[WIP] Fuel Regen oxp

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Should I increase fuel recovery rate?

No - Don't want to make it too easy
4
80%
Yes - Its too fast
1
20%
Yes - Needs to be a bit faster
0
No votes
Yes - Needs to be a lot faster
0
No votes
 
Total votes: 5

dan3008
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[WIP] Fuel Regen oxp

Post by dan3008 »

I have just finished my first OXP, and it seems to be working well for me. Anyone else wanting to have a look, heres the description. But basically, it allows for refuelling your ship "on the fly" when using the hyperspace drive and carrying radioactives :)

Download link

Enjoy

HyperSpace Fuel Recvery Unit by Dan3008
Based heavily on "Military Fuel Injectors OXP by Thargoid"

New from D3008 Industaries, the Fuel recovery system. This little addon can turn Thargoid's "Military Fuel Injectors" into fuel generators when traveling at hyperspace speeds. The simple addition of a scoop and specialised radiation collecting paint, when traveling at hyperspace speeds, fuel is generated. Now for our TV advert:

Do you find yourself short on fuel? Fish you could replenish it for free?
Well, now you can!! Thanks to our scientists at D3008 Industries all you
need is some radioactive isotopes in your cargo bay, activate your
jump drive, and watch that fuel guage fill.

Requires v1.75 or later of Oolite. It will not run on older versions.
Requires Military Fuel Injectors OXP by Thargoid (any current release)

--------------------------------------------------------------
Specifications:

Base Cost - 1200 credits
Tech Level - 5
Required Equipment - Military Fuel Injectors by Thargoid
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Diziet Sma
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Re: [WIP] Fuel Regen oxp

Post by Diziet Sma »

Interesting concept.. unfortunately, I found Thargoids Mil'Injectors a bit problematic.. and I don't think he ever managed to iron out all the bugs..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
dan3008
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Re: [WIP] Fuel Regen oxp

Post by dan3008 »

Diziet Sma wrote:
Interesting concept.. unfortunately, I found Thargoids Mil'Injectors a bit problematic.. and I don't think he ever managed to iron out all the bugs..
Cant say i've had any problems with it yet, but thats fine. Version 1.1.0 (the release i'm working on now) doesn't need it. Check back in a few days for the new update.
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Norby
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Re: [WIP] Fuel Regen oxp

Post by Norby »

Nice first work!

I think it should consume radioactives to be less uber, for example 1t = 0.1ly fuel.
dan3008
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Re: [WIP] Fuel Regen oxp

Post by dan3008 »

Norby wrote:
Nice first work!

I think it should consume radioactives to be less uber, for example 1t = 0.1ly fuel.
Thanks :D Its nice to be appreciated :)

Never thought of it consuming radioactives... at the moment, it produces 100th of a light year per radioactive. If its going to consume radioactives, I'll have to change that a bit, to avoid errors (oolite doesnt like 0.01 LY)...

maybe in a future update :) Athough, I'm working on a "radioactive 1/2 life" next so the 2 may just be linked lol
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Zireael
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Re: [WIP] Fuel Regen oxp

Post by Zireael »

I like the idea.
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