A little update on the progress. This one is so old that it needs a full rewrite, including AIs. It's in the works, but will take some time. I'll be rethinking/reimagining many parts of the oxp to make it up to date.
Most notably, the original is very brutal when you are overdue. Return to the manastery and you're dead, don't return and you're hunted for the rest of the game till you're dead. It's a dead end and you have to remove the oxp, if you want to continue playing. Not good game play wise IMHO so I'm going to change that.
It will work like this. When you're overdue, your debt just keeps growing and you're constantly hunted. You may return to the monastery for purification any time. They'll start with your credits. If that's not enough, they'll start ripping your functioning equipment for it's reselling value (in the current dev version they pay you 80% of the value). If that's enough you're purified of your sin and you're free to go. If not, then they will take your ship and replace it with a cheaper one (again they pay you % of the value of your original ship minus the value of the cheaper ship minus the rest of the loan). Currenty the downgrade is always an Adder, but I've been considering downgrading the player into a Worm in case you're flying an Adder or something cheaper
. In case you still have debt after the downgrade, you'll be banned from monastaries till you make a GalJump.