If the rocks don't get you then the lasers will!
Re: Elite: Dangerous - and the return
Moderators: winston, another_commander, Cody
- drew
- ---- E L I T E ----
- Posts: 2190
- Joined: Fri May 19, 2006 9:29 am
- Location: In front of a laptop writing a book.
- Contact:
Re: David Braben's Elite: Dangerous
I thought it was called 'Space Dandruff'.Diziet Sma wrote:Who knows.. it could be the beginning of a whole new trope!
Cheers,
Drew.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Re: David Braben's Elite: Dangerous
ooh! a new one
So what is the oolite devide in allegiances?
[Empire/Independent/Alliance/Federation]
More leaning towards independent than on the FDF or about the same?
So what is the oolite devide in allegiances?
[Empire/Independent/Alliance/Federation]
More leaning towards independent than on the FDF or about the same?
Riding the Rocket!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: David Braben's Elite: Dangerous
Hadn't thought about it until now.. but as an anarchist, guess I'd have to go with independent.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: David Braben's Elite: Dangerous
Clear answer: GalCop.Arexack_Heretic wrote:So what is the oolite devide in allegiances?
[Empire/Independent/Alliance/Federation]
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: David Braben's Elite: Dangerous
Big news:
So I think I got enough. The only weak spot is my GPU but I think its enough.
Not enough. The GT 635M is very slow compared to Michael's GTX 285.
My specs are as follows:Michael Brookes wrote:I know there's been some discussion about the machine specs needed for the alpha test, as we're approaching the first build delivery I can share some of the development specs of where we are at the moment. Optimisation and performance are obviously ongoing tasks and as more features are added through the alpha and beta periods we'll need to keep revisiting it.
To play the first build released in December we're currently looking at the following:
As I say we're looking to try and reduce the spec if possible through detail options and optimisations, so the final min spec for the game should be lower than that stated above, but for the initial alpha tests you'll need to be in that range.
- Direct X 11
- Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
- 2 GB System Ram (more is always better)
- DX 10 hardware GPU (my reasonably low end machine has a GTX 285 with 2GB)
Michael
- Direct X 11
- Core i7 -
8 coresno, 4 cores @ 2.2 Ghz 64bit CPU - 8 Gb RAM
- Nvidia GT 635M GPU
Not enough. The GT 635M is very slow compared to Michael's GTX 285.
Last edited by JazHaz on Wed Nov 20, 2013 6:12 pm, edited 1 time in total.
Re: David Braben's Elite: Dangerous
Whoa!
Guite hefty specs wanted. Well, that's Alpha test, more or less it was expected. Funny that it needs only 2 GB RAM...
I'm glad I "went crazy" and ordered parts for a new PC, waiting for the last bits to arrive.
Funny thing is that I read this news on Oolite BB first - my habit is to check here first before checking Frontier Forums .
Guite hefty specs wanted. Well, that's Alpha test, more or less it was expected. Funny that it needs only 2 GB RAM...
I'm glad I "went crazy" and ordered parts for a new PC, waiting for the last bits to arrive.
Funny thing is that I read this news on Oolite BB first - my habit is to check here first before checking Frontier Forums .
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: David Braben's Elite: Dangerous
Order of the day: boot machine, admire APOD, check mail, check Oolite forum - only then wherever else.Zieman wrote:... my habit is to check here first before checking Frontier Forums .
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Re: David Braben's Elite: Dangerous
'Wizz!Commander McLane wrote:Clear answer: GalCop.
Establishing in E4:D the GalCoop Counsil of Unalligned Traders will be my ambition (there) as well.
SID be with you.
Riding the Rocket!
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: David Braben's Elite: Dangerous
I'm not planning to do any multi player stuff, but I wish you luck!Arexack_Heretic wrote:'Wizz!
Establishing in E4:D the GalCoop Counsil of Unalligned Traders will be my ambition (there) as well.
SID be with you.
I'm instead going for total domination of my single player universe.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Re: David Braben's Elite: Dangerous
Aww
Oh well, I'm still hopeful that multiplayer won't be awfull. Fear that my AI-honed combat skills won't live up to be as effective vs humans though!
Not planning on anything guild-like, simply don't have the time, but I WILL be trying my best to subvert Braben's vision of a Frontier universe.
Still, as I understand the concept, players will spawn instances single or in a group,
downloading latest update of changes to the shared universe and also uploading player efforts that impact on events. trade balances, missions achieved etc
So, even a single player game should have a small (+1) influence on the universe.
Even if the single player will not receive in-game comms from other players or meet them in combat.
Don't know if the evolving universe will be possible to switch off... seems a bit of a waste to do so though.
Oh well, I'm still hopeful that multiplayer won't be awfull. Fear that my AI-honed combat skills won't live up to be as effective vs humans though!
Not planning on anything guild-like, simply don't have the time, but I WILL be trying my best to subvert Braben's vision of a Frontier universe.
Still, as I understand the concept, players will spawn instances single or in a group,
downloading latest update of changes to the shared universe and also uploading player efforts that impact on events. trade balances, missions achieved etc
So, even a single player game should have a small (+1) influence on the universe.
Even if the single player will not receive in-game comms from other players or meet them in combat.
Don't know if the evolving universe will be possible to switch off... seems a bit of a waste to do so though.
Riding the Rocket!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: David Braben's Elite: Dangerous
I'll almost certainly be playing solo-online - but I think you can switch between various modes (All, Groups, Solo etc).
You'd choose which mode at session start-up, as I understand it (I could be wrong) - but little is set in stone yet.
Fiendish plan, McLane - I'll wave as our single-player universes pass in the night.
You'd choose which mode at session start-up, as I understand it (I could be wrong) - but little is set in stone yet.
Fiendish plan, McLane - I'll wave as our single-player universes pass in the night.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: David Braben's Elite: Dangerous
I had hoped my so calling "gaming laptop" from 2 years ago would be up to the task of running ED at even "low settings".
Here's my basic 3DMark Fire Strike test result (907).
Now I'm not even sure it will run the optimised release version of ED.
To say I'm disappointed is nowhere near the truth. I've been looking forward to this game for over a year, and hoped for it for over 20 years since FE2. I'm gutted.
Theres no hope for me to even upgrade my laptop, let alone buying a new computer. I want to cry right now.
Here's my basic 3DMark Fire Strike test result (907).
Now I'm not even sure it will run the optimised release version of ED.
To say I'm disappointed is nowhere near the truth. I've been looking forward to this game for over a year, and hoped for it for over 20 years since FE2. I'm gutted.
Theres no hope for me to even upgrade my laptop, let alone buying a new computer. I want to cry right now.
Last edited by JazHaz on Wed Nov 20, 2013 11:37 am, edited 1 time in total.