[Release] Navigation MFD

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: [Release] Navigation MFD 1.2 for 1.79

Post by cim »

Cody wrote:
It's easy enough to reposition MFDs - is it possible to resize the display box and reduce the font size, or is all that fixed?
The font size is fixed relative to the MFD, but you can make the MFD smaller which will reduce the font size as well: change the width and height properties in hud.plist
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.2 for 1.79

Post by Cody »

That simple, eh? Thank you, sir!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.2.1

Post by spara »

Updated to version 1.2.1

* Bug fix. Distance no longer shows 0.0 ly when target system is the same as current system.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.2.1

Post by Cody »

I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.2.1

Post by spara »

Cody wrote:
I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.
Nice. Maybe you should pack your heavily modified fighter HUD, and release it as an oxz? There's aren't many HUD alternatives in the manager, you know?
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [Release] Navigation MFD 1.2.1

Post by Zireael »

spara wrote:
Cody wrote:
I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.
Nice. Maybe you should pack your heavily modified fighter HUD, and release it as an oxz? There's aren't many HUD alternatives in the manager, you know?
That's a very good idea, both resizing MFDs and releasing new HUDs.
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.3

Post by spara »

Updated to 1.3. The trial time is over, now it costs credits.

* Price tag is 650 credits and it's available from TL7 and higher stations. No pre-requirements.

No refunds this time. If you don't like it after you have bought it, remove the oxp :) .
Malacandra
---- E L I T E ----
---- E L I T E ----
Posts: 473
Joined: Fri Feb 08, 2013 12:12 pm

Re: [Release] Navigation MFD 1.3

Post by Malacandra »

I like it (and various other MFDs) but is there a compatibility issue with Hud_Selector? When I swap out one HUD for another, one or more MFDs vanish.
"Sidewinder Precision Pro" and other Oolite fiction is now available for Amazon Kindle at a bargain price.

Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead

All titles also available in paperback.
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.3

Post by spara »

Malacandra wrote:
I like it (and various other MFDs) but is there a compatibility issue with Hud_Selector? When I swap out one HUD for another, one or more MFDs vanish.
That probably happens because the HUDs have different number of MFDs defined. When you switch from 4 MFD HUD (mfds are internally names 1-4) to a 2 MFD HUD (named 1-2), the game loses track of what was in MFDs 3 and 4. Navigation MFD does not do anything to the HUD itself, it just feeds information to the MFD stack.
Malacandra
---- E L I T E ----
---- E L I T E ----
Posts: 473
Joined: Fri Feb 08, 2013 12:12 pm

Re: [Release] Navigation MFD 1.3

Post by Malacandra »

Thanks, that makes perfect sense!
"Sidewinder Precision Pro" and other Oolite fiction is now available for Amazon Kindle at a bargain price.

Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead

All titles also available in paperback.
Neelix
---- E L I T E ----
---- E L I T E ----
Posts: 288
Joined: Sat May 31, 2014 9:02 pm
Location: Melbourne, Australia

Re: [Release] Navigation MFD 1.3

Post by Neelix »

When I have a waypoint selected on the ASC the ASC target shows up on the MFD as "undefined"
I couldn't find any property I could set on the waypoint to change that.

- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.3

Post by spara »

Neelix wrote:
When I have a waypoint selected on the ASC the ASC target shows up on the MFD as "undefined"
I couldn't find any property I could set on the waypoint to change that.

- Neelix
Thanks for the heads up, Neelix. What a great oxp you have created, really handy :D .

Navigation MFD 1.3.1 now works with waypoints too.
Neelix
---- E L I T E ----
---- E L I T E ----
Posts: 288
Joined: Sat May 31, 2014 9:02 pm
Location: Melbourne, Australia

Re: [Release] Navigation MFD 1.3.1

Post by Neelix »

spara wrote:
Thanks for the heads up, Neelix. What a great oxp you have created, really handy :D .
You're welcome spara, and thanks. :-)
spara wrote:
Navigation MFD 1.3.1 now works with waypoints too.
Nice. :-)

- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.3.1

Post by Cody »

Using the current trunk nightly (1.81.0.6200-141103-e855d90), the Nav MFD doesn't seem to pick-up the hyperspace destination.
Possibly a premature report, as I'm still tweaking a fresh Oolite install - but hey!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: [Release] Navigation MFD 1.3.1

Post by cim »

Something seems to be odd about the JS target system property. I'll check it out.

EDIT: and fixed for tonight's build.
Post Reply