It was exactly with this point in mind that I was earlier suggesting that OXZs should be viewed as the nice easy and reliable 'managed expansions' for everybody, including those that have no inclination to tinker, and that OXPs should become the format of choice for expansions which might need some user input, either testing or modding etc.aegidian wrote:Oolite's chief advantage has been that it is easy to mod and edit, ideally with the simplest of text editors and graphics editors. OXZs seem only to get in the way of doing that. I like the expansion manager, and appreciate the ease it allows new users to download mods, but in my opinion the OXZ format (in hiding information from users) hinders those new users who want to peek and poke behind the curtain...
The author simply has to decide if their expansion is 'complete and needing no player manipulation' and should be made available as an OXZ via the manager, or whether a more 'hands on' approach by the player is needed or desirable, in which case an OXP release is in order.
The main issue with this is communication - people would need to know the benefits and advantages and thinking behind both formats, and where to find the OXPs if they want them. This is not a major hurdle.
Having said that, if a new system was developed that somehow merges both functions, then great. Keep it simple.