Personalities.oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Personalities.oxp

Post by JazHaz »

Not sure, but I think the oxp is in the broken list on the wiki?

Yes: http://wiki.alioth.net/index.php/OXP_Li ... h_Problems
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Personalities.oxp

Post by Commander McLane »

I'm halfway through converting the various comms messages from plist-style to directly embedding them in JS.

Other than that, I still have to add some of the personalities mailed to me, and tweak some parts of the code.

So yes, I'm still at it, and it will be fully released one day.
User avatar
Wolfwood
---- E L I T E ----
---- E L I T E ----
Posts: 735
Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:

Re: Personalities.oxp

Post by Wolfwood »

Looking forward to it! One more step into making the Oolite universe feel like a living universe. :)
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Falcon777
Dangerous
Dangerous
Posts: 105
Joined: Sat Dec 14, 2013 5:33 pm

Re: Personalities.oxp

Post by Falcon777 »

I know that you are still working on this oxp, Commander McLane, but I was wondering if you are still accepting applications. If so, I'll submit one via pm, though if not then I'll still download it when it comes out.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Personalities.oxp

Post by Diziet Sma »

I hope he is.. I only just submitted my own a few days ago.. :mrgreen:

He has read my PM containing it, at least, :D
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Falcon777
Dangerous
Dangerous
Posts: 105
Joined: Sat Dec 14, 2013 5:33 pm

Re: Personalities.oxp

Post by Falcon777 »

Well, if you submitted one just a few days ago, then I'll submit one too. This is probably one of the cooler oxp ideas out there, imho. :D
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Personalities.oxp

Post by Commander McLane »

Yes, submissions are accepted at any time. And thanks for yours, Diziet! :wink:
Falcon777
Dangerous
Dangerous
Posts: 105
Joined: Sat Dec 14, 2013 5:33 pm

Re: Personalities.oxp

Post by Falcon777 »

Cool stuff. I presume you got my pm?

For those reading this thread, when the oxp is ready to be downloaded, my ship will be the Red Lightning: Commander Huntsman. There would other wise not be any indication that it was me (unless perhaps I did a good bit of posting in the tales from the space lanes thread).
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Personalities.oxp

Post by Diziet Sma »

Commander McLane wrote:
And thanks for yours, Diziet! :wink:
I hope you got one or two chuckles out of it.. :lol: :mrgreen: :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Personalities.oxp

Post by Zireael »

Seeing as we have a new Oolite release, I was kinda hoping for this OXP to get back to life? :P
Falcon777
Dangerous
Dangerous
Posts: 105
Joined: Sat Dec 14, 2013 5:33 pm

Re: Personalities.oxp

Post by Falcon777 »

I wholeheartedly agree!
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: Personalities.oxp

Post by mossfoot »

Would love to see some unique personalities in the spaceways ;)
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Personalities.oxp

Post by Cholmondely »

Is there any chance of somebody updating this?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Alnivel
Dangerous
Dangerous
Posts: 100
Joined: Fri Jun 10, 2022 7:05 pm

Re: Personalities.oxp

Post by Alnivel »

Cholmondely wrote: Wed Sep 14, 2022 11:14 am
Is there any chance of somebody updating this?
By updating, do you mean its further development or just a make it work on new versions?

A couple of days ago I played around a bit with it, after fixing a couple of function calls, it works, albeit with a couple of scuffs (which I will attribute to the fact that this is a preview version).
If someone is interested in this kind of "updating", I can work a bit on it one of these days before post this version, there are a couple of places that I would like to polish.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Personalities.oxp

Post by Cholmondely »

Alnivel wrote: Fri Sep 16, 2022 4:57 pm
Cholmondely wrote: Wed Sep 14, 2022 11:14 am
Is there any chance of somebody updating this?
By updating, do you mean its further development or just a make it work on new versions?

A couple of days ago I played around a bit with it, after fixing a couple of function calls, it works, albeit with a couple of scuffs (which I will attribute to the fact that this is a preview version).
If someone is interested in this kind of "updating", I can work a bit on it one of these days before post this version, there are a couple of places that I would like to polish.
I would be interested. I'd also love (eventually) to add some of our newer personalities - a_c (tenaciously sticking with Oolite after everybody else fled - maybe as Barkanioth Sidereas, the Supreme Savant of the Lavean Academy's School of Strategic Studies) & Phkb, Cody, the reincarnated Murgh, etc.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply