For reference, texture coordinates are in the OBJ file, not the MTL file. Texture coordinates are defined on “vt” lines, and are the second vertex parameter in “f” lines. For example, here is a box with texture coordinates:
i think this is the same problem i am having with my design. no matter what i try i dont get a correct .dat file after running the script. Thanks to stormrider i have a semi textured ship but i need to know how to fix this or where i am going wrong . I dont want to impose on someone else to finish my models for me.. kind of takes the shine off the creation process....
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Well, after much trial and error, i have a fully textured craft. I can only suggest try to export often and check the obj2dattexnorm output and count the textures!
Stormrider, really appreciate the offer, at one point yesterday my hair was well and truly pulled out.
I've named it the 'Swift-fire', and will start to put the oxp together properly shortly.
If anybody wants a play with the model, or can improve it, its hosted here