Re: Elite: Dangerous - and the return

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Re: David Braben's Elite: Dangerous

Post by Cody »

Don't panic, JH... at least not until you've tried the Beta. The Alpha may be problematical, but I'd wager you'll be able to run the Beta/Gamma.
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Re: David Braben's Elite: Dangerous

Post by JazHaz »

Cody wrote:
Don't panic, JH... at least not until you've tried the Beta. The Alpha may be problematical, but I'd wager you'll be able to run the Beta/Gamma.
Yeah! Here's hoping!

Least I have Oolite to fall back on, can run that at 60 FPS at high detail, even with Griffs and Povray Planets.
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Re: David Braben's Elite: Dangerous

Post by cim »

JazHaz wrote:
Least I have Oolite to fall back on, can run that at 60 FPS at high detail, even with Griffs and Povray Planets.
I find it difficult to imagine what we could do in Oolite that would need that much power - your graphics card, going by this list, is around 40 times as powerful as mine, which also runs Oolite at 60FPS. I was expecting it to end up below the minimum spec for Elite Dangerous, but I've been quite surprised by just how far below - what are they doing that needs that much power?
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Re: David Braben's Elite: Dangerous

Post by Arexack_Heretic »

Installing spyware? :twisted:
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Re: David Braben's Elite: Dangerous

Post by Gimi »

cim wrote:
JazHaz wrote:
Least I have Oolite to fall back on, can run that at 60 FPS at high detail, even with Griffs and Povray Planets.
I find it difficult to imagine what we could do in Oolite that would need that much power - your graphics card, going by this list, is around 40 times as powerful as mine, which also runs Oolite at 60FPS. I was expecting it to end up below the minimum spec for Elite Dangerous, but I've been quite surprised by just how far below - what are they doing that needs that much power?
To be fair, these are requirements for an Alpha build, so requirements are more likely to go down then up. But I do agree, graphics requirements look hefty when you start comparing different cards out there, as is the requirement for a CPU with 4 physical cores.
Also, my laptop graphics card scores 6.7 on the windows experience index for 3D gaming graphics, but when I look at different comparison charts on the Internet it's way behind the card that Michael gave as an example. I am able to run quite a few recent games at reasonable speed, so I have a "wait and see" attitude right now.
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Re: David Braben's Elite: Dangerous

Post by pilot babo »

Gimi wrote:
But I do agree, graphics requirements look hefty when you start comparing different cards out there, as is the requirement for a CPU with 4 physical cores.
I am a lot more surprised by that 4 core requirement than with the video card. From a programming standpoint it's relatively easy to max out the capability of a video card - just throw at it larger textures and more triangles/shaders and that's about it. However, making the engine capable of actually using all 4 cores as opposed to only two is an entire different matter. I'm a bit sceptical about that requirement. It's not that I doubt the capability of the FD developers, but maybe we should read this as "you need a modern i5" instead of "our engine can use all your cores".
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Re: David Braben's Elite: Dangerous

Post by drew »

pilot babo wrote:
Gimi wrote:
But I do agree, graphics requirements look hefty when you start comparing different cards out there, as is the requirement for a CPU with 4 physical cores.
I thought this was interesting too. You *can* optimise your code to take advantage of 4 cores, but it's insanely difficult to do and very rarely achieved by a game - we have enough trouble making use of 4 cores on serverside enterprise software.

But it has been stated that two cores may not be enough.

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Re: David Braben's Elite: Dangerous

Post by Wolfwood »

Will be interesting to see if 4 cores are actually used. My G19 keyboard has a fancy LCD applet showing the load on each core and I've rarely seen all the cores actually at work (heavy duty) at the same time.
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Re: David Braben's Elite: Dangerous

Post by Gimi »

Yes, I did wonder about those 4 cores. In general there are a few things that I suspect might be the reason for this. (I'm not a programmer, so I fully expect one to come and tell me I'm stupid). My main suspect is positional prediction of objects in game to take the load off the network during combat manoeuvres.
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Re: David Braben's Elite: Dangerous

Post by cim »

I can believe four cores - something vaguely like:
1 thread display
1 thread simulation and AI
1 thread network
n minor threads for sound, logging, moving data to/from disk etc. none of which are individually quite so time-critical.

It's not so much a case of "does it saturate four cores" as "does it have time-critical stuff running on two and something else to do on top of that", since there's not really any such thing as a "three core" computer. You can certainly throw arbitrary loads at the display and simulation threads just by increasing the object count - at which point having some other cores handle the rest of the game is important (and then now you're requiring three you might as well go for a fourth)
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Re: David Braben's Elite: Dangerous

Post by JazHaz »

Peek of the Week no.9

Image
Here we have a little peek of the cockpit interior for the Sidewinder being modelled.
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Re: David Braben's Elite: Dangerous

Post by Disembodied »

I like the BBC Model B keyboard to the pilot's left ... :)
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Re: David Braben's Elite: Dangerous

Post by Commander McLane »

Disembodied wrote:
I like the BBC Model B keyboard to the pilot's left ... :)
… I'm not so sure about the cheap car floor mats, though. :wink:
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Re: David Braben's Elite: Dangerous

Post by JazHaz »

Dunno how, but I've missed three Peeks of the Week:

So here they are:

Peek of the Week No.10
Image
Wait a minute, this was meant to be the back-end of a Sidewinder...
Peek of the Week No.11
Image
I've not seen one of these before, I wonder what it does?
Peek of the Week No.12
Image
Can I interest you in a shiny used Cobra? Vintage Mark III with only one not-so-careful owner...
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Re: David Braben's Elite: Dangerous

Post by Griff »

if that little guy hiding off to the right in the shadows of that cobra III pic is to scale then there's something seriously wrong with the size of that cockpit :?
no wonder the cobra III needs 2 pilots, they have to stand on each others shoulders just to be able to reach up to the steering wheel :o
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