As I expected. We will just have to adapt. (Read your PM)Pleb wrote:The ship library is accessed before the game loads so there is no way of implementing this. The only way this would work is if you could only access the library after the player has loaded a saved game or started a new one.Gimi wrote:@Cim:
Sometimes you would want a ship to appear in the library only after a certain event or after the player encounters the vessel for the first time.
Equally, sometimes only parts of the information on the ship should be visible at first, and the rest revealed upon a mission event.
Is this possible?
Progress
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Re: Progress
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Progress
Re the ship library: would the ships look better if they rotated a little slower?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
That's an obvious thing to want to do, and revealing additional data based on in-game events makes a lot of sense - the Constrictor isn't in the default plist, but adding an entry to it once Constrictor Hunt starts would be a good thing, for instance.Pleb wrote:The ship library is accessed before the game loads so there is no way of implementing this. The only way this would work is if you could only access the library after the player has loaded a saved game or started a new one.
I think "not for 1.80 but probably after that" is what I'm going to say to this, unless someone else wants to take it on as a feature. I've opened issue #88 so it doesn't get forgotten.
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Re: Progress
I second this idea..Cody wrote:Re the ship library: would the ships look better if they rotated a little slower?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Much better! Thanks for that (and for restoring rock hermit messages).Cody wrote:Re the ship library: would the ships look better if they rotated a little slower?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
Another new feature from the initial menu: you can now view all the (non-debug) key bindings in game. The readme will be updated soon to explain what some of the more cryptic key descriptions mean...
A related bug with the
A related bug with the
[oolite_key_*]
description expansions was also fixed.- Cody
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Should the key for the escape pod be Esc/Esc (or somesuch) - it does require a double-tap?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
Yes, good point. Added.
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Re the compass beacon/waypoint ID: when set to the nav buoy, it displays '[planet_name] Station', which is cool (as it is with the witchpoint, etc).
Is there any reason why when set to the planet, it couldn't display the planet's name too, instead of being blank?
Is there any reason why when set to the planet, it couldn't display the planet's name too, instead of being blank?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Progress
There's no reason why not, but whilst we're talking about planets and the ASC can we not add extra spawned planets to the ASC? I know there's an OXP that does this but I think this should be part of the core game as well, plus you could incorporate what Cody has said regarding names on the ASC.Cody wrote:Re the compass beacon/waypoint ID: when set to the nav buoy, it displays '[planet_name] Station', which is cool (as it is with the witchpoint, etc).
Is there any reason why when set to the planet, it couldn't display the planet's name too, instead of being blank?
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Re: Progress
Adding labels for the standard compass targets is technically fairly straightforward. It would however require a canonical decision on the question of whether "Lave" is the name of the star or its main planet (and then, what the other one is actually called).Pleb wrote:There's no reason why not, but whilst we're talking about planets and the ASC can we not add extra spawned planets to the ASC? I know there's an OXP that does this but I think this should be part of the core game as well, plus you could incorporate what Cody has said regarding names on the ASC.Cody wrote:Re the compass beacon/waypoint ID: when set to the nav buoy, it displays '[planet_name] Station', which is cool (as it is with the witchpoint, etc).
Is there any reason why when set to the planet, it couldn't display the planet's name too, instead of being blank?
Labels and compass targets for extra planets would require a bit more of a rewrite of the way the compass is set up, but would also be possible. Again, it would need some work on default names for them.
Re: Progress
And given my Planetary Compass OXP does this anyway (as Pleb already said above), is there much point in messing around with the code?
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Re: Progress
Well you could call them Lave I, II or A, B but also give the option to overwrite this in an OXP/OXZ... Just a thought!
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Re: Progress
True but it would look more complete if they had the same symbol as main planet rather than a P or M... not that I'm complaining as I use that OXP myself!Thargoid wrote:And given my Planetary Compass OXP does this anyway (as Pleb already said above), is there much point in messing around with the code?
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I decided long ago that Lave is the name of the planet, not the star - but that is only my opinion. Leave it as is, then.cim wrote:It would however require a canonical decision on the question of whether "Lave" is the name of the star or its main planet...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!