Spectacular bug in v1.65rc (fixed now)

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aegidian
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Spectacular bug in v1.65rc (fixed now)

Post by aegidian »

With the Behemoth OXP choose a short witch jump and force a misjump.

The Behemoths (if they appear) all appear at the same position, causing hilarious collisions and super massive explosions.

If they don't appear the first time you can always misjump again.

Whoops!

Image

(Fixed for v1.65 final!)[/img]
"The planet Rear is scourged by well-intentioned OXZs."

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Rxke
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Post by Rxke »

Wow! now that is a screenshot worht printing out and framing!
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Davemak
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Post by Davemak »

whats the ship Giles?
Nuke 'em 'til they glow; then shoot 'em in the dark!
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JensAyton
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Post by JensAyton »

Ouch, I just tried that without the fix, and it got… a mite unresponsive. (The first few frames took several seconds each.)

Then I tried it again with the fix, and everything was fine until the Thargoid Carrier blew up, possibly after colliding with a generation ship. Much the same happened.

A cap on the object count in the new fancy explosions might be in order.
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aegidian
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Post by aegidian »

Ahruman wrote:
A cap on the object count in the new fancy explosions might be in order.
Perhaps a smaller cap - it's currently set at 75% of the maximum number of objects.
Davemak wrote:
whats the ship Giles?
In the screenshot? It's a Llama - one of a vast array of ships from test save files.
"The planet Rear is scourged by well-intentioned OXZs."

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TedJ
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Post by TedJ »

Whoah, major case of witchspace rage there... who's gonna reach for their steering wheel lock first?

The new explosions look mighty purty... must get around to upgrading.
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Post by jtarheel »

Create a nice slide show by grabbing screen shots.
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