Can I hope for it?When you go into Ident Mode, and an object is targeted, the Advanced Space Compass automatically gets thrown to *current target* (initially). But the player can still use "" to switch target types after that.
ASC switching to current target if you have a target
Moderators: winston, another_commander
ASC switching to current target if you have a target
A suggestion dug out of the depths of the forum as I was going to suggest the same:
- Cody
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Re: ASC switching to current target if you have a target
No, I wouldn't want the ASC doing anything like that automatically.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: ASC switching to current target if you have a target
Ok, then I hope someone does it via OXPCody wrote:No, I wouldn't want the ASC doing anything like that automatically.
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Re: ASC switching to current target if you have a target
Could be:
but compassTarget is read-only.
Code: Select all
this.shipTargetAcquired = function() {
player.ship.compassTarget = player.ship.target;
}