Could any of you graphics wizards tell me whether it's possible to bring a 3d model from Oolite and use it in SpaceEngine?
According to my research Spaceengine uses .obj files and I see from my install of Oolite that we're using .dat
There is sometechy stuffon the spaceengine forum here, but it's baffling me tbh.
Is there a straightforward way to convert between the two? Ideally I'd like to be able to use one of Griff's ships within Spaceengine... (pretty please, Griff? )
.obj is the format which Oolite's graphics tools take in to generate .dat files, and is an export format of both Wings and Blender. It's unlikely that SpaceEngine's shader set up is compatible with Oolite, though, so Oolite ships making heavy use of shaders may not look right - ones with just a simple diffuse map, should be fine. Griff's will be trickier.
If you only have the .dat file, there is a Dat2ObjTex.py python script which can get you a .obj file, but it's somewhat limited.
I'd settle for Griff's non-shaderised versions... but it's the howto I need.
I've successfully imported a demo .obj file into spaceengine, so that bit works. It's getting the Cobra mk3 as a .obj I need - hopefully somebody could send that to me, as I don't have blender etc.
I'd settle for Griff's non-shaderised versions... but it's the howto I need.
I've successfully imported a demo .obj file into spaceengine, so that bit works. It's getting the Cobra mk3 as a .obj I need - hopefully somebody could send that to me, as I don't have blender etc.
Cheers,
Drew.
Griff has made the object files and much more available on box in a resource directory on his Box account here.
Don't know how Space Engine handles sub entities and all that fancy stuff Griff does, but you should be able to test it.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
Could any of the models from Pioneer, FFE3D or the Freelancer Elite mod help you Drew? I don't know what format Space Engine uses for it's models, but I do know Griff's ships were converted for use in Freelancer. Here is a link to the mod http://www.moddb.com/mods/freelancer-mostly-harmless
Geraldine Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
it's the one that looks an awful lot like a pair of gentlemen's Y-fronts :-
I've had a quick look at the techy stuff link in your post above and put the required textures in above download and some others if they're any use (spec intensity maps, glow maps for the engines and hull light etc - i'm not sure if Space Engine supports these or not but they're there just in case)
There's two versions of the diffuse map, the 'pantsalike' one in the pic above and the same idea again but without the white bits and looking more grimy which might need brightening up a bit in a paint program like GIMP
A few things to mix. The model orientation when you 'take control' is too close to the POV so it clips, and it's oriented 90 degrees off and at the wingtip rather than the centre, but I'll see if I can fix it.
Good process through. Griff - I discovered that spaceengine reads the mtl file, so that was very useful - thanks!