[Beta] Vacuum Pump OXP
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- ffutures
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Re: [Beta] Vacuum Pump OXP
Unless your ship is really small you would have to be REALLY lucky with the scoop for this to make a huge difference over the course of a flight - I've scooped in 20-30 tons a couple of times since I've fitted this, and I don't think it's ever clawed back more than a ton of space. Bear in mind that you have to catch two or more containers of the same precious material for it to make a difference. It's fun to play with, but I've already had to pay to repair it twice, and that costs a lot more than the average cargo pod of gems, gold, or platinum. I'm probably going to delete it as more trouble than it's worth.
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Re: [Beta] Vacuum Pump OXP
Huh... you're right, I stand corrected. Either way I don't see any easy way of dealing with that situation any differently.spara wrote:Really? If I dump a processed splinter, I see a processed splinter, not cargo container. That's because splinters are sort of cargo containers holding minerals. Technically Ore Processor simply changes the contents of the container (splinter).Neelix wrote:....If you mine a splinter, use the ore processor to get 1t of radioactives out of it, then dump them, you'll see them float off into space in a container that wasn't there before.
hrm... *ponders* I'll have a think about that... Perhaps I should lower the damage probability? I must admit that repair costs aren't something I think about a lot because I use Thargoid's Repair Bots, and they tend to take care of most of my damaged equipment.ffutures wrote:Unless your ship is really small you would have to be REALLY lucky with the scoop for this to make a huge difference over the course of a flight - I've scooped in 20-30 tons a couple of times since I've fitted this, and I don't think it's ever clawed back more than a ton of space. Bear in mind that you have to catch two or more containers of the same precious material for it to make a difference. It's fun to play with, but I've already had to pay to repair it twice, and that costs a lot more than the average cargo pod of gems, gold, or platinum. I'm probably going to delete it as more trouble than it's worth.
- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
- Norby
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Re: [Beta] Vacuum Pump OXP
This can strike back when you have more costly equipments also. The wiki say the chance of a particular piece of equipment being damaged is its damageProbability divided by the total damageProbability of all remaining undamaged equipment. So your Shield Boosters can take over the damage for a 7375cr repair bill.Neelix wrote:I should lower the damage probability?
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Re: [Beta] Vacuum Pump OXP
Doesn't that mean that would have an even higher probability if the reduced probability equipment wasn't installed at all?Norby wrote:This can strike back when you have more costly equipments also. The wiki say the chance of a particular piece of equipment being damaged is its damageProbability divided by the total damageProbability of all remaining undamaged equipment. So your Shield Boosters can take over the damage for a 7375cr repair bill.Neelix wrote:I should lower the damage probability?
How are repair costs calculated anyway?
- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
- Norby
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Re: [Beta] Vacuum Pump OXP
Yes it mean, but I compared with the case when installed and the probability is 1.Neelix wrote:Doesn't that mean that would have an even higher probability if the reduced probability equipment wasn't installed at all?
If the probability is smaller then less attractive, except if the player already bought all cheaper cannon fodder equipments.
Half of the new price by default, but OXPs can make exceptions.Neelix wrote:How are repair costs calculated anyway?
- Wildeblood
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Re: [Beta] Vacuum Pump OXP
That must be new. How's it done?Norby wrote:Half of the new price by default, but OXPs can make exceptions.Neelix wrote:How are repair costs calculated anyway?
- Norby
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Re: [Beta] Vacuum Pump OXP
Make and buy differently priced repair equipments like my Cheap Repairs:Wildeblood wrote:How's it done?
Code: Select all
this.playerBoughtEquipment = function(equipmentKey) {
if(equipmentKey === ("EQ_TELESCOPE_REPAIR")) {
PS.setEquipmentStatus("EQ_TELESCOPE", "EQUIPMENT_OK");
PS.removeEquipment("EQ_TELESCOPE_REPAIR");
}
}
- ffutures
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Re: [Beta] Vacuum Pump OXP
I see this now uses a ton of hold space, so I've removed the OXP - it just hasn't been useful enough to be worth losing a ton of space permanently.
- Diziet Sma
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Re: [Beta] Vacuum Pump OXP
You could always just tweak it so that it doesn't use cargo space..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- ffutures
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Re: [Beta] Vacuum Pump OXP
It seems more realistic, and as I say it hasn't been terribly useful anyway - three or four uses and two repairs means it really didn't pay for itself. It probably makes more sense on a smaller ship - I'm flying a Boa Cruiser.Diziet Sma wrote:You could always just tweak it so that it doesn't use cargo space..
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- Dangerous
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Re: [Beta] Vacuum Pump OXP
Might a I suggest a version (or a version that can be modified via OXP config) that doesn't take up a ton of space, and doesn't crush the empty cargopods for alloys? If the existence of hypothetical empty phantom cargopods in your bay really bothers you, have the OXP automatically jettison an the empty 'pod' behind the ship, which explodes a second later.
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Re: [Beta] Vacuum Pump OXP
I've been thinking about how to manage that, and lets just say I have a cunning plan. I had already thought of the jettison and detonate idea and probably will implement that but not exactly the way you suggested...Potential Debris wrote:Might a I suggest a version (or a version that can be modified via OXP config) that doesn't take up a ton of space, and doesn't crush the empty cargopods for alloys? If the existence of hypothetical empty phantom cargopods in your bay really bothers you, have the OXP automatically jettison an the empty 'pod' behind the ship, which explodes a second later.
- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
Re: [Beta] Vacuum Pump OXP
Great idea. Will there be an OXP version of the Vacuum Pump?
- Diziet Sma
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Re: [Beta] Vacuum Pump OXP
G'day Bodyarmr, and welcome aboard!
It's pretty easy to make your own.. just download the OXZ, unzip it (it's really just a renamed .zip file, so just change the extension from .oxz to .zip), and rename the containing folder to VacuumPump.oxp. Then it goes in your regular AddOns folder.Bodyarmr wrote:Great idea. Will there be an OXP version of the Vacuum Pump?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [Beta] Vacuum Pump OXP
Sweet! Worked like a champ thanks!