Oolite Windows - Trunk nightly builds

News and discussion of the PC port of Oolite.

Moderators: winston, another_commander

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: Oolite Windows - Trunk nightly builds

Post by another_commander »

Cody wrote:
Getafix wrote:
Waiting for someone with a real 32bit Windows to check.
Sorry, I'm 64bit - but the x32 version has helped me (I think). Whereas before, the modified hud was crashing Oolite x64, it now only locks Oolite x32 briefly - and it's left me an error message, which it didn't with the x64 version. I'm only a dumb pilot, and my brain hurts. <scratches head>
Cody, please upload this HUD somewhere for check. The 64-bit and 32-bit versions should at this point behave in the same manner and any message appearing in the logs of the 32-bit version should also appear in the logs of the 64-bit one (unless you are running one of the older experimental 64-bit versions which had the exceptions crashing the game issue).
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Cody »

You have a PM, Admiral. I didn't post the hud.plist last night, as I wanted to check with the latest nightly builds.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Cody »

The temporary workaround seems to work fine with the x64 nightly, cim - no more crashes. Muchas gracias!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Oolite Windows - Trunk nightly builds

Post by Zireael »

Is the trunk supposed to weigh in at 110 MB? The 1.77.1 weighs ~30 MB...
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: Oolite Windows - Trunk nightly builds

Post by another_commander »

Zireael wrote:
Is the trunk supposed to weigh in at 110 MB? The 1.77.1 weighs ~30 MB...
Yes. There has been an upgrade to the base models and textures for all core ships. We are now using CaptSolo's non-shadered textures for Griff's models by default, which is why the size has increased more than threefold.
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Due to some lines of shell script lost in witchspace,
the nightly pages for Windows and Linux are being prepared with a delay.
Estimated time of readiness... 11:00am (UTC).

Mac nightly page is available.

Apologies for any inconvenience caused.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by JazHaz »

another_commander wrote:
Zireael wrote:
Is the trunk supposed to weigh in at 110 MB? The 1.77.1 weighs ~30 MB...
Yes. There has been an upgrade to the base models and textures for all core ships. We are now using CaptSolo's non-shadered textures for Griff's models by default, which is why the size has increased more than threefold.
Phew, least CaptSolo's textures can't be 'accidentally' deleted by him! :wink:
Getafix wrote:
Due to some lines of shell script lost in witchspace,
the nightly pages for Windows and Linux are being prepared with a delay.
Good work!
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Commander McLane »

JazHaz wrote:
another_commander wrote:
Zireael wrote:
Is the trunk supposed to weigh in at 110 MB? The 1.77.1 weighs ~30 MB...
Yes. There has been an upgrade to the base models and textures for all core ships. We are now using CaptSolo's non-shadered textures for Griff's models by default, which is why the size has increased more than threefold.
Phew, least CaptSolo's textures can't be 'accidentally' deleted by him! :wink:
On the other hand, if he has some reason to wish to remove any traces of his involvement with Oolite, this may be worrying news for him.
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Windows nightly is available for both 32bit and 64bit.

New estimated time of availability for Linux 12:00pm (UTC).
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Oolite Windows - Trunk nightly builds

Post by Diziet Sma »

Commander McLane wrote:
On the other hand, if he has some reason to wish to remove any traces of his involvement with Oolite, this may be worrying news for him.
Well, he gave his permission to use them months ago.. if he's changed his mind, I'm sure he'd have contacted the devs before now.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Commander McLane »

Diziet Sma wrote:
Well, he gave his permission to use them months ago.
Fair point.
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

another_commander wrote:
Zireael wrote:
Is the trunk supposed to weigh in at 110 MB? The 1.77.1 weighs ~30 MB...
Yes. There has been an upgrade to the base models and textures for all core ships. We are now using CaptSolo's non-shadered textures for Griff's models by default, which is why the size has increased more than threefold.
Do you have a low-bandwidth high-latency internet connection
and it will take a life-time to download the latest nightly?
Are you away from home and your low download quota
keeps you away from that last fix that will let you get even with the six-limb race?
Do you envy the Linux commanders, as they don't have to download the full setup with every nightly release?

If you answered positively to at least one of these questions... keep reading.

Responding to the public's need, the Windows nightly service has been extended
to deliver "upgrade" functionality through rsync network protocol. :shock:

In that way, you can update your Oolite-Trunk installation to the latest nightly release,
getting the differences only. 8)

Since rsync is not delivered with Windows, you can try cwRsync client.
(To be honest with the community, I have only tested the service with cwRsync.)

Having installed cwRsync, you can execute the following in a command prompt:

For 64bit Oolite-Trunk Windows installations:

Code: Select all

C:\>"c:\Program Files (x86)\cwRsync\bin\rsync.exe" -rlvz --progress rsync://terrastorage.no-ip.info/oolite-trunk-windows_x64/* /cygdrive/c/Oolite-Trunk/.
For 32bit Oolite-Trunk Windows installations:

Code: Select all

C:\>"c:\Program Files (x86)\cwRsync\bin\rsync.exe" -rlvz --progress rsync://terrastorage.no-ip.info/oolite-trunk-windows/* /cygdrive/c/Oolite-Trunk/.
Some hints:
The c:\Program Files (x86)\cwRsync\bin\rsync.exe and /cygdrive/c/Oolite-Trunk/. should be changed according
to your installation paths. For example D:\MyPath\Oolite-Trunk becomes /cygdrive/d/MyPath/Oolite-Trunk/.
If your Oolite-Trunk path contains spaces, do not use quotes.


I count to your understanding for possible service hickups till we get it polished. :oops:
If you are hesitating about your settings, let me know, and I will test it for you.
I am sure that a lot of improvements will follow and your feedback is more than welcome!

EDIT: Note, that any missing file or any changed file that is part of the Oolite-Trunk original installation,
will be re-downloaded and overwritten!
Last edited by Getafix on Tue Apr 29, 2014 3:03 pm, edited 5 times in total.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Getafix wrote:
Responding to the public's need, the Windows nightly service has been extended to deliver "upgrade" functionality through rsync network protocol.
Excellent!! [twangin' guitars] Muchas gracias, Getafix - really useful.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

De nada, Cody. :)

I understand it's too "manual" for the moment,
but we will see if it is possible to automate it in the future.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Oolite Windows - Trunk nightly builds

Post by Zireael »

Cim pushed the fixes for tutorial yesterday. I was hoping today's nightly would have them in, but it seems terrastorage hasn't updated.
Post Reply