ASC switching to current target if you have a target

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Zireael
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ASC switching to current target if you have a target

Post by Zireael »

A suggestion dug out of the depths of the forum as I was going to suggest the same:
When you go into Ident Mode, and an object is targeted, the Advanced Space Compass automatically gets thrown to *current target* (initially). But the player can still use "" to switch target types after that.
Can I hope for it?
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Cody
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Re: ASC switching to current target if you have a target

Post by Cody »

No, I wouldn't want the ASC doing anything like that automatically.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Zireael
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Re: ASC switching to current target if you have a target

Post by Zireael »

Cody wrote:
No, I wouldn't want the ASC doing anything like that automatically.
Ok, then I hope someone does it via OXP :)
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Norby
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Re: ASC switching to current target if you have a target

Post by Norby »

Could be:

Code: Select all

this.shipTargetAcquired = function() { 
      player.ship.compassTarget = player.ship.target; 
}
but compassTarget is read-only.
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