Indeed. I'm not too fond of either, Gnome or KDE, but that aside Norby makes a good point. There's really no real need for distributing oxps using the old oxp. If someone wants to edit oxzs, it's easy enough.Diziet Sma wrote:Hehe.. the Archive Manager and Gedit in Gnome/Cinnamon do exactly the same thing.. without the legendary KDE bloat.
Continuation of OXP versions?
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Re: Continuation of OXP versions?
- Diziet Sma
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Re: Continuation of OXP versions?
That's why I've abandoned Ubuntu, after they went insane.. Mint and Cinnamon for me now, all the way..spara wrote:Indeed. I'm not too fond of either, Gnome or KDE
(Well, I do also use Ubuntu Studio with the low-latency kernel, and Arch with Enlightenment - right tools for the job, and all that.. )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: OXZ storage
Can someone tell me where the contents of OXZs added by the manager are stored, since theyre not in the AddOns or Resorces folders? I want to give the Aquatics ships the same re-skin I gave the OXP versions but I can't find 'em!!
- Cody
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Re: Continuation of OXP versions?
~:\Oolite\oolite.app\GNUstep\Library\ApplicationSupport\Oolite\ManagedAddOns
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: OXZ storage
If you want to tweak them, I suggest donwloading directly from Oolite page and saving to your AddOns.tonyhippy wrote:Can someone tell me where the contents of OXZs added by the manager are stored, since theyre not in the AddOns or Resorces folders? I want to give the Aquatics ships the same re-skin I gave the OXP versions but I can't find 'em!!
- Stormrider
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Re: Continuation of OXP versions?
I wondered this too, took me a while to find them.tonyhippy wrote:Can someone tell me where the contents of OXZs added by the manager are stored
I think this info needs to be in the OXZ manager somewhere.Cody wrote:~:\Oolite\oolite.app\GNUstep\Library\ApplicationSupport\Oolite\ManagedAddOns
Re: Continuation of OXP versions?
Not sure about that, they are "managed" after all, so a new version will replace the old one and if you do your tweaks there, they will be gone. It's a matter of opinion of course, but I would leave the managed ones alone and download the oxz straight from the Oolite page and tweak that. In other words, I don't think it's a good idea to put that information to the manager. Wiki would be better for that kind of information.Stormrider wrote:I wondered this too, took me a while to find them.tonyhippy wrote:Can someone tell me where the contents of OXZs added by the manager are stored
I think this info needs to be in the OXZ manager somewhere.Cody wrote:~:\Oolite\oolite.app\GNUstep\Library\ApplicationSupport\Oolite\ManagedAddOns
Re: Continuation of OXP versions?
Exactly. If you do need to know where they are, it's easy enough to find out from Latest.log, but if you need to know where they are, you're probably about to do something which will void your non-warranty (same as if you find Oolite's OXP Cache file and edit it). If you want to customise an OXZ, download and install it to AddOns instead - it'll show up as red for "manually installed" in the manager screens, and the OXZ manager will know not to touch it.spara wrote:Not sure about that, they are "managed" after all.Stormrider wrote:I think this info needs to be in the OXZ manager somewhere.
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Re: Continuation of OXP versions?
Will externally moving an OXZ from ManagedAddons to Addons cause any issues with the Extensions manager? (ie is it "safe" to do that, if I want to mod one)
- Neelix
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Re: Continuation of OXP versions?
That's quite safe.. I move OXZs in and out of ManagedAddons all the time, when I need to disable something for testing. I keep a special "Disabled OXZs" folder alongside of ManagedAddons for that purpose. Though it's probably a good idea to tell Oolite to rebuild its cache after you move something. If you're playing around with OXP/Zs a lot, it's simplest to addNeelix wrote:Will externally moving an OXZ from ManagedAddons to Addons cause any issues with the Extensions manager? (ie is it "safe" to do that, if I want to mod one)
into your<key>always-flush-cache</key>
<string>YES</string>
.GNUstepDefaults
file. This forces Oolite to rebuild the cache every time it starts. (sometimes referred to as "putting a brick on the shift key")Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Continuation of OXP versions?
Good to know. - taDiziet Sma wrote:That's quite safe.. I move OXZs in and out of ManagedAddons all the time, when I need to disable something for testing. I keep a special "Disabled OXZs" folder alongside of ManagedAddons for that purpose. Though it's probably a good idea to tell Oolite to rebuild its cache after you move something.Neelix wrote:Will externally moving an OXZ from ManagedAddons to Addons cause any issues with the Extensions manager? (ie is it "safe" to do that, if I want to mod one)
Somewhat more useful than a brick on the shift key really, as that would make it difficult activate most of the keyboard controls in-game.Diziet Sma wrote:If you're playing around with OXP/Zs a lot, it's simplest to addinto your<key>always-flush-cache</key>
<string>YES</string>.GNUstepDefaults
file. This forces Oolite to rebuild the cache every time it starts. (sometimes referred to as "putting a brick on the shift key")
- Neelix
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Re: Continuation of OXP versions?
Of course you are right cim I must have looked at that path in the log a thousand times without it registering, but when I saw it in a post here, I was like oh that's where it is.cim wrote:it's easy enough to find out from Latest.log
I'll just go hide in that beautiful solar corona over there now.
Re: Continuation of OXP versions?
This shouldn't be necessary if you're using OXZs - Oolite checks the existence and timestamp of all OXZ files against the cache, and if there's anything different, rebuilds it anyway.Diziet Sma wrote:If you're playing around with OXP/Zs a lot, it's simplest to addinto your<key>always-flush-cache</key>
<string>YES</string>.GNUstepDefaults
file. This forces Oolite to rebuild the cache every time it starts. (sometimes referred to as "putting a brick on the shift key")
- Diziet Sma
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Re: Continuation of OXP versions?
I wasn't aware of that.. thanks for the info!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Continuation of OXP versions?
The only type of change, in fact, that Oolite won't automatically detect, is when you edit the contents of an OXP, in place in the AddOns folder, in such a way that it doesn't change the timestamp of the OXP folder itself. If you have an OXP development workflow where you edit them outside of AddOns, then copy the folder into AddOns when you're ready to use it (which has other advantages, too) you should never need to force-clear the cache.