No more metal fragments?

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Neelix
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No more metal fragments?

Post by Neelix »

While playing around in version 1.81.0.5871-140717-7addeba I noticed that the ships didn't seem to be dropping as much debris as I was used to... after upgrading to 1.81.0.5872-140718-ca45ec6 (and removing an OXP I had added while using the previous build) I still found the same thing. After a while I realised that ships I destroyed were dropping cargo containers if they had any, but no metal fragments.

So I started a new commander in Strict Mode, kitted out my new Cobra III (after blatantly cheating to get the credits to do so :-) ) and headed out again. again, ships are dropping cargo pods, but no metal fragments when destroyed. I can't see any errors in the Latest.log that would seem to relate either.

Is anyone else seeing this?

- Neelix
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Re: No more metal fragments?

Post by Disembodied »

Now you mention it ... me too. I've not done an enormous amount of combat (I'm currently "Poor", closing in on "Average"), but I've not seen a single hull plate yet.
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Re: No more metal fragments?

Post by Disembodied »

Up to 56 kills, and I've just seen my first hull plate. They're definitely there, just maybe not as common as before. Which is fine by me: they're often a bugger to spot, visually, and they don't have the same air of mystery as a cargo pod.
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Re: No more metal fragments?

Post by Cody »

Ah good! I thought they were there, but couldn't test as I've got overheating problems (fitting new case fans next week).
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Re: No more metal fragments?

Post by Smivs »

I actually think there should be more alloys. We all know how big these ships are ( :wink: ) and I just think that if one exploded there would be a lot of debris, and a hull-plate is surely more likely to survive than a (relatively) fragile cargo pod.
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Neelix
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Re: No more metal fragments?

Post by Neelix »

I'm with Smivs on this one. A lot of ships (eg escort types) tend not to drop cargo at all, and I find the lack of any debris when they blow to be somewhat jarring.

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Re: No more metal fragments?

Post by Eric Walch »

Smivs wrote:
I actually think there should be more alloys.
From the code, I don't see that there is less metal than previously. The number of metal fragments is calculated as:

Code: Select all

n_alloys = sqrt(sqrt(mass / 25000))
That number has never changed. If the fragments are produced is determined by the "fragment_chance" in shipdata. It is 90% by default.
n_alloys is rounded down, but a ship with a mass greater than 25000 should generate metal fragments.
Smivs wrote:
.....and a hull-plate is surely more likely to survive than a (relatively) fragile cargo pod.
Cargo is much more important than ships. When a ship explodes, the hull metal absorbs all the heat and disintegrates, while the cargo apparently has an heat insulating surface to protect the pods. :)
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Re: No more metal fragments?

Post by aegidian »

Just as an aside. With the damage to NPCs bearing closer and closer resemblance to the player ships' experience, maybe it would be nice to see a heavily battered NPC ship pop the occasional hull plate off while it's "throwing sparks."
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Re: No more metal fragments?

Post by Smivs »

aegidian wrote:
Just as an aside. With the damage to NPCs bearing closer and closer resemblance to the player ships' experience, maybe it would be nice to see a heavily battered NPC ship pop the occasional hull plate off while it's "throwing sparks."
<chuckles and remembers this recent discussion - point two specifically>
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Re: No more metal fragments?

Post by Disembodied »

Eric Walch wrote:
From the code, I don't see that there is less metal than previously. The number of metal fragments is calculated as:

Code: Select all

n_alloys = sqrt(sqrt(mass / 25000))
That number has never changed. If the fragments are produced is determined by the "fragment_chance" in shipdata. It is 90% by default.
n_alloys is rounded down, but a ship with a mass greater than 25000 should generate metal fragments.
Maybe that's why I'm not seeing more of them. With the exception of that one derelict Boa - which I destroyed before I had scoops, so I didn't bother taunting myself by looking at the cloud of debris - all my kills to date have been of the smaller variety, with the occasional Cobra III thrown in. Now that pirate packs know how to flee, it's obviously going to be a harder task to hunt down their motherships. I'm still in (mostly) self-defence mode at the moment, and not actively looking for trouble ...
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Re: No more metal fragments?

Post by Neelix »

Disembodied wrote:
Maybe that's why I'm not seeing more of them. With the exception of that one derelict Boa - which I destroyed before I had scoops, so I didn't bother taunting myself by looking at the cloud of debris - all my kills to date have been of the smaller variety, with the occasional Cobra III thrown in. Now that pirate packs know how to flee, it's obviously going to be a harder task to hunt down their motherships. I'm still in (mostly) self-defence mode at the moment, and not actively looking for trouble ...
I don't think so... While I've been testing this I've been firing at practically everything that crosses my path... be it boa or sidewinder nothing I've fought in the last couple of trunk nightlies has dropped any alloys. (though I have yet to try the current build)

I noticed it primarily because I was specifically looking for metal fragments dropped as debris at the time, and was rather surprised when the first boa convoy I came across didn't drop a single alloy between them or even much cargo... The only alloy I've even seen in trunk in the last few nights was one I manually ejected from my own ship via the debug console.

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Re: No more metal fragments?

Post by Neelix »

I just upgraded from 1.81.0.5873-140719-abc881f to 1.81.0.5894-140721-e580381. (Loving the zoomable chart btw)

As before I took my ship out to the witchpoint looking to engage in combat... I took out a couple of pirates en-route. nothing dropped. When I got to the witchpoint I spotted a Python + convoy headed planetward. I fell in behind the python, and blasted it out of the sky... the escorts actually decided to fight on this time so I took them out too. Not a single dropped pod or hull plate between them.

Compare that to my main game on the Pandora, (running 1.80) taking out a similar group leaves a cloud of debris to collect.


If the code to calculate the amount of debris hasn't changed, could something else have changed? e.g. Could something be affecting the mass of the ships?

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Re: No more metal fragments?

Post by Eric Walch »

Neelix wrote:
IIf the code to calculate the amount of debris hasn't changed, could something else have changed? e.g. Could something be affecting the mass of the ships?
There is also a check that FPS must be higher than 8 to prevent slowing down an already slow computer.
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Re: No more metal fragments?

Post by Neelix »

Eric Walch wrote:
Neelix wrote:
IIf the code to calculate the amount of debris hasn't changed, could something else have changed? e.g. Could something be affecting the mass of the ships?
There is also a check that FPS must be higher than 8 to prevent slowing down an already slow computer.
*checks* nope, My FPS isn't falling that low during combat, the lowest I'm seeing is low teens.

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Re: No more metal fragments?

Post by mossfoot »

hell I'm not seeing metal fragments much and my FPS sticks in the 60 or so (if I'm reading it right)
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