Hi ffutures and thanks for your thoughts
ffutures wrote:My current cash balance is just over 4 million, so I think I can safely say this is a reasonably viable set of financial tactics.
Agreed
That's the kind of situation I'd like to avoid: where money becomes almost meaningless. I suspect however, that my suggestion above would only be delaying it.
Interesting that you mention the Thargoid War addition though...
ffutures wrote:What I would really love is a way of using the money in-game - there's only so much equipment you can buy before it gets silly or affects balance. What I'd like is the ability to use it for other things e.g. spend a million credits to raise a planet's tech level or wealth, buy the right to have a planet named after me or my ship, buy NPC-crewed ships and set them to work for me, etc.
Ah, now I've not heard the tech level increase idea before but I know that some of this stuff has come up previously...
Buying/hiring resources to work for you could be seen as making the 'problem' worse, i.e. even more money. True, there could be risks and potentially giant losses but what would you do with the extra money anyway? Buy more business stuff???
I think David Braben answered a similar question (i.e. will that sort of thing be in E:D) a while back. If I recall, he made the point that such an addition risked making the game less player centric, in the sense of making it less about what you did in your ship and thereby devaluing that experience... I could be wrong there

I suppose oolite doesn't really support that kind of enterprise at the moment (in the sense of what to do with even more money).
Maybe your planet influencing idea could be made use of by a mission...
Rather than being financially rewarded, do you need to pay to gain information or influence in order to succeed?
Do you need to fund a group of allies to buy you time in order to accomplish an objective?
If the mission is then an expensive undertaking, what is the reward for the player? besides (hopefully) a ripping good yarn?
Is it gratitude in that a station is named after you? (a planet might be a bit ambitious) or that the police in that system will offer you a free escort to a neighboring system/planet whenever you visit?
Is it a medal or a title (instead of 'commander')?
Hmmm... It's easy to create rewards that make it easier to make more money, so that would require care...
Oh well, I suppose the encouraging thing is that there are people on here who've been playing consistently for years and still aren't bored, so the situation can't be that bad
