Well, this seems to be just about ready. At least, I haven't anything wrong with it tonight. If I still haven't found any problems this time tomorrow I'll submit the pull request.
I've implemented the per-axis deadzone suggestion.
If you can't wait and can compile from git sources, you can clone my git repo at https://github.com/kanthoney/oolite. It's the joystick_configurator branch you want.
Joystick sensitivity toggle
Moderators: winston, another_commander
Re: Joystick sensitivity toggle
Pull request submitted: https://github.com/OoliteProject/oolite/pull/77
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Re: Joystick sensitivity toggle
This afternoon I managed to get in a couple of hours on 1.77.1. The difference, even in precision mode, without the non-linear control was amazing.. very hard to get used to the lack of fine-control.. the tiniest of nudges would move the sights far too much, from left of the target, to right of the target..
Please port this back for 1.77.2, if possible..
Please port this back for 1.77.2, if possible..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Joystick sensitivity toggle
You're looking forward to this, I can tell!
Actually, the worst thing about 1.77 is the little hop that you get coming out of the deadzone, which takes a couple of lines of code to fix. There are a couple of maintenance branches on git, though, so I don't know which one is best to supply a patch for.
Actually, the worst thing about 1.77 is the little hop that you get coming out of the deadzone, which takes a couple of lines of code to fix. There are a couple of maintenance branches on git, though, so I don't know which one is best to supply a patch for.
- Diziet Sma
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Re: Joystick sensitivity toggle
You got that right.. very annoying, it is.. and if you have a fix for it, that's great!kanthoney wrote:Actually, the worst thing about 1.77 is the little hop that you get coming out of the deadzone
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Joystick sensitivity toggle
kanthoney wrote:Actually, the worst thing about 1.77 is the little hop that you get coming out of the deadzone, which takes a couple of lines of code to fix. There are a couple of maintenance branches on git, though, so I don't know which one is best to supply a patch for.
maintenance/1.78
is the one for the next release in that series: there probably won't be a 1.77.2 before 1.78. If you're lucky, the original fix for that was in its own commit, and it can just be cherry-picked into the branch. If not, yes, it'll need a separate patch.Re: Joystick sensitivity toggle
Having just checked, there's no fix for this in 1.78. Would you like one?
Re: Joystick sensitivity toggle
Yes, I think that's small enough to be considered a bug rather than a new feature, so if it's quick to do then a patch would be useful.
Re: Joystick sensitivity toggle
OK, whizzed your way! Turned out to be a bit more than two lines, but still wasn't much.