[RELEASE] D.T.T. Galaxy Liner 1.0
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[RELEASE] D.T.T. Galaxy Liner 1.0
The D.T.T Galaxy Liner
Basically a Boa with a little more speed, but a little less cargo capacity. Hans Olo and JazHaz requested a ship that looked more like a passenger liner than a cargo hauler (https://bb.oolite.space/viewtopic.php?f= ... er#p210008), so this is my take on it. Though as far as I know, there is no way to give this "permanent" passenger berths... It will be up to the user to decide how it is to be used.
Width = 76m
Height = 24.5
Length = 145
energy_recharge_rate = 3.0;
max_cargo = 100;
max_energy = 450;
max_flight_pitch = 1;
max_flight_roll = 2.8;
max_flight_yaw = 1;
max_flight_speed = 320;
max_missiles = 4;
thrust = 32;
Also included is an Extras folder which contains the original .obj and the original texture template.
DOWNLOAD HERE
To install, just unzip and place the .oxp folder into your AddOns folder.
Released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license yada yada yada... As always, I HIGHLY encourage you to modify these files to fit your own tastes, however, if you share them, please give me credit for the original material.
Also, if you are one of the many who have helped me with answers, advice, testing, or input, I thank you!
Paradox a.k.a CybOrSpasm
[email protected]
Basically a Boa with a little more speed, but a little less cargo capacity. Hans Olo and JazHaz requested a ship that looked more like a passenger liner than a cargo hauler (https://bb.oolite.space/viewtopic.php?f= ... er#p210008), so this is my take on it. Though as far as I know, there is no way to give this "permanent" passenger berths... It will be up to the user to decide how it is to be used.
Width = 76m
Height = 24.5
Length = 145
energy_recharge_rate = 3.0;
max_cargo = 100;
max_energy = 450;
max_flight_pitch = 1;
max_flight_roll = 2.8;
max_flight_yaw = 1;
max_flight_speed = 320;
max_missiles = 4;
thrust = 32;
Also included is an Extras folder which contains the original .obj and the original texture template.
DOWNLOAD HERE
To install, just unzip and place the .oxp folder into your AddOns folder.
Released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license yada yada yada... As always, I HIGHLY encourage you to modify these files to fit your own tastes, however, if you share them, please give me credit for the original material.
Also, if you are one of the many who have helped me with answers, advice, testing, or input, I thank you!
Paradox a.k.a CybOrSpasm
[email protected]
Last edited by Paradox on Sun Jul 29, 2018 5:06 pm, edited 1 time in total.
- Redspear
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Like it
Is that based on one of the new ED designs?
In any case it looks smooth, elegant and quirky too!
I'll find a place for it in my ooniverse.
Thanks!
Is that based on one of the new ED designs?
In any case it looks smooth, elegant and quirky too!
I'll find a place for it in my ooniverse.
Thanks!
- Yah-Ta-Hey
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Very pretty vessel...
I have 2 questions that apply to this vessel... if it is a deep space vessel... why the fins... they are useless in a vacuum. I can understand docking stubs to keep the vessel from colliding with the dock.
why would a non combatant vessel have missiles... that is just asking for trouble. I can understand defensive measures, shields,etc. yes there are chaff missiles and other defensive munitions but that would make the skipper likely to confront and potentially put his passengers in extreme danger when he should be able to identify unknown tangos and avoid contact at extreme range.
I have 2 questions that apply to this vessel... if it is a deep space vessel... why the fins... they are useless in a vacuum. I can understand docking stubs to keep the vessel from colliding with the dock.
why would a non combatant vessel have missiles... that is just asking for trouble. I can understand defensive measures, shields,etc. yes there are chaff missiles and other defensive munitions but that would make the skipper likely to confront and potentially put his passengers in extreme danger when he should be able to identify unknown tangos and avoid contact at extreme range.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
If you click the link just below the picture, you will see the picture that Jazhaz posted. I do believe it is from ED (whatever that is...). Anyway, thats what "inspired" me. }:] Glad you like it!Redspear wrote:Like it
Is that based on one of the new ED designs?
In any case it looks smooth, elegant and quirky too!
I'll find a place for it in my ooniverse.
Thanks!
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Thank you!Yah-Ta-Hey wrote:Very pretty vessel...
I have 2 questions that apply to this vessel... if it is a deep space vessel... why the fins... they are useless in a vacuum. I can understand docking stubs to keep the vessel from colliding with the dock.
why would a non combatant vessel have missiles... that is just asking for trouble. I can understand defensive measures, shields,etc. yes there are chaff missiles and other defensive munitions but that would make the skipper likely to confront and potentially put his passengers in extreme danger when he should be able to identify unknown tangos and avoid contact at extreme range.
You don't watch much sci-fi do you Yah-Ta-Hey. };] Why are all Elite ships wedge shaped when a square box is actually much more space efficient? Maybe aesthetics? Maybe it is capable of planetary landing? Where else are you gonna put the little blinky lights? The designer had to justify the 500,000cr that he actually used to buy his mistress a house in the Bahamas?
Actually as I told Redspear, If you look at the link to the other discussion, you will see the ships that I loosely based mine on... No other reason...
As for missiles/armament/etc as stated, this is basically just a Boa in disguise. The open license and my encouragement to edit any and all files, means that you can make this ship anything that you would like. Enjoy!
P.S. If you think this one doesn't make sense, you're going to LOVE the next one... Steampunk anyone?
- Smivs
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Missiles are good for slower ships - the Anaconda has seven remember - because you only need to lock a target once to kill it (or at least frighten it away). This one would probably be a fair dogfighter if need be, but lobbing a few missiles is far easier, and less likely to alarm your passengers
You can have 'permanent' passenger berths, my YellOo Cabs have one, but 20 for a player ship with no cargo capacity as such would be a tricky game to play for sure! Why not have ten fixed berths and 50TC of cargo space available?
Nice design, by the way - it reminds me of something I can't remember
You can have 'permanent' passenger berths, my YellOo Cabs have one, but 20 for a player ship with no cargo capacity as such would be a tricky game to play for sure! Why not have ten fixed berths and 50TC of cargo space available?
Nice design, by the way - it reminds me of something I can't remember
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Heck.. missiles can be used in a purely defensive role.. They are quite good for convincing overly enthusiastic pirates to back off while you make a run for it. In fact, when playtesting the D.T.T. Heart of Gold I had to make a run through a string of Feudal and Anarchy worlds, with less than Iron Ass weapons and shields, and, being unable to outrun or outfight the pirates, made extensive use of ASM-12B Jida missiles (they being the cheapest hardheads available), often firing off all 6 by the time I reached the Station Aegis.Yah-Ta-Hey wrote:why would a non combatant vessel have missiles... that is just asking for trouble. I can understand defensive measures, shields,etc. yes there are chaff missiles and other defensive munitions but that would make the skipper likely to confront and potentially put his passengers in extreme danger when he should be able to identify unknown tangos and avoid contact at extreme range.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
<grins> I've been waiting for this one!Paradox wrote:P.S. If you think this one doesn't make sense, you're going to LOVE the next one... Steampunk anyone?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Ya, ya.. sometimes I hate you, ya know! };] When I made these, I had given up on submitting them, so I wasn't worried about scale (not that scale means anything in Oolite anyways...) , sizes, or stats etc. I just made it, gave it the stats I wanted, then went and drove it around! But now, in order to actually submit these things, I have had to go back and try to make them fit in a little better. Which means all the way back to Wings3D and adjust scales, then re-export them, then convert them, then rewrite the configs, then start the game to find out they don't work, then debug them, then render them, then photoshop a promo, then upload all that, then write the copy... All because ofDiziet Sma wrote:<grins> I've been waiting for this one!Paradox wrote:P.S. If you think this one doesn't make sense, you're going to LOVE the next one... Steampunk anyone?
"But speaking of the time and effort you've put in, since you've already done the work, it's a shame to not make them available."
HA!
Let me know if you're ever in Tennessee, I wanna thank you for all the work you did on the wiki for me!
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Then I want to kick you butt! };]
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Yep, I simply assume they are hidden inside the scoop bay just as the lasers are hidden so as not to alarm the passengers. }:]Smivs wrote:Missiles are good for slower ships - the Anaconda has seven remember - because you only need to lock a target once to kill it (or at least frighten it away). This one would probably be a fair dogfighter if need be, but lobbing a few missiles is far easier, and less likely to alarm your passengers
You can have 'permanent' passenger berths, my YellOo Cabs have one, but 20 for a player ship with no cargo capacity as such would be a tricky game to play for sure! Why not have ten fixed berths and 50TC of cargo space available?
Nice design, by the way - it reminds me of something I can't remember
I thought of your yellow cabs after posting this, but I figured it was probably scripted, in which case, the odds of me spending even more time on this project when there will only be ~20 downloads or so, is pretty slim. Too many other ships in my brain trying to get out! };]
This is the image that JazHaz posted... Dunno where he got it from. Is that what your thinking of?
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
Those are the 'luxury liners' from Elite: Dangerous - Orca and Dolphin, if memory serves.Paradox wrote:This is the image that JazHaz posted... Dunno where he got it from. Is that what your thinking of?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
<chuckles>Paradox wrote:HA!
Let me know if you're ever in Tennessee, I wanna thank you for all the work you did on the wiki for me!
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Then I want to kick you butt! };]
Thanks for the offer, but the US is one country I have no intentions of setting foot in.. too much of a growing resemblance to 1930's Germany for my liking..
You're most welcome to visit Downunder, though. (our beer is better, too!)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] D.T.T. Galaxy Liner 1.0
You ain't kidding pardner! Things are getting all kinds of scary in this country. If I could head for Aussie Land, I would in a heartbeat... Or New Zealand... Maybe when I win that lottery and buy my sailboat! };]Diziet Sma wrote:<chuckles>Paradox wrote:HA!
Let me know if you're ever in Tennessee, I wanna thank you for all the work you did on the wiki for me!
.
.
.
Then I want to kick you butt! };]
Thanks for the offer, but the US is one country I have no intentions of setting foot in.. too much of a growing resemblance to 1930's Germany for my liking..
You're most welcome to visit Downunder, though. (our beer is better, too!)
Back to trying to write some copy for the next ship...UGGG! }:P