ArcElite ships oxp
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Re: ArcElite ships oxp
Yes, it was named griff_arcelite.oxp . I omitted by accident the .oxp extension when writing the dir path . Thanks.
I have also installed a bunch of other addons . Could this be an issue ? Conflicts and such ?
Wanted to mention that i have installed System_Redux addon and i have modified it's textures - a single color per texture so the planets and moons look in line with ArcElite theme . (see my previos screenshot) . But it seems that the planet view accesed with F7 does not always load it's texture from those of System Redux.
I have also installed a bunch of other addons . Could this be an issue ? Conflicts and such ?
Wanted to mention that i have installed System_Redux addon and i have modified it's textures - a single color per texture so the planets and moons look in line with ArcElite theme . (see my previos screenshot) . But it seems that the planet view accesed with F7 does not always load it's texture from those of System Redux.
Re: ArcElite ships oxp
Oolite keeps a cache of OXP data, and only refreshes this if it thinks the installed OXPs have changed - either because one has been added or removed, or because the timestamp on one of the folders has changed.dragdasan wrote:I copied the two files to my /opt/Oolite-trunk/AddOns/griff_arcelite.oxp/Config dir . But still i don't see them nor any new category in Ship Library .
If you just change a file inside an OXP this doesn't get noticed, so it carries on using the cached version. If you hold down the Shift key while restarting Oolite (keep it held down until the Cobra appears) that will get it to clear and recreate the cache, which should pick up the new file.
Re: ArcElite ships oxp
Yes cim, that was it ! Thanks for all the info .If you hold down the Shift key while restarting Oolite (keep it held down until the Cobra appears) that will get it to clear and recreate the cache, which should pick up the new file.
Oolite has grown so much.
Re: ArcElite ships oxp
I don't seem to be able to download this oxp from the box account; is the file down or just at a monthly data-cap?
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Re: ArcElite ships oxp
Yeah, Griff seems to have a problem with his Box - set some flag or something.
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Re: ArcElite ships oxp
Sorry about the box problem, I think it's gone over it's limit for this month for some reason, the arcelite oxp is in Gimi's 'griff overload' folder https://app.box.com/s/s3j75ezg9kaqwjbuw81d so you can grab it from there, i'll make a start over the next few days putting the oxp's over at my box.com page into the oolite oxz manager
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: ArcElite ships oxp
Thanks for the prompt reply, Griff. I've nabbed the file and had a look, and, my-oh-my, but this is a lovely little hidden gem of an OXP. Where do I even begin?
I never had the chance or the equipment to play the original ArcElite back in the day (My first version was an IBM clone.), so getting to see this is a treat. As others have noted, there's something strange and beautiful about the simple shapes in these iridescent colors, adrift in the stars, faceted jewels. I particularly enjoy how many of the ships seldom seen in Oolite make their appearance, the hunched little Bug, the popinjay Racer, the lean Moccasin. I have to admit my original motivation for wanting this was to see about using these ship models in an expanded 'Oldships' oxp I've been dreaming of (simple shapes and light textures to match the original, depreciated Aegidian models); but having seen them in their native environment, I'm enjoying the show. Not to mention, the frame-rate using this oxp is a remarkable boost to my old laptop! I'm getting over double my average frame-rate with this taking the place of the usual shipsets.
Definitely will be hanging onto this for some relaxing Oolite Zen, the play of color and light and geometry.
I never had the chance or the equipment to play the original ArcElite back in the day (My first version was an IBM clone.), so getting to see this is a treat. As others have noted, there's something strange and beautiful about the simple shapes in these iridescent colors, adrift in the stars, faceted jewels. I particularly enjoy how many of the ships seldom seen in Oolite make their appearance, the hunched little Bug, the popinjay Racer, the lean Moccasin. I have to admit my original motivation for wanting this was to see about using these ship models in an expanded 'Oldships' oxp I've been dreaming of (simple shapes and light textures to match the original, depreciated Aegidian models); but having seen them in their native environment, I'm enjoying the show. Not to mention, the frame-rate using this oxp is a remarkable boost to my old laptop! I'm getting over double my average frame-rate with this taking the place of the usual shipsets.
Definitely will be hanging onto this for some relaxing Oolite Zen, the play of color and light and geometry.
Reports of my death have been greatly underestimated.
Re: ArcElite ships oxp
You mean you're putting the individual ships to the manager? That would be great news. Are you going to do an all-in-one package? Or just individual packages and some meta-package to bind them together?Griff wrote:Sorry about the box problem, I think it's gone over it's limit for this month for some reason, the arcelite oxp is in Gimi's 'griff overload' folder https://app.box.com/s/s3j75ezg9kaqwjbuw81d so you can grab it from there, i'll make a start over the next few days putting the oxp's over at my box.com page into the oolite oxz manager
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Re: ArcElite ships oxp
That would be the better way to go.. as Griff's ships generally tend to be updated on an individual as-needed basis. A meta-package would save a lot of time and download bandwidth, compared to rebuilding an all-in-one every time something was patched.spara wrote:Or just individual packages and some meta-package to bind them together?
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Re: ArcElite ships oxp
I'm going to upload individual oxz's for each ship and try and sort out a meta oxz that can act as a sort of bundle installer for them all - anybody have any pointers how to write one of these?
To be honest the bundles are a bit of a pain, I had an hour upload the other day just to fix the missing semicolon in the station bundle curse you rock hermit tunnel!!
To be honest the bundles are a bit of a pain, I had an hour upload the other day just to fix the missing semicolon in the station bundle curse you rock hermit tunnel!!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: ArcElite ships oxp
If I recall correctly, they're just an OXZ that contains nothing but aGriff wrote:I'm going to upload individual oxz's for each ship and try and sort out a meta oxz that can act as a sort of bundle installer for them all - anybody have any pointers how to write one of these?
manifest.plist
, in which every OXZ in the bundle is listed as a required dependency.Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: ArcElite ships oxp
Like the last example here: requires_oxpsGriff wrote:how to write one of these?
Only the identifier tag is required.
Re: ArcElite ships oxp
Don't know if this thread is still active, or if this OXP is being worked on, but...
Bugs that I have found:
Boa occasionally does not draw correctly, using the vanilla model.
Asp (I and II, I believe) Cannot fit fuel scoops. (Also, the Asp is upside-down. I know it's an Oolite thing, but it just looks wrong)
NPCs carry a lot less cargo than expected. (Looked at the Config, 7 usual cargo in an Anaconda. 7 of the 750 coded space for an NPC. That's ridiculous for a Pirate like me...)
Shaders are odd, on approach to station, a ship model goes completely black. The red-flashing thrusters are still visible though.
The occasional vanilla cargo pod pops up among wreckage.
Incompatibilities:
Incompatible with New Lasers by Redspear (Possible to fix, but a pain to make compatible by playing with configs.)
Spicy Hermits (Uses Vanilla hermit texture)
Arrrgh, mateys. Let's send them to Jameson's Locker.
Bugs that I have found:
Boa occasionally does not draw correctly, using the vanilla model.
Asp (I and II, I believe) Cannot fit fuel scoops. (Also, the Asp is upside-down. I know it's an Oolite thing, but it just looks wrong)
NPCs carry a lot less cargo than expected. (Looked at the Config, 7 usual cargo in an Anaconda. 7 of the 750 coded space for an NPC. That's ridiculous for a Pirate like me...)
Shaders are odd, on approach to station, a ship model goes completely black. The red-flashing thrusters are still visible though.
The occasional vanilla cargo pod pops up among wreckage.
Incompatibilities:
Incompatible with New Lasers by Redspear (Possible to fix, but a pain to make compatible by playing with configs.)
Spicy Hermits (Uses Vanilla hermit texture)
Arrrgh, mateys. Let's send them to Jameson's Locker.
That's a very nice Freighter. But I'd prefer the contents, if you please. Arrrgh.