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Optional rotating ship on status screen (Code & Preview)

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Re: Optional rotating ship on status screen (Code & Preview)

Post by another_commander »

Redspear wrote:
I'd really like to see something like this when targeting ships/stations (i.e. as a HUD element or similar)...
I am of the opinion that we should not get over-saturated with rotating ships everywhere. It may start looking old really quick.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Pleb »

It would also be too confusing... I for one would think it was a real ship and swerve! :lol:
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Redspear »

Pleb wrote:
It would also be too confusing... I for one would think it was a real ship and swerve! :lol:
There are ways around that issue (e.g. wireframes, filters etc.)...
another_commander wrote:
I am of the opinion that we should not get over-saturated with rotating ships everywhere. It may start looking old really quick.
...but admittedly, not so many around that one.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Norby »

Pleb wrote:
It would also be too confusing... I for one would think it was a real ship and swerve! :lol:
[wiki]Telescope[/wiki] show the model of the target so you can test it. My experience is similar with the banner blindness: due to it is in a fixed position, do not disturb me.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Lestradae »

So ... I am testing the trunk of 30-01 now ... how do I switch the status screen ship on?

And, trunk generally seems to be very slow when loading the game and at all inbetween stages - such as leaving station, hyperjumping - but quite stable. Is that slowness to be expected for some reason?
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Cody »

Pleb wrote:
... load up your .GNUstepDefaults file and add "display-status-model" = YES; to enable the model on the status screen.
Oolite trunk seems okay here - as normal.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by another_commander »

Cody wrote:
Pleb wrote:
... load up your .GNUstepDefaults file and add "display-status-model" = YES; to enable the model on the status screen.
Actually, it is "show-ship-model-in-status-screen" = YES;. Should have probably mentioned it somewhere earlier, but better late than never. ;-)
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Cody »

<chuckles> That'll teach me to quote instead of pasting what I had copied from my Defaults file.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by Lestradae »

another_commander wrote:
Cody wrote:
Pleb wrote:
... load up your .GNUstepDefaults file and add "display-status-model" = YES; to enable the model on the status screen.
Actually, it is "show-ship-model-in-status-screen" = YES;. Should have probably mentioned it somewhere earlier, but better late than never. ;-)
Thanks guys :lol:
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Re: Optional rotating ship on status screen (Code & Preview)

Post by dertien »

Looks good, but is there a way to reposition the ship, or make it show smaller, because on the resolution that I use, well, it's showing a bit off screen.

Image
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Re: Optional rotating ship on status screen (Code & Preview)

Post by another_commander »

dertien wrote:
Looks good, but is there a way to reposition the ship, or make it show smaller, because on the resolution that I use, well, it's showing a bit off screen.
Does the stock Adder look better at the same resolution? I tried it at the resolution of the pic you posted (1280x720) and it seems OK here. See below downscaled image.
Image
You may want to look at your Adder model's center of rotation. If it's off, it could be that rotating it makes it look like it's out of its intended position. And, to answer the actual question, no, unfortunately you need to change the code to re-position or re-dimension the ship.
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Re: Optional rotating ship on status screen (Code & Preview)

Post by dertien »

Yes it does, and has to do with the positioning of my ships in Wings3d. I like them the way they fly though, so I might skip on realigning their position on the z-axis.

Thanks for the response though.
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