Okay I've been playing around with this idea a bit lately. Haven't got anywhere with a new naming scheme yet, but I have improved the whole extra/larger galaxies idea that was originally thought of.
Essentially now what I have are the following options, added into
planetinfo.plist
:
Code: Select all
// Choose whether to enable an extra 8 galaxies (yes/no - default is no):
extra_galaxies_enabled = yes;
// Uncomment to specify a starting galaxy seed for galaxy 9 (if not specified a default one will be used):
extra_galaxy_starting_seed = "17 245 0 234 119 178";
// Settings for Galaxy 9:
"galaxy_8_settings" =
{
// Add an extra 256 systems and expand size of galaxy (yes/no - default is no):
extra_systems = yes;
// Enable whether the entire galaxy is uninhabited (yes/no - default is no):
uninhabited_galaxy = no;
// Uncomment to specify a galaxy seed for this galaxy (if not specified the previous one will be rolled over to generate a new one):
//galaxy_seed = "56 176 45 69 212 150";
};
So as you can see this gives the OXP/OXZ writer the choice to create 8 new galaxies, and to specify either a starting seed or individual seeds for each galaxy. Also you can specify whether a galaxy has extra systems (I have set this as 512 systems as due to the new improved long range chart, anything more than 512 now creates major memory problems) with an enlarged galaxy chart area. Also you can specify whether a galaxy is uninhabited. Only issue with this is that you create a completely blank galaxy with no ships or stations. However this would be a starting point for an exploration OXP/OXZ.
Some screenshots are below. First is the short range chart. Note, although it looks like the fuel is below 7 light years, I have changed how the game determines the distances so even though the green circle is smaller it is actually 7 light years:
Second is the long range chart. As you can see the galaxy is more crowded but not too crowded. There are also still islands of 'unreachable' systems:
Next is the short range chart, but with an uninhabited galaxy. Note that the system names have been changed to just be a blank designation of a letter and some numbers:
And lastly, this is how an uninhabited system looks on the system info screen:
If anyone is interested in having a go with this, I have a compiled copy of the code that can be tested and a testing save game file in galaxy 8, waiting for a jump into galaxy 9. Let me know and I will PM you the link (I don't want to post up a binary here and get it confused with an official release).