My First Paintjob. Cheers Smiv

General discussion for players of Oolite.

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Cody
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Re: My First Paintjob. Cheers Smiv

Post by Cody »

Bangbangduck wrote:
Fullscreen disables the function of the prt Sc key.
In-game, use shift+8 (*) for screenshots.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: My First Paintjob. Cheers Smiv

Post by Diziet Sma »

Cody wrote:
Bangbangduck wrote:
Fullscreen disables the function of the prt Sc key.
In-game, use shift+8 (*) for screenshots.
Yup.. no need for <Prt Sc> at all.. and you can even assign it to a joystick button if you wish. (the screenshots get saved to a snapshots folder inside your oolite-saves folder)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: My First Paintjob. Cheers Smiv

Post by Bangbangduck »

A case where the acronym RTFM would have paid off me thinks! :oops:

Works perfectly thanks chaps.

In other news - I managed to unfold a practice piece in wings3d. I build in Sketchup import to wings and the result seems to work thus far. Wings3d is clever but there are, for me at least, issues with it's constructional method.

Still progress is progress!

BBD
Do not press this button [O].....Oh Bugger!
Cobra MKIII Grendal's Dam
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Re: My First Paintjob. Cheers Smiv

Post by Cody »

Diziet Sma wrote:
... you can even assign it to a joystick button if you wish.
Yeah, the gun-cam is well worth sacrificing a 'stick button for (as is the hud toggle) - perfect for those hurried, thick-of-the-action, shots!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: My First Paintjob. Cheers Smiv

Post by Bangbangduck »

I have an xbox pad I converted to PC type usb plug a long while ago. Currently mousing my ship but will look into using the 'pasty' again.

BBD
Do not press this button [O].....Oh Bugger!
Cobra MKIII Grendal's Dam
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Re: My First Paintjob. Cheers Smiv

Post by Cody »

You can also create your own external view(s) - if you wanna try it, drop this into the custom-views section of your ship's shipdata.plist (you'll probably have to tinker with the view_position numbers a little, as this is from my late-model Griff Cobra Mk III)...

Code: Select all

{
	    view_description = "Cinematic One";
		 view_orientation = "0.9239 0.0 0.3827 0.0";
		 view_position = "247.4874 30.0 -247.4874";
		 weapon_facing = "FORWARD";
},
... but don't ask me about the view_orientation - I've never been able to figure those numbers out!


Disclaimer: this should work, but I give no guarantees.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: My First Paintjob. Cheers Smiv

Post by Diziet Sma »

Bangbangduck wrote:
A case where the acronym RTFM would have paid off me thinks! :oops:
Aye, it would.. but you'll never hear that from us, although we may mention the manual in passing.. this is "the friendliest board this side of Riedquat"™, after all.. we don't tell people to RTFM.. :mrgreen:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: My First Paintjob. Cheers Smiv

Post by Bangbangduck »

Cody wrote:
You can also create your own external view(s) - if you wanna try it, drop this into the custom-views section of your ship's shipdata.plist (you'll probably have to tinker with the view_position numbers a little, as this is from my late-model Griff Cobra Mk III)...

Code: Select all

{
	    view_description = "Cinematic One";
		 view_orientation = "0.9239 0.0 0.3827 0.0";
		 view_position = "247.4874 30.0 -247.4874";
		 weapon_facing = "FORWARD";
},
... but don't ask me about the view_orientation - I've never been able to figure those numbers out!


Disclaimer: this should work, but I give no guarantees.
Cheers. I will give it a whirl at some point soon!
Diziet Sma wrote:
Bangbangduck wrote:
A case where the acronym RTFM would have paid off me thinks! :oops:
Aye, it would.. but you'll never hear that from us, although we may mention the manual in passing.. this is "the friendliest board this side of Riedquat"™, after all.. we don't tell people to RTFM.. :mrgreen:
I had noticed a lack of 'spikiness' on the boards. Quite refreshing to say the least :D

Here's a peak at my WIP of the CobraMKIII. Based on the Dat file from Smiv's shipset. Tweaked to have the 'Angle Iron' girdering. This was done in Sketchup having added .obj import plugin to it. Textures/material where added in sketchup. Initially I had a problem with sketchups internal .obj export. With it set to also export the texture/material information it failed.

So I did a quick google for an .obj exporter plugin and presto chango it works. So I imported the resultant file into wings3d where I have been playing with the UV/Cut/Unfold function. Slow progress but I am getting there. Here is the render from Kerkythea -

Image

BBD
Do not press this button [O].....Oh Bugger!
Cobra MKIII Grendal's Dam
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