Working all the live long day
Moderators: winston, another_commander
Working all the live long day
I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
Re: Working all the live long day
Buying a mining laser occupies one of your weapon positions. Cobra3 has four: forward, starboard, board and aft. Other ships might have fewer. A common solution is to put the mining laser to the side or aft weapon position.bacontube wrote:I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
Re: Working all the live long day
Now that is a great idea. Now, I do that, then fly into the blown up asteroid with my fuel scoops, yes?spara wrote:Buying a mining laser occupies one of your weapon positions. Cobra3 has four: forward, starboard, board and aft. Other ships might have fewer. A common solution is to put the mining laser to the side or aft weapon position.bacontube wrote:I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
Re: Working all the live long day
Shoot the asteroids to produce boulders. Shoot the boulders to produce splinters. Scoop the splinters. If you find asteroid mining to be satisfactory, then you will most positively want to make it more interesting and profitable with the [wiki]Ore Processor[/wiki].bacontube wrote:Now that is a great idea. Now, I do that, then fly into the blown up asteroid with my fuel scoops, yes?spara wrote:Buying a mining laser occupies one of your weapon positions. Cobra3 has four: forward, starboard, board and aft. Other ships might have fewer. A common solution is to put the mining laser to the side or aft weapon position.bacontube wrote:I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
-
- ---- E L I T E ----
- Posts: 473
- Joined: Fri Feb 08, 2013 12:12 pm
Re: Working all the live long day
Mind you, you need to show a lot of profit before you've covered the cost of the Ore Processor.spara wrote:Shoot the asteroids to produce boulders. Shoot the boulders to produce splinters. Scoop the splinters. If you find asteroid mining to be satisfactory, then you will most positively want to make it more interesting and profitable with the [wiki]Ore Processor[/wiki].bacontube wrote:Now that is a great idea. Now, I do that, then fly into the blown up asteroid with my fuel scoops, yes?spara wrote:]Buying a mining laser occupies one of your weapon positions. Cobra3 has four: forward, starboard, board and aft. Other ships might have fewer. A common solution is to put the mining laser to the side or aft weapon position.
It's perfectly possible to install the mining laser as your front armament and a fighting laser in the rear mount. You're a useless dogfighter but can run away from pirates and blow them up as they follow.
I've noticed one problem with the new option to begin as a miner with a slow ship and mining laser: it's perfectly possible for splinters to have a drift velocity higher than your ship can match. :doh: People wanting to campaign as a miner would, IMHO, be better advised to start with a Cobra III then trade it for a Cobra I and some mining gear. It's not wildly exciting but it's at least playable.
"Sidewinder Precision Pro" and other Oolite fiction is now available for Amazon Kindle at a bargain price.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
Re: Working all the live long day
Well, it is an advanced starting option . I've been happily playing with the Mining Transporter for a while now. Granted, the ship is slow, but with injectors it's playable. To make it more viable as a start option, I've been seriously considering a couple of changes to it.Malacandra wrote:Mind you, you need to show a lot of profit before you've covered the cost of the Ore Processor.
It's perfectly possible to install the mining laser as your front armament and a fighting laser in the rear mount. You're a useless dogfighter but can run away from pirates and blow them up as they follow.
I've noticed one problem with the new option to begin as a miner with a slow ship and mining laser: it's perfectly possible for splinters to have a drift velocity higher than your ship can match. :doh: People wanting to campaign as a miner would, IMHO, be better advised to start with a Cobra III then trade it for a Cobra I and some mining gear. It's not wildly exciting but it's at least playable.
1. Give injectors right from the start.
2. Start from a hermit at Tionisla.
3. If Ore Processor is installed, grant it to the player.
- Venator Dha
- ---- E L I T E ----
- Posts: 329
- Joined: Sun Feb 23, 2014 11:26 am
- Location: Sweden
Re: Working all the live long day
I also like the start level of the ship as it is. I don't think it should be made too easy. Perhaps introduce an easy and a hard mining start?spara wrote:Well, it is an advanced starting option . I've been happily playing with the Mining Transporter for a while now. Granted, the ship is slow, but with injectors it's playable. To make it more viable as a start option, I've been seriously considering a couple of changes to it.
Like this idea a lot, adds a touch of realismspara wrote:2. Start from a hermit at Tionisla.
Taurus Driving through the galaxy since... .
- Venator Dha
- ---- E L I T E ----
- Posts: 329
- Joined: Sun Feb 23, 2014 11:26 am
- Location: Sweden
Re: Working all the live long day
Torus drive is the answer as long as you aren't mass locked. You still go fairly slow, but can catch themMalacandra wrote:I've noticed one problem with the new option to begin as a miner with a slow ship and mining laser: it's perfectly possible for splinters to have a drift velocity higher than your ship can match. :doh:
Taurus Driving through the galaxy since... .
Re: Working all the live long day
I must admit that I also enjoy that extremely slow start. Injectors really feel earned. I also like to have New Cargoes OXP as it sometimes replaces your just mined minerals with special minerals. And if you're real lucky, those just might be worth more than pure minerals. I also find it quite essential to have a couple of extra stations in system so that I can jump between stations and maybe even make a little profit from trading.Venator Dha wrote:I also like the start level of the ship as it is. I don't think it should be made too easy. Perhaps introduce an easy and a hard mining start?spara wrote:Well, it is an advanced starting option . I've been happily playing with the Mining Transporter for a while now. Granted, the ship is slow, but with injectors it's playable. To make it more viable as a start option, I've been seriously considering a couple of changes to it.Like this idea a lot, adds a touch of realismspara wrote:2. Start from a hermit at Tionisla.
-
- ---- E L I T E ----
- Posts: 473
- Joined: Fri Feb 08, 2013 12:12 pm
Re: Working all the live long day
Mmf. I think if you need to start the ship with injectors, or muck about with Torus jump, it's an admission that the ship itself is a failure as a miner - and to be honest when I tried out this start I was having excessive difficulty catching any splinters at all, which is no way to design a mining ship. You certainly shouldn't have to use Torus jump from a realism PoV; a typical belt, especially if it can attract a Rock Hermit, should have a number of miners about the place.spara wrote:Well, it is an advanced starting option . I've been happily playing with the Mining Transporter for a while now. Granted, the ship is slow, but with injectors it's playable. To make it more viable as a start option, I've been seriously considering a couple of changes to it.Malacandra wrote:Mind you, you need to show a lot of profit before you've covered the cost of the Ore Processor.
It's perfectly possible to install the mining laser as your front armament and a fighting laser in the rear mount. You're a useless dogfighter but can run away from pirates and blow them up as they follow.
I've noticed one problem with the new option to begin as a miner with a slow ship and mining laser: it's perfectly possible for splinters to have a drift velocity higher than your ship can match. :doh: People wanting to campaign as a miner would, IMHO, be better advised to start with a Cobra III then trade it for a Cobra I and some mining gear. It's not wildly exciting but it's at least playable.
1. Give injectors right from the start.
2. Start from a hermit at Tionisla.
3. If Ore Processor is installed, grant it to the player.
Ore Processor's a fun item but the facility to scan asteroids in advance is almost a complete waste given its failure chance; you're as well off to just go ahead and scoop a splinter, then dump the cargo if you don't like it.
"Sidewinder Precision Pro" and other Oolite fiction is now available for Amazon Kindle at a bargain price.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
Re: Working all the live long day
Sure. Mining Transporter is not to everyone's taste. Realism in Oolite? Really? Seriously, I think that the Torus is a game mechanic and I have no hard feelings in using it to my advantage.Malacandra wrote:Mmf. I think if you need to start the ship with injectors, or muck about with Torus jump, it's an admission that the ship itself is a failure as a miner - and to be honest when I tried out this start I was having excessive difficulty catching any splinters at all, which is no way to design a mining ship. You certainly shouldn't have to use Torus jump from a realism PoV; a typical belt, especially if it can attract a Rock Hermit, should have a number of miners about the place.
With a slow ship like Mining Transporter that has only two slowly regenerating energy banks I've found the scanning function quite useful. I scan a splinter 2-3 times and if nothing shows up, I blow it to pieces and move on to the next one.Malacandra wrote:Ore Processor's a fun item but the facility to scan asteroids in advance is almost a complete waste given its failure chance; you're as well off to just go ahead and scoop a splinter, then dump the cargo if you don't like it.
The point of the mining start is that it _forces_ you to mine. You can do a little in-system trading, but in practice nothing else. Some like it, some don't. The good thing is that it's optional, you can always select some other start, if it's not to your liking.
For those who are interested, the start originates from here: https://bb.oolite.space/viewtopic.php?f=4&t=11384
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Working all the live long day
I've heard tell of miners who find a tweaked Cargo Shepherd invaluable, in this regard..Malacandra wrote:I've noticed one problem with the new option to begin as a miner with a slow ship and mining laser: it's perfectly possible for splinters to have a drift velocity higher than your ship can match.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
-
- ---- E L I T E ----
- Posts: 473
- Joined: Fri Feb 08, 2013 12:12 pm
Re: Working all the live long day
All very interesting. But scooping in Torus Drive is not really practical, it is perfectly possible for there to be other miners about the place so you don't even have the option, and if the solution to a problem is "use an exploit, download another OXP, or both" then the basic idea is broken. The main point still stands: if a splinter's drift velocity often/usually/invariably exceeds the maximum speed of a mining ship, then it's a bad mining ship. That's a shame, because the idea of starting the game as a miner who dreams of actually mining enough to afford a hyperspace-capable ship is a good one.
"Sidewinder Precision Pro" and other Oolite fiction is now available for Amazon Kindle at a bargain price.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead
All titles also available in paperback.
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
Re: Working all the live long day
Sorry just looking at your avatar and looking at question, Monty python squirts into my mind.......bacontube wrote:I had a question. Is it possible to buy a mining laser, and change up my loadout? Or does buying one, have to replace the combat laser? I'd like to be both a cargo runner, and miner when possible. Any oxp/oxz for this?
I'll do it for 350, if you want him alive it's going to cost you double.
I'll need his last known location, star system and Oh sod it!
I don't want to be here,
I don't want to go flying around dragging people back from the edge of beyond kicking and screaming.
Murdering anyone who gets in my way or just looks at me a bit funny.
I didn't want to be a bounty hunter...... I wanted to be......... a space miner!
Flitting from rock to rock finding rare and precious metals.
Digging for ore and shoveling into my schoop!
Gold! Silver! Lead! a naughty bit of tin, a cheeky chunk of platinum!
With me favorite trimble by my side, I'd sing sing, sing!
I'm a space miner and I'm OK! I laser all night and I laser all day!
He's a space miner and he's OK! He laser all night and He laser all day!
- Venator Dha
- ---- E L I T E ----
- Posts: 329
- Joined: Sun Feb 23, 2014 11:26 am
- Location: Sweden
Re: Working all the live long day
I disagree with the premiss that the start ship should be optimum for the role. This is a ship that is the lowest rung on the ladder with faults & all.Malacandra wrote:The main point still stands: if a splinter's drift velocity often/usually/invariably exceeds the maximum speed of a mining ship, then it's a bad mining ship. That's a shame, because the idea of starting the game as a miner who dreams of actually mining enough to afford a hyperspace-capable ship is a good one.
I also find that most splinters don't exceed the speed of the transport and are scoopable.
Taurus Driving through the galaxy since... .