@ Mad Hollander: (or somebody) Would you be able/willing to check out the "possible solution" I posted immediately above your last reply? If the combination of software mentioned in that article allowed for programmable sensitivity curves for all Windows joysticks, that would be of use for lots of Oolite players.
@ cim:
cim wrote:We do have this potential addition from kanthoney sitting around waiting for a decision -
Github request #64
The way I interpret kanthoney's comment about a month ago, in the discussion at the above link
In the latest version, normal mode is linear and precision mode uses nonlinear with the value above (1.0 by default). I've also set it to save the precision mode setting between sessions - I can remove this if it's a pain. And I've added in a smoother transition out of the deadzone for normal mode.
would seem to suggest that non-linear mode only "activates" in precision mode.. is this the case in the way the code is currently implemented?
<wanders off to do some more testing>
Edit:
Yes, I can confirm that the non-linear effect is (currently, at least) only operational in precision mode.. where it works reasonably well..(I recall kanthoney mentioning that having a setting to make it optionally work in standard mode as well was a possibility)
Being able to set it about 1.5-2.0 times as high as the present maximum might be nice, but not essential, IMO. One thing I would like, though, to have is for the "knee" (transition-point back to linearity) set a bit higher, so as to allow for a little more stick movement before linearity kicks in.
@ cim, I've been doing a lot of reading on the subject today, and should you wish to tweak things further, there are a number of different formulae being used in various games for this purpose.. one of them may well be more suited than the current very basic one.