Code: Select all
"{name}",
"{name}'s World",
"{name}world",
"{name} Colony",
"{name}'s Hope",
"{name}'s Dream",
"New {name}",
"{name}'s Mine",
"{name}'s Claim",
"{name}'s Folly",
"{name}'s Grave",
"{name}'s Misery",
"{name} Colony",
"{name}'s Rock",
Moderators: winston, another_commander
Code: Select all
"{name}",
"{name}'s World",
"{name}world",
"{name} Colony",
"{name}'s Hope",
"{name}'s Dream",
"New {name}",
"{name}'s Mine",
"{name}'s Claim",
"{name}'s Folly",
"{name}'s Grave",
"{name}'s Misery",
"{name} Colony",
"{name}'s Rock",
Code: Select all
first_syllable = { "Ack", "And", "As", "Ar", "Be", "Ed", "Ess", Eth", "Ex", "Fa", "In", "Io", "La", "Lia", "Phi", "So", "Qu", "Ti", "Ur", "Ve", "Ze" }
second_syllable = { "ac", "an", "and", "ay", "be", "ce", "con", "da", "ed", "eth", "ex", "fa", "gre", ho", "io", "la", "so", "od", "qu", "ve", "ze" }
third_syllable = { "a", "an", "ar", "ay", "be", "ce", "dur", "ess", "ex", "gre", "in", "io", "la", "so", "ol", "phi", "qu", "ti", "wa", "ve", "ze" }
Code: Select all
first_syllable = { "A", "Ae", "Aes", "Aer", "Al", "An", "Ar", At", "Az", "Be", "Bi", "Bio", "Ce", "Di", "Ed", "En", "Es", "Er", "Ge", "In", "Is", "La", "Le", "Ma", "On", "Or", "Ra", "Re", "Ri", "So", "Qu", "Te", "Tea", "Ti", "Tio", "Us", "Ve", "Xe", "Za" }
second_syllable = { "ag", "age", "an", "ar", "aqu", "at", "az", "aza", "be", "bi", "ce", "di", "ed", "en", "er", "era", "es", "ex", "exe", "in", "is", "ge", "la", "le", "ma", "on", "or", "ra", "re", "rea", "ri", "so", qu", "que", "te", "tee", "ti", "tie", "us", "ve", "vea", "za" }
third_syllable = { "a", "an", "ar", "at", "be", "bi", "ce", "dar", "di", "e", "ed", "en", "er", "es", "ge", "in", "is", "la", "le", "ma", "ra", "ri", "rin", "re", "on", "ona", "or", "so", "qu", "te", "ti", "u", "us", "ve", "xe", "za" }
fourth_syllable = { "a", "an", "ar", "at", "bi", "be", "ce", "di", "ed", "en", "er", "es", "ge", "is", "in", "la", "ma", "or", "ra", "re", "so", "qu", "te", "ti", "ve", "xe", "us", "za" }
That's a brilliant idea!The folly, grief, despair etc names, in combination with the bones file suggestion gave me another idea... If you die in the vicinity of/ by crashing into an unnamed rock / planet / star, the responsible spacerock gets automatically named [commander]'s grave or [commander]'s grief or something equally morbid...
Adding this to the planetinfo.plist file would be simple enough for now. This would allow the player to define the options Oolite would use to generate the new galaxies. Anything else could/would then be OXP/OXZ-able, people could release their own exploration-style missions to either randomly generated galaxies or predefined galaxies.Zireael wrote:@ Pleb: I like that settings suggestion. Are you going to do a settings screen in code or just a plist?
I understand this makes sense in a multiplayer game, but how would this be useful in single-player? You die, the rock is named, and you remain dead and reload your last save file where you are still alive and the rock has not been named yet.Potential Debris wrote:The folly, grief, despair etc names, in combination with the bones file suggestion gave me another idea... If you die in the vicinity of/ by crashing into an unnamed rock / planet / star, the responsible spacerock gets automatically named [commander]'s grave or [commander]'s grief or something equally morbid...
Read a few posts back where I suggest a "bones file" types system, that lets players share system names. In this case, the game would upload the name to the bones server immediately after player death, where it could be shared with anyone using the same galaxy-set, (potentially including the re-loaded player himself, so he can see his own grave..? Spooky!)maik wrote:I understand this makes sense in a multiplayer game, but how would this be useful in single-player? You die, the rock is named, and you remain dead and reload your last save file where you are still alive and the rock has not been named yet.Potential Debris wrote:The folly, grief, despair etc names, in combination with the bones file suggestion gave me another idea... If you die in the vicinity of/ by crashing into an unnamed rock / planet / star, the responsible spacerock gets automatically named [commander]'s grave or [commander]'s grief or something equally morbid...