Status Quo, Chapter Five.
Moderators: winston, another_commander
- drew
- ---- E L I T E ----
- Posts: 2190
- Joined: Fri May 19, 2006 9:29 am
- Location: In front of a laptop writing a book.
- Contact:
Status Quo, Chapter Five.
Edit : Individual chapters no longer available, but you can download the complete version here
Comments and feedback welcome as always.
Cheers,
Drew.
Comments and feedback welcome as always.
Cheers,
Drew.
Last edited by drew on Tue Aug 15, 2006 3:22 pm, edited 2 times in total.
- Selezen
- ---- E L I T E ----
- Posts: 2530
- Joined: Tue Mar 29, 2005 9:14 am
- Location: Tionisla
- Contact:
Nice installment, Drew...one hell of a tale.
One issue though - miss-jumps should be mis-jumps...
And Rebecca's credit count - 65535... That rang a bell in my head and it took me ages to work it out!
It's the amount of memory a Commodorr Vic-20 has free once it loads! Talk about an obscure reference!
One issue though - miss-jumps should be mis-jumps...
And Rebecca's credit count - 65535... That rang a bell in my head and it took me ages to work it out!
It's the amount of memory a Commodorr Vic-20 has free once it loads! Talk about an obscure reference!
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
And I put the quote from Chapter four I liked (in a slightly edited version) onto Oolite's front page at http://oolite.aegidian.org/
- drew
- ---- E L I T E ----
- Posts: 2190
- Joined: Fri May 19, 2006 9:29 am
- Location: In front of a laptop writing a book.
- Contact:
Yes, I wondered about mis-jump or miss-jump. Mis-jump looks better. I'll change it.Selezen wrote:Nice installment, Drew...one hell of a tale.
One issue though - miss-jumps should be mis-jumps...
And Rebecca's credit count - 65535... That rang a bell in my head and it took me ages to work it out!
It's the amount of memory a Commodorr Vic-20 has free once it loads! Talk about an obscure reference!
THose little in jokes will get trickier as time goes on. Actually, for me, the '65535' was a reference to the ZX Spectrum, but doubtless being an 8-bit computer it shares a lot of the same memory structure with the Vic-20. On the Speccie, 65535 was the top of the memory stack. 16k ROM + 48k RAM = 64K. Well spotted!
Awesome, I'm most honoured! Thanks!aegidian wrote:And I put the quote from Chapter four I liked (in a slightly edited version) onto Oolite's front page at http://oolite.aegidian.org/
Cheers,
Drew.
EDIT : 'Mis-jump' corrected
Last edited by drew on Tue Jul 18, 2006 2:40 pm, edited 1 time in total.
Did Vic-20 have more mem than C-64? I don't think so... 65535 was C-64's total mem...Selezen wrote:And Rebecca's credit count - 65535... That rang a bell in my head and it took me ages to work it out!
It's the amount of memory a Commodorr Vic-20 has free once it loads! Talk about an obscure reference!
Fifth chapter!? I've only read the first so far! I really need to print them out and read them through!
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
- CWolf
- ---- E L I T E ----
- Posts: 317
- Joined: Mon Jul 03, 2006 12:33 pm
- Location: Currently floating round Eninre
Excellent work as before!
Love the "blue screen of death" reference too.
Just a small point... The Q-Cascade reaction in the lab happened due to all the stray Quirium in the surrounding area... In the description of her escape in this installment it seems to indicate that the magenta plumes from the injectors flared virtually in range of the cascade, would the waste Q not fuel a further expansion? Thus, she would still be screwed?
Love the "blue screen of death" reference too.
Just a small point... The Q-Cascade reaction in the lab happened due to all the stray Quirium in the surrounding area... In the description of her escape in this installment it seems to indicate that the magenta plumes from the injectors flared virtually in range of the cascade, would the waste Q not fuel a further expansion? Thus, she would still be screwed?
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- drew
- ---- E L I T E ----
- Posts: 2190
- Joined: Fri May 19, 2006 9:29 am
- Location: In front of a laptop writing a book.
- Contact:
I couldn't resist a small dig at the Windows users, this is a Mac game after all! (Though I'm running it on Linux mostly )CWolf wrote:Excellent work as before!
Love the "blue screen of death" reference too.
Just a small point... The Q-Cascade reaction in the lab happened due to all the stray Quirium in the surrounding area... In the description of her escape in this installment it seems to indicate that the magenta plumes from the injectors flared virtually in range of the cascade, would the waste Q not fuel a further expansion? Thus, she would still be screwed?
Yep, very good point...
<rationalisation>
What I had in mind for the exhaust plumes interacting with the cascade was the 'surfing effect'...
Quote - "The SuperCobra tilted and spun wildly, as if it were surfing the crest of the approaching wall of destruction."
There was indeed a further cascade, but at a much smaller localised level directly behind the ship. The effect being to knock the ship off course. Fortunately the ship was quick enough to outrun the 'surf' and as the 'waste' Quirium dispersed into space it became too thinly dispersed to continue the chain reaction. Thus she eventually broke free.
In the lab, they were running an injected engine in a closed room, which I guess would have started as a vacuum but slowly filled up with exhaust fumes. Thus the 'waste' slowly built up to 'cascade' potential, causing the bang.
</rationalisation>
Does that work?
I guess she could have been killed though. But that would be the end of the story apart from a short epilogue!
Nice point though, I think I'll include something along those lines in Chapter six.
Cheers,
Drew.
- CWolf
- ---- E L I T E ----
- Posts: 317
- Joined: Mon Jul 03, 2006 12:33 pm
- Location: Currently floating round Eninre
Glad to have helped! Reading this is a pleasure as I am sure I have said before.
As for it being a Mac game... Oolite is for all! Hense the constant and fantastic ports. It's like console games are (or were) written on PSs (Personal Computer - not ness Doze)...
As for it being a Mac game... Oolite is for all! Hense the constant and fantastic ports. It's like console games are (or were) written on PSs (Personal Computer - not ness Doze)...
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth