -- galactic or witchspace -- he's a fugitive for "failing to answer a system distress call" and "extreme cowardice during a system emergency". Then he's a fugitive. Then we remove the station (if possible) and his escape pod (if possible -- it got hit by a wayward meteor).
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What about fuel leak and forced misjump? Then the only way out is docking into the Behemoth if there is one (not likely to succeed when you are fugitive)Judebert wrote:I'd do the same bit as you contemplated for blowing up the shipyard in Assassins. If the player jumps out of system -- galactic or witchspace -- he's a fugitive for "failing to answer a system distress call" and "extreme cowardice during a system emergency". Then he's a fugitive. Then we remove the station (if possible) and his escape pod (if possible -- it got hit by a wayward meteor).
You could sunskim for fuel, you'd have to damage the scoops as wellArkanoiD wrote:What about fuel leak and forced misjump? Then the only way out is docking into the Behemoth if there is one (not likely to succeed when you are fugitive)
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"