Random Assassination Contracts
Moderators: winston, another_commander
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Now working:-
- 6 new missions.
- 6 new NCP ships.
- 1 new weapon.
- 11 hand-coded mission briefing screens.
- 2 iNEWS broadcasts.
- 10 hand-coded mission descriptions.
- 24 new Ship Communications Hails.
- 6 new Planet Descriptions.
- 10 new Images.
Still just about to start Victim4!
- 6 new missions.
- 6 new NCP ships.
- 1 new weapon.
- 11 hand-coded mission briefing screens.
- 2 iNEWS broadcasts.
- 10 hand-coded mission descriptions.
- 24 new Ship Communications Hails.
- 6 new Planet Descriptions.
- 10 new Images.
Still just about to start Victim4!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
What is this new weapon like?
I can imagine a HANDOFDEATH-ray,
which goes something like this:
(setTargetToPrimaryAggressor, "performScriptOnTarget: becomeExplosion")
Could be used as AI for a one-shot superweapon, might even get rid of stations. (maybe include check for target=station)
but that is just stupid.
...however is there a way to damage a piece of equipment without removing it, by script?
A disable-fuelinjector-gadget could be usefull as a one-shot torpedo.
I can imagine a HANDOFDEATH-ray,
which goes something like this:
(setTargetToPrimaryAggressor, "performScriptOnTarget: becomeExplosion")
Could be used as AI for a one-shot superweapon, might even get rid of stations. (maybe include check for target=station)
but that is just stupid.
...however is there a way to damage a piece of equipment without removing it, by script?
A disable-fuelinjector-gadget could be usefull as a one-shot torpedo.
Riding the Rocket!
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
That would be telling!
Have to wait until you are playing the OXP. Got it working though!
Have to wait until you are playing the OXP. Got it working though!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Now working:-
- 7 new missions.
- 7 new NCP ships.
- 1 new weapon.
- 15 hand-coded mission briefing screens (including 3 iNEWS broadcasts)
- 12 hand-coded mission descriptions.
- 24 new Ship Communications Hails.
- 7 new Planet Descriptions.
- 10 new Images.
I will probebley finish victim5 over the weekend. The full OXP will be about double the current size.
Would people prefer if I uploaded to Ossat as as sort of Assassins - Kill Bill Part1 and then uploaded a part 2 when i've done it. Or have the OXP all in one go?
- 7 new missions.
- 7 new NCP ships.
- 1 new weapon.
- 15 hand-coded mission briefing screens (including 3 iNEWS broadcasts)
- 12 hand-coded mission descriptions.
- 24 new Ship Communications Hails.
- 7 new Planet Descriptions.
- 10 new Images.
I will probebley finish victim5 over the weekend. The full OXP will be about double the current size.
Would people prefer if I uploaded to Ossat as as sort of Assassins - Kill Bill Part1 and then uploaded a part 2 when i've done it. Or have the OXP all in one go?
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Entering a space battle between the Thargoids and the Navy, in serach of a single soldier with a Guild price on his head...
Mark Identified. Exterimate!
Mark Identified. Exterimate!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
The bugs are heavily outnumbered. 7 Assassins OXP "Police Asps" (one of which is your mark). And 7 ships with the role police, against 4 ships with the role Thargoid.
If you are playing this with all the other OXPs in, this means there will be 7 tough Assassins OXP ships and 7 other Tie Fighters, Swat Vipers, Herold Gunboats & ordinary vipers against 4 bugs.
By all means let the bugs soften them up. But your mark's budies will still be around when you go in for the kill! Better to attack him whilst he and his wingmen are preocupied with the Thargoids!
If you are playing this with all the other OXPs in, this means there will be 7 tough Assassins OXP ships and 7 other Tie Fighters, Swat Vipers, Herold Gunboats & ordinary vipers against 4 bugs.
By all means let the bugs soften them up. But your mark's budies will still be around when you go in for the kill! Better to attack him whilst he and his wingmen are preocupied with the Thargoids!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Could do. But your mark and the Police Asps are pretty fast, so they may outrun it and you'll have just killed the thargoids.
The Q-bomb and energy bomb are the bane of making the OXP a challenge. Most ships are made energy-bomb proof, but there is not a lot I can do against the dreaded Q-bomb!
The Q-bomb and energy bomb are the bane of making the OXP a challenge. Most ships are made energy-bomb proof, but there is not a lot I can do against the dreaded Q-bomb!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Trouble with that is I've noticed that if I give opposing ships a bit of fuel, they tend to bug out rather than fight!
With four "addships withinradius" I have got a pretty good space battle going! The Thargoids, police asps, police ships and mark are all added in a 150m sphere about 12km from your position. As a result their AIs lock on to the enemy. When you arrive they pretty much ignore you concentrating on each other. 20 ships with green, yellow, pink, blue and red lasers firing on each other at close range looks really good. And finding you mark in the confusion of battle is quite a challenge!
I stumbled on this effect by accident. I orginially was going to have the mission as a hit on one ship in a large patrol. I had given the mark and his wingmen patrolAI. Whilst playtesting a Thargoid Carrier appeared and they all broke formation to attack it. So I added the Thargoids to the sphere to ensure this cool effect happened everytime. It really is amazing what you can do with a few simple lines of code!
Perhaps a Q-bomb shield for the next version? It wouldn't be much help to the player as NCPs don't really use them, but would help balance OXPs.
With four "addships withinradius" I have got a pretty good space battle going! The Thargoids, police asps, police ships and mark are all added in a 150m sphere about 12km from your position. As a result their AIs lock on to the enemy. When you arrive they pretty much ignore you concentrating on each other. 20 ships with green, yellow, pink, blue and red lasers firing on each other at close range looks really good. And finding you mark in the confusion of battle is quite a challenge!
I stumbled on this effect by accident. I orginially was going to have the mission as a hit on one ship in a large patrol. I had given the mark and his wingmen patrolAI. Whilst playtesting a Thargoid Carrier appeared and they all broke formation to attack it. So I added the Thargoids to the sphere to ensure this cool effect happened everytime. It really is amazing what you can do with a few simple lines of code!
Perhaps a Q-bomb shield for the next version? It wouldn't be much help to the player as NCPs don't really use them, but would help balance OXPs.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.