I'm Clean, they're Clean. Why are they attacking me?

General discussion for players of Oolite.

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Cody
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Cody »

Cmdr Wyvern wrote:
They only thing they're missing to be seriously ninja are cloaking devices.
Hush... don't go giving the Admiralty ideas like that! Mind you, mil jammers would be worse!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by mossfoot »

Cmdr Wyvern wrote:
Sounds like the assassins are trying to do it ninja style. They only thing they're missing to be seriously ninja are cloaking devices. Which, we should count ourselves lucky that's above their pay grade.
Mossfoot clenches his fist. "Space ninjas. I knew it."
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Malacandra »

I've obviously not figured out the shipnames fix yet, but eh. Meanwhile, I look forward to some assassins turning up screaming for the head of one of my latest passengers, who rejoices in the name "Veonesle Xeones-Xeones-Davybern" :lol:

Incidentally, changing the name of my Python to "RMS Titanic" might be seen as tempting fate. :mrgreen:
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Zireael »

mossfoot wrote:
Cody wrote:
Venator Dha wrote:
My in game view is that any assassin with their salt would be hiding or not have ship names.
Probably true - but if all other ships have names, they identify themselves by not having them.
All assassin ships are named "Guy Incognito" ;)
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by CaptSolo »

'Maybe someone else got him... Or he is still on his way.'

'Chill guys, he'll be the one flying a purple Adder and armed only with a pulse laser.'
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Diziet Sma »

Cody wrote:
Venator Dha wrote:
My in game view is that any assassin with their salt would be hiding or not have ship names.
Probably true - but if all other ships have names, they identify themselves by not having them.
Exactly.. in a Ooniverse where everyone names their ships, not having a name only draws attention to yourself. Any assassin worth their salt knows how to blend in with the crowd. They might change the ship name after every job, but they'd have a name, and basically an innocuous one. To do otherwise is to invite suspicion.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by mossfoot »

Diziet Sma wrote:
Cody wrote:
Venator Dha wrote:
My in game view is that any assassin with their salt would be hiding or not have ship names.
Probably true - but if all other ships have names, they identify themselves by not having them.
Exactly.. in a Ooniverse where everyone names their ships, not having a name only draws attention to yourself. Any assassin worth their salt knows how to blend in with the crowd. They might change the ship name after every job, but they'd have a name, and basically an innocuous one. To do otherwise is to invite suspicion.
Assassins should in fact have a list of harmless sounding names.

"help! Mayday! I'm being attacked by the Fluffy Bunny!"
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Diziet Sma »

mossfoot wrote:
Assassins should in fact have a list of harmless sounding names.

"help! Mayday! I'm being attacked by the Fluffy Bunny!"
Good point.. think I'll rework that patch, to give them ordinary traders names. :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by mossfoot »

Diziet Sma wrote:
mossfoot wrote:
Assassins should in fact have a list of harmless sounding names.

"help! Mayday! I'm being attacked by the Fluffy Bunny!"
Good point.. think I'll rework that patch, to give them ordinary traders names. :twisted:
Its a good idea, but there should perhaps be some kind of clue that lets you figure out they're assassins and not glitchy traders... Names that could have a double meaning, perhaps? Or perhaps names that are super harmless sounding (ie fluffy bunny) so that they get the 'joke' once fired upon?
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Diziet Sma »

mossfoot wrote:
Its a good idea, but there should perhaps be some kind of clue that lets you figure out they're assassins and not glitchy traders... Names that could have a double meaning, perhaps? Or perhaps names that are super harmless sounding (ie fluffy bunny) so that they get the 'joke' once fired upon?
The problem as I see it, with that approach, is that it just ends up making the assassins look a little foolish.. "Huh.. 'Muffins The Kitten', 'Fluffy Bunny' and 'Mostly Harmless'? Who do those idiots think they're fooling? :roll: "

For those that like their Ooniverse logical (no matter how much handwavium the "logic" requires), it would make more sense that the names not give the game away.. for that, you already have the comms chatter and the fact that half a dozen clean traders suddenly opened fire on you.. how much of a hint do you need? :wink:

Besides.. for those doing passenger and parcel runs, it helps add a nice touch of paranoia to their game.. is that group of traders over there really what they seem? Should I go over and convoy up with them for the run in-system, or would that be a terrible mistake? Decisions, decisions.. :twisted:

(p.s. - there are no "glitchy traders".. :wink:)
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Neelix »

Diziet Sma wrote:
For those that like their Ooniverse logical (no matter how much handwavium the "logic" requires), it would make more sense that the names not give the game away.. for that, you already have the comms chatter and the fact that half a dozen clean traders suddenly opened fire on you.. how much of a hint do you need? :wink:
Not to mention, that many "traders" not in any formation just hanging around the witchpoint? kind of a big hint.. Especially if you happen to be using the [EliteWiki] Police IFF Scanner Upgrade. :-)

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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by cim »

Bounty hunter names might be better cover: also clean, also sometimes seen near the witchpoint. Arguably even the same job...
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Diziet Sma »

cim wrote:
Bounty hunter names might be better cover: also clean, also sometimes seen near the witchpoint. Arguably even the same job...
Very nice idea.. I like.

Edit: As it happens, that's what they're currently using anyway.. Bounty Hunter names.
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Disembodied »

Although Random Ship Names does have categories of nouns and adjectives that are classed as "Peaceful" or "Violent", and although pirates, hunters etc. do tend to have more bloodthirsty names (a gram of threat can be worth a kilo of violence), there is an area of overlap. A short while ago I was chased by a pirate pack that had the dread Python Bessie at its heart.
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Re: I'm Clean, they're Clean. Why are they attacking me?

Post by Diziet Sma »

Disembodied wrote:
A short while ago I was chased by a pirate pack that had the dread Python Bessie at its heart.
Named after the Pirette Lady Elizabeth Killigrew, no doubt.. :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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