BGS - The BackgroundSet
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- Cody
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Re: BGS - The BackgroundSet
Which rock hermits are you using - Griff's, Oolite's, or another?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Griff's as it seem default now.
edit: is there a separate shipdata.plist for Griffs's? I couldn't find one and assumed that because it's default now the default shipdata applies to Griff's. Come to think of it I couldn't even find Griff's textures.
edit: is there a separate shipdata.plist for Griffs's? I couldn't find one and assumed that because it's default now the default shipdata applies to Griff's. Come to think of it I couldn't even find Griff's textures.
- Cody
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Re: BGS - The BackgroundSet
Ahh... you mean the core rock hermits in Oolite 1.80, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: BGS - The BackgroundSet
Okay - find the rock hermit section in Oolite's ... save and restart holding shift down 'til the spinning Cobra appears.
That should work for now - but I'm sure there's a better way to add it. <awaits a boffin>
shipdata.plist
, add script_info = {bgs_tunnel_shape = "2.0";};
to it thus...Code: Select all
"oolite_template_rock-hermit" =
{
ai_type = "oolite-rockHermitAI.js";
allegiance = "neutral";
script_info = {bgs_tunnel_shape = "2.0";};
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 5;
"equipment_price_factor" = 4.5;
"equivalent_tech_level" = 1;
forward_weapon_type = "WEAPON_NONE";
frangible = 0;
has_ecm = yes;
has_escape_pod = no;
has_scoop = no;
is_carrier = 1;
is_template = 1;
That should work for now - but I'm sure there's a better way to add it. <awaits a boffin>
Last edited by Cody on Mon Sep 08, 2014 6:26 pm, edited 2 times in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Hmm that is what I was trying to no avail. Will try again after this trade run. I'm probably doing something wrong to be honest.
- Cody
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Re: BGS - The BackgroundSet
Alternatively, install
Griff's station bundle OXP
and add that line to the rock hermit section of its shipdata.plist
- that works too.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Yay we have liftoff! Moving it up a couple of lines fixed it. I must have had a misplaced semicolon somewhere or something. Had my first run in with Thargoids while testing.
- Cody
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Re: BGS - The BackgroundSet
<grins>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Sorry about wasting your time and thanks for the help!
- Tricky
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Re: BGS - The BackgroundSet
- Tricky
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Re: BGS - The BackgroundSet
Checks for the correct version of Snoopers if installed.
Download 1.10.1 from the in game OXZ update manager or from:
Download 1.10.1 from the in game OXZ update manager or from:
- Cody
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Re: BGS - The BackgroundSet
Using the OXP variant, I'm not seeing the BGS docking tunnel effects - instead, I get these:The OXZ managed variant seems fine - I just gotta recall how to tinker inside OXZs.
Code: Select all
15:32:31.697 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Same error here with the latest oxz version.
Code: Select all
16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined
16:49:12.901 [script.javaScript.exception.notDefined]: /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.BGS.oxz/Scripts/BGS-M.js, line 2052.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
- Tricky
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Re: BGS - The BackgroundSet
Gah! That's what I get for refractoring the code at 4am. Changed a parameter name for better readability.Lone_Wolf wrote:Same error here with the latest oxz version.
Code: Select all
16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined 16:49:12.901 [script.javaScript.exception.notDefined]: /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.BGS.oxz/Scripts/BGS-M.js, line 2052.
Fixed.
Download 1.10.2 from the in game OXZ update manager or from: