I am looking for reports of "wild"(npc) Atlas's with cargo pods. I thought I had designed it to appear both with, and without cargo pods, but I have played for a couple hours now, and though I have seen at least 8-10 Atlas's, so far, none of them have had cargo pods... I know I have the sub-entity set correctly, since the player version has its pod, but I would very much like to know if anyone who has downloaded this, has seen an npc with its pod! Thanks!
UPDATE: Thanks to Smivs for spotting my booboo! }:] I will release an update tomorrow to fix this issue!
[SOLVED]Problem with Atlas?
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[SOLVED]Problem with Atlas?
Last edited by Paradox on Thu Jan 30, 2014 4:53 am, edited 1 time in total.
- JazHaz
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Re: Problem with Atlas?
Suggest you put this thread in with the OXP thread. When I read the subject, I thought that there was a problem with the real life Atlas 5 rocket (then realised it wasn't in the Outworld area).
Re: Problem with Atlas?
See one thus far without pods... none with though...
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Re: Problem with Atlas?
No, I am pretty sure I have done something stupid... again, I just don't know what.
Here is the shipdata.plist, can anyone tell me what I did wrong please?:
Here is the shipdata.plist, can anyone tell me what I did wrong please?:
Code: Select all
{
// ++++++ D.T.T. Atlas ++++++
"dtt_atlas_no_cargo" =
{
aft_eject_position = "0.0 -5.2144 -74.8223";
aft_weapon_type = "WEAPON_PULSE_LASER";
ai_type = "route1traderAI.plist";
auto_ai = yes;
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 3.5;
exhaust =
(
"16.1509 12.5979 -74.9918 3.0 3.0",
"-16.1509 12.5979 -74.9918 3.0 3.0",
"5.3783 12.5979 -74.9918 3.0 3.0",
"-5.3783 12.5979 -74.9918 3.0 3.0"
);
forward_weapon_type = "WEAPON_PULSE_LASER";
frangible = no;
has_ecm = .75;
has_escape_pod = 0.75;
has_fuel_injection = .5;
has_scoop = YES;
has_shield_booster = .25;
likely_cargo = 1;
materials =
{
"DTT_Atlas_Diffuse.png" =
{
emission_map = "DTT_Atlas_Emissions.png";
shininess = 10;
specular_color = (0.3, 0.3, 0.3, 0.5);
};
};
max_cargo = 770;
max_energy = 525;
max_flight_pitch = .7;
max_flight_roll = 1.0;
max_flight_yaw = 0.7;
max_flight_speed = 200;
max_missiles = 8;
missile_launch_position = "0.0 4.3514 80.8115";
model = "dtt_atlas.dat";
name = "D.T.T. Atlas";
roles = "trader";
scoop_position = "0.0 4.3514 80.8115";
smooth = yes;
thrust = 12;
weapon_facings = "3";
weapon_position_aft = "0.0 2.2293 -77.5545";
weapon_position_forward = "0.0 -2.0525 81.5592";
};
//########################################################################
"dtt_atlas_cargo" =
{
"like_ship" = "dtt_atlas_no_cargo";
escort_ship = "cobramk1";
escorts = 6;
likely_cargo = 7;
subentities =
(
"dtt_atlas_cargo 0 0 0 1 0 0 0"
);
};
//########################################################################
"dtt_atlas_player" =
{
aft_weapon_type = "WEAPON_PULSE_LASER";
"like_ship" = "dtt_atlas_no_cargo";
custom_views =
(
{
view_description = "Docking View";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0545 81.1295";
weapon_facing = "FORWARD";
},
{
view_description = "Rear View";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 0.0 -200.0";
weapon_facing = "FORWARD";
},
{
view_description = "Rear Right View";
view_orientation = "0.9239 0.0 0.3827 0.0";
view_position = "141.42 0.0 -141.42";
weapon_facing = "AFT";
},
{
view_description = "Right View";
view_orientation = "0.7071 0.0 0.7071 0.0";
view_position = "200.0 0.0 0.0";
weapon_facing = "FORWARD";
},
{
view_description = "Front Right View";
view_orientation = "0.3827 0.0 0.9239 0.0";
view_position = "141.42 0.0 141.42";
weapon_facing = "FORWARD";
},
{
view_description = "Front View";
view_orientation = "0.0 0.0 1.0 0.0";
view_position = "0.0 0.0 200.0";
weapon_facing = "FORWARD";
},
{
view_description = "Front Left View";
view_orientation = "0.3827 0.0 -0.9239 0.0";
view_position = "-141.42 0.0 141.42";
weapon_facing = "FORWARD";
},
{
view_description = "Left View";
view_orientation = "0.7071 0.0 -0.7071 0.0";
view_position = "-200.0 0.0 0.0";
weapon_facing = "FORWARD";
},
{
view_description = "Rear Left View";
view_orientation = "0.9239 0.0 -0.3827 0.0";
view_position = "-141.42 0.0 -141.42";
weapon_facing = "AFT";
},
{
view_description = "Top View";
view_orientation = "-0.7071 0.7071 0.0 0.0";
view_position = "0.0 300.0 -0.0";
weapon_facing = "FORWARD";
},
{
view_description = "Bottom View";
view_orientation = "0.0 0.0 0.7071 0.7071";
view_position = "0.0 -300.0 -0.0";
weapon_facing = "FORWARD";
}
);
forward_weapon_type = "WEAPON_PULSE_LASER";
roles = "player";
script = "berthControl.js";
script_info =
{
fixedBerths = "No";
minBerths = 4;
};
subentities =
(
"dtt_atlas_cargo 0 0 0 1 0 0 0"
);
view_position_aft = "0.0 -5.0158 -75.2481";
view_position_forward = "0.0 9.1749 81.507";
view_position_port = "-9.6115 9.5286 76.007";
view_position_starboard = "9.6115 9.5286 76.007";
};
//########## Sub_Entities ###############
"dtt_atlas_cargo" =
{
ai_type = "nullAI.plist";
materials =
{
"DTT_Atlas_Cargo_Diffuse.png" =
{
shininess = 10;
specular_color = (0.3, 0.3, 0.3, 0.5);
};
};
model = "dtt_atlas_cargo.dat";
roles = "dtt_atlas_subent";
smooth = "yes";
};
}
dtt_atlas_player
shows up no problem, dtt_atlas_no_cargo
also appears as planned, but I have chased down at least 25 npc Atlas's now, without seeing a single dtt_atlas_cargo
.- Smivs
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Re: Problem with Atlas?
You've given the sub-ent ("dtt_atlas_cargo") the same name as the ship-with-cargo ("dtt_atlas_cargo"). Probably what is happening is that when the ship is being spawned the game is adding a second ship instead of the cargo module, with the ship's 'twin' in exactly the same location/position (as the sub-ent is dead-centred on the main model). So you have two identical ships in exactly the same position, hence it looks like one ship with no cargo.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: Problem with Atlas?
AAAARGH! Thank you Smivs! I will go change that and test it asap. Another example of not being able to see the forest through the trees! };] Always helps to have a second pair of eyes helping you too! };] Thanks again pardner!Smivs wrote:You've given the sub-ent ("dtt_atlas_cargo") the same name as the ship-with-cargo ("dtt_atlas_cargo"). Probably what is happening is that when the ship is being spawned the game is adding a second ship instead of the cargo module, with the ship's 'twin' in exactly the same location/position (as the sub-ent is dead-centred on the main model). So you have two identical ships in exactly the same position, hence it looks like one ship with no cargo.