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Star-Jelly OXP/OXZ v3.0

Discussion and information relevant to creating special missions, new ships, skins etc.

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Smivs
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Re: [RE-RELEASE] Star-Jelly OXP v2.0

Post by Smivs »

v3.0 OXZ now available.
This new OXZ version looks the same, but has a re-worked shipdata.plist based on templates, and the jellies should not now be mistaken for asteroids by short-sighted miners. There is also a reduced chance of the jellies appearing as I felt they should be a bit less common.
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Redspear
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Re: Star-Jelly OXP/OXZ v3.0

Post by Redspear »

Great stuff 8)

Belated thanks to Smivs and Staer9 for an oxp that really adds something new to interact with.
There are a great many fine oxps but not many that contribute almost a new category of entity/gameplay.

Thumbs up from me :)
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Diziet Sma
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Re: Star-Jelly OXP/OXZ v3.0

Post by Diziet Sma »

Redspear wrote:
Belated thanks to Smivs and Staer9 for an oxp that really adds something new to interact with.
There are a great many fine oxps but not many that contribute almost a new category of entity/gameplay.
It's not the only OXP Smivs has released that does just that, either.. have you checked out his [EliteWiki] Aliens OXP/Z? :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Star-Jelly OXP/OXZ v3.0

Post by Smivs »

Glad you like them Redspear, and thanks for the plug Dizzie :)
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