I have yet to use the MFDs, but love the concept. However, some might think they take up a bit of prime cockpit real-estate.
Idea: Why not have an option or OXP/Z that will put one MFD screen on the Left cockpit view (at the bottom right corner), and one on the Right (in the bottom left)? This could (sorta) simulate the idea of the panels being on the left and right hand side of the pilot, requiring him (or her) to turn their head to read it (since I use a joystick with the hat configured for POV, it would work especially well).
MFD Placement Idea
Moderators: winston, another_commander
MFD Placement Idea
Last edited by mossfoot on Mon Jun 30, 2014 7:06 pm, edited 1 time in total.
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Re: MFD Placement Idea
I think this is doable, but requires tweaking the HUD code.
Also, can MFDs be scaled?
Also, can MFDs be scaled?
Re: MFD Placement Idea
It's possible - one way to do it involves having different HUDs for different view directions, and switching between them with a script listening to the
You'd need to have all the HUDs define all the MFDs, and just have some of them position them offscreen, or you'd lose the settings.
viewDirectionChanged
event.You'd need to have all the HUDs define all the MFDs, and just have some of them position them offscreen, or you'd lose the settings.
Yes - adjust theZireael wrote:Also, can MFDs be scaled?
width
and height
values.Re: MFD Placement Idea
Hopefully someone takes on the quest. Does anyone else think that such a placement might be useful?
I'd do it, but my programming experience is limited to
10 Print "Ooliterules"
20 Goto 10
Run
I'd do it, but my programming experience is limited to
10 Print "Ooliterules"
20 Goto 10
Run
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
- Diziet Sma
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Re: MFD Placement Idea
Definitely.. as my recent playing around with the NumericHUD showed, screen space is at a premium.. putting less essential info on the side views might work well.mossfoot wrote:Does anyone else think that such a placement might be useful?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: MFD Placement Idea
similar request for help at this thread:
https://bb.oolite.space/viewtopic.php?f= ... 67#p238667
any progress/have you tried anything like this Diziet Sma? or Cim?
https://bb.oolite.space/viewtopic.php?f= ... 67#p238667
any progress/have you tried anything like this Diziet Sma? or Cim?
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Re: MFD Placement Idea
NumericHUD contain a 4*4 MFDs layout where all views use different plists, all define 16 MFDs but only 4 is placed within the viewable area, this trick make different MFDs to all views. But after this I found more usable if more smaller MFD is fitted into and all shown in all views, so I made another layout with 8 MFDs.
Then I made the Large HUD with 10 MFDs in HUDSelector using even smaller letters to leave more space to the main action.
Then I made the Large HUD with 10 MFDs in HUDSelector using even smaller letters to leave more space to the main action.
Re: MFD Placement Idea
Maybe it could be possible to do this in HudSelector, in the mfd selectors, so that it works automagically for every released HUD ?
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Re: MFD Placement Idea
No, MFD positions are defined in hud plists which is not changeable from js, at least at the moment.