[Release] Navigation MFD

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spara
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[Release] Navigation MFD

Post by spara »

I took my updating TSC oxp and a little bit of this and created a brand new mfd oxp that looks like this:

Image

Costs 650 credits and is available from TL7 and higher stations.

Download it from the expansion manager.
Last edited by spara on Mon May 25, 2015 5:45 pm, edited 11 times in total.
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Diziet Sma
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Re: [Wip] Navi MFD 0.1 for 1.79

Post by Diziet Sma »

Cool idea! 8)

(When I first saw "Navi", I was wondering if you'd suddenly gone all Zelda or Avatar on us! :lol: )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Wip] Navi MFD 0.1 for 1.79

Post by spara »

Thanks Dizzy. I'm quite talented with confusing and undescriptive oxp names :lol: . I'll probably go back to updating tsc name with the next version as that's what this basically is, utsc oxp for 1.79.
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Re: [Wip] Navi MFD 0.1 for 1.79

Post by Diziet Sma »

Heh.. I'd suggest you go with "Nav" or "Navigation".. "Navi" isn't really intuitive.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Wip] Navigation MFD 0.2 for 1.79

Post by spara »

New version 0.2.

* Selected the name to be Navigation MDF.
* Hyperspace info is updated immediately when target system is changed.
* Added truncating function to lines with possibly too wide content. Oolite squeezes too wide entries in mdfs and that looks a bit bad, so the lines get truncated instead.
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Re: [Wip] Navigation MFD 0.2 for 1.79

Post by Zireael »

I love it! Just the thing I was thinking of when I made my own MFD OXP :)
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Re: [Wip] Navigation MFD 0.2 for 1.79

Post by CaptSolo »

Nice work, Spara. Downloaded this morning using 1.79's OXZ Manager. First time using this tool and at first was puzzled where Oolite was locating OXZ's. Found them in the end.
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Re: [Release] Navigation MFD 1.0 for 1.79

Post by spara »

Thank you all for the kind words :D . I polished it a bit and added the symbol of the current system's gov to the top right corner. The oxp seems to be working quite solidly now, so it's a release.
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Re: [Release] Navigation MFD 1.0 for 1.79

Post by Diziet Sma »

I especially like that it tells you whether or not you're far enough away from large objects to make a witchjump. Excellent idea! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Release] Navigation MFD 1.0 for 1.79

Post by Diziet Sma »

At present, the MFD shows the government symbol for the current system, but not the destination system. It would be nice to have both displayed, if possible..

Image
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by spara »

Version 1.0.1
* fixes a bug when targeting something and selecting that as a compass target
* nicer integration with Tracker oxp. Now shows the displayName of the tracked target than just "Tracker".
Diziet Sma wrote:
At present, the MFD shows the government symbol for the current system, but not the destination system. It would be nice to have both displayed, if possible..
Very much possible and at the time I tested with all sorts of combinations. I chose the current one for clarity and simplicity. But there's some code left in that serves a tinkerer like you just right :) . In version 1.0.1 there's some commented out, tested and ready to use code that achieves this:

Image

Comment out lines 164 and 169 and uncomment lines 166 and 172-177.
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Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by Diziet Sma »

spara wrote:
I chose the current one for clarity and simplicity. But there's some code left in that serves a tinkerer like you just right :) . In version 1.0.1 there's some commented out, tested and ready to use code that achieves this:

Image

Comment out lines 164 and 169 and uncomment lines 166 and 172-177.
Cheers mate.. just brilliant.. even more than I'd wanted! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by Norby »

Diziet Sma wrote:
even more than I'd wanted!
Techlevels? ;)
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Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by spara »

Norby wrote:
Diziet Sma wrote:
even more than I'd wanted!
Techlevels? ;)
I tested with those too :mrgreen: , but just could not get them look right. The symbols are aligned differently than characters so having the TL next to the symbols looked really ugly. Then I tested like this: Riedquat (TL5) and that took too much space. At that point I chose simplicity and clarity :wink: and moved to my next project.
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Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by Diziet Sma »

Suppose you dropped the "TL" bit, so that it just read Riedquat (5)?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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